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Patch 1.0.1000

Hi there!

Here goes a tiny patch fixing a couple bugs and bringing minor quality of life changes.

[h2]I - QUALITY OF LIFE[/h2]
  • The Sanity bond effect can no longer cause Instability overflow, it’ll raise instability up to the maximum and stop there.
  • Ally summons can no longer push you through Unyielding. You can still push them through Unyielding.
  • Haunted patient transpositions have been made brighter.

[h2]II - BUG FIXES[/h2]
  • Fixed a potential soft-lock with summons using synapses with AP cost changing modifiers.
  • Fixed a potential soft-lock when certain enemies died over tile effects.
  • Fixed a bug that prevented target type keywords (allies, enemies, self, tile) from properly filtering the synapse inventory.


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You can find us on Twitter, Facebook and Instagram, or you may head over to our Discord server. We have also set up a community section over on Reddit where you can freely share and engage in discussions about Wantless.

We are grateful for your time and your continued support.

Stay tuned!

Patch 1.0.995

Hi there!

Here are the patch notes for today's patch, with a few minor quality of life improvements and bug fixes.

[h2]I - QUALITY OF LIFE[/h2]
  • You can now search for perk names & descriptions on the Mind tree.
  • Allied Thirst summons no longer spawn Haze.
  • Foul ground no longer benefits from Healing multiplier, which should dramatically reduce its healing output on legendary and enhanced enemies.
  • Added an instability warning on the skill preview when raycasting a skill that would damage Sanity bound entities.
  • Fuse/Alter again now shows proper cost values on the recipe.
  • Added a few missing glossary entries.
  • The Hematophagous effect no longer forces the next skill’s cost to be paid with HP if you don’t have enough HP.
  • You can now use “sublime” as a keyword when searching for equipment.
  • Uncommon item background gradient was made a little darker so color blind players have an easier time distinguishing them from Legendary items.

[h2]II - BUG FIXES[/h2]
  • Fixed a potential soft-lock caused by attaching healing reduction above 100% to enemies.
  • Fixed a potential soft-lock when enemies were killed while targeted by an ally summon's charged skill.
  • Fixed a potential soft-lock when enemies died on your summons’ tile effects while using the Inventiveness Mind tree perk.
  • Fixed a bug with the Exemplarity Mind tree perk that allowed allies to get identical buffs twice.
  • Fixed a bug with the Exemplarity Mind tree perk that prevented it from using synapse modifiers on aura buffs, and that caused allies summoned after the aura’s cast to get a smaller buff.
  • Fixed a bug with the Exemplarity Mind tree perk that allowed allies to get identical buffs twice.
  • Fixed a bug that caused Automatons & Totems to have double base hp and damage.
  • Fixed a few modifier enhance values that weren’t properly altering the original values.
  • Fixed a few display issues with modifier range values.
  • Fixed a bug that allowed you to quickly cast a skill for free while a Dark Secret was spawning.
  • Fixed a bug that prevented cleanse from removing Time bomb and Sticky bomb effects.
  • Fixed a bug that prevented allied doppels from playing.
  • Fixed a bug that prevented melee echo damage from the Spontaneity Mind tree perk from triggering the Cruel Tri-perpetuation synapse’s reset.
  • Fixed a bug that caused tile effect debuffs to remain forever after beating a Dark secret on them.
  • Fixed a bug that caused "+x range while Hasted" modifiers to always grants 1 range, regardless or roll.
  • Fixed a bug that prevented Silent melody tile effects from applying Silence.
  • Fixed a few descriptions.


Join the Community!


You can find us on Twitter, Facebook and Instagram, or you may head over to our Discord server. We have also set up a community section over on Reddit where you can freely share and engage in discussions about Wantless.

We are grateful for your time and your continued support.

Stay tuned!

Patch 1.0.981

Hi there!

Here's the changelog for the second full release patch, containing fixes to multiple bugs you've reported and helped identify, along with a few minor quality of life improvements.

[h2]I - QUALITY OF LIFE[/h2]
  • Holding CTRL when inspecting a Synapse or Equipment item will now display the full list of available modifiers it can roll.
  • The synapse inventory search field will now take effect descriptions into account (rolled modifiers are still not looked up).
  • Efficiency synapse AP cost and Cooldown sort modes now also secondarily sort by the other resource (e.g AP cost sort will go 2/0 > 2/1 > 2/2 > 2/3 > 2/5).
  • Shop “default items” are now mentioned during the Shop tutorial.
  • “ENTER” can now be used to confirm shop popups. Keyboard confirms still don't work on popups outside the shop UI.
  • Chest unlock conditions/objectives now display for longer when entering a new room, so they’re harder to miss.
  • All coats can now roll the same set of modifiers (they often used to be limited to either offense or defense modifiers depending on the item).

[h2]II - BUG FIXES[/h2]
  • Fixed a bug that prevented fusion recipes from properly updating certain synapse parameters such as the number of effect slots.
  • Fixed a bug that allowed you to buy items without having enough currency when confirming with keyboard shortcuts.
  • Fixed a bug that prevented skills with HP or Instability cost from being used while at low AP.
  • Fixed a bug that caused Transmute with certain synapses & modifier combinations to fail and trigger a soft-lock.
  • Fixed a bug that prevented the “Clearing x tile effects causes you to Swell” Gust modifier from working properly.
  • Fixed a bug that prevented Impulse damage modifiers from working on Eiris’ impulses.
  • Fixed a bug that prevented “-1 AP cost while at maximum AP” modifier from functioning while you had Overcharge.
  • Fixed a bug that prevented equipment from being sold from the Alter menu.
  • Fixed a few missing summon effect synapse icons.
  • Fixed a bug that prevented certain synapse modifiers from properly getting enhanced (there are still a few others with the same issue).
  • Fixed a bug that prevented lifesteal from triggering when hitting shields.
  • Fixed and adjusted multiple descriptions.
  • Added a few missing glossary entries.
  • Fixed a bug that allowed you to dash onto invisible entities with the “You can dash through entities” modifier, causing the entity to become buggy.
  • Reduced the abnormally long freeze that occurred when selling many items at once (there’s still a freeze depending on the count).
  • Fixed a bug that could lead the zoom level to become wrong on the hub after pressing ESC during the mind tree zoom animation.
  • Fixed a bug that caused the additional summon hp modifiers on equipment to yield lower-than-expected values.
  • Fixed a bug that prevented the [ALT] modifier from functioning on synapse collections.
  • Added a safeguard for edge cases where enemies kept sticky tile effects (often due to being hit with a Push + Gust skill while standing on a tile effect). These ghost effects are now removed when the enemy’s turn starts.
  • Removed on-death Tearpool spread on Worthless and Waste enemies as a tentative fix to rare soft-locks with these enemies (we’re not sure it’s actually fixed as this one's particularly hard to reproduce).
  • Fixed a bug that caused Punch to ignore line of sight under certain conditions (if your Punch currently ignores line of sight, it might still do until you change it again).
  • Fixed a rare bug that could cause old saves to max out Enhance at level 3.
  • Fixed a misplaced on-hover tooltip.
  • Abdicated duty now inflicts Oppress, to circumvent possible edge cases with Hyper-empathy.
  • Fixed a bug that caused the “Enemies do not benefit” Flow modifier to prevent allies from using it too.


Join the Community!


You can find us on Twitter, Facebook and Instagram, or you may head over to our Discord server. We have also set up a community section over on Reddit where you can freely share and engage in discussions about Wantless.

We are grateful for your time and your continued support.

Stay tuned!

Patch 1.0.972

Greetings Transposers!

Following up on the 1.0 release yesterday, we are deploying a small patch to correct some of the issues you have reported. Thanks for your support!

[h2]I - BUG FIXES[/h2]
  • Fixed a bug that prevented the game from functioning properly if its save and settings files were tagged as Hidden on Windows.
  • Fixed a crash when spending hp to cast a skill while affected by a Sticky bomb.
  • Fixed a bug that prevented the Resilience perk from working properly on Eiris.
  • Fixed a bug that caused impact damage from a Thorned entity to be lower than that from a non-Thorned entity.
  • Fixed a bug that caused event-spawned unique patients to stay even after the event was removed on early access saves.
  • Fixed a bug that caused skills with shriek to display an incorrect damage preview.
  • FIxed a bug that caused a sound effect from the Alter menu to stay even after the menu was closed.
  • Fixed a bug that caused you to be able to reroll Innar’s trades even at 0 Awareness.
  • Fixed bug that caused the “Limitless” toggle to stay active after resetting the simulation.
  • Added a few missing hover popups on stats such as Berserk power and Trance power.
  • Fixed a bug that caused very high enhance level enemies that self-destruct to be unable to do so.
  • Fixed display bug on Eiris’ stats at level 100.
  • Fixed a few wrong icons on menu tabs.
  • Fixed a few typos.

[h2]II - QUALITY OF LIFE[/h2]
  • Combat log entity and skill names are now trimmed when too long.
  • HP preview now remains even when you disable the Skill preview setting.

[h2]III - BALANCING[/h2]
  • Enemy healing multiplier increase with enhance level has been reduced.


Join the Community!


You can find us on Twitter, Facebook and Instagram, or you may head over to our Discord server. We have also set up a community section over on Reddit where you can freely share and engage in discussions about Wantless.

We are grateful for your time and your continued support.

Stay tuned!

1.0 release detailed changelog

Greetings Transposers!

Here goes the complete patch notes for the 1.0 release!

Important: Early Access saves that were still going through the tutorial (in-game day 4 and under) will not be compatible with version 1.0.

Other Early access saves will be marked as such, and while they should be compatible with the 1.0 version, we highly recommend that you start over if you can. There’s likely to be some edge cases we haven’t anticipated with older saves. Also, note that you will not be able to obtain certain new achievements and items on early access saves (mainly those from unique patients you’ve already transposed).

Loading an early access save that’s currently in the endgame will cause you to be teleported to a previous area, and some of the endgame systems to be “paused” until the main storyline is complete.

The Mind tree will automatically be refunded when an old save is loaded.



I - NEW CONTENT & MAJOR CHANGES


[h3]1) New areas & patients[/h3]

2 new areas and 3 new unique patients bring closure to the game’s main storyline. Each of these patients has a unique boss and unique rewards.

[h3]2) Impulse form[/h3]
Experiment with the new Impulse form synapse, that lets you spawn custom explosives you can push around and detonate at your leisure. Yes, chain reactions.

[h3]3) Equipment alteration[/h3]
Customize and upgrade your equipment and their modifiers, similar to Synapse fusion.

This also includes the “Sublime” recipe, which lets you customize Unique equipment with additional rare modifiers.

[h3]4) New synapse modifiers[/h3]
Due to a lack of modifier variety, certain synapses used to have a hidden “maximum quality” value preventing them from being Epic or Legendary. This is no longer the case, thanks to the addition of dozens of new modifiers, such as:
  • [Buffs] Every turn, take x% max hp as pure damage and gain 1 Overcharge.
  • [Supercharge] Supercharges any effect, not just damage. Reduces bonus to +x%.
  • [Gust] When clearing at least x tile effects, Swell.
  • [Cleanse effects] Cleansing an effect grants Unyielding for 1 turn.
  • [Mark] Mark costs no AP if it's the only effect in the skill.

[h3]5) Neural pulse rarity[/h3]
Neural pulses, the buffs you get to choose from after clearing a room in transposition, have been changed and now have rarity levels, meaning you’ll occasionally get lucky and roll a legendary buff during transposition.

[h3]6) Unique patient rewards[/h3]
Rewards have been changed on certain encounters with existing unique patients such as Stella, Maria and Neyes, many of which are new unique items. Early access saves that have already completed these encounters will not be able to obtain these new rewards.

[h3]7) New equipment[/h3]
A few new generic equipment pieces were added to the loot table, here’s one for reference:
Hematophagous robes: each turn, your first skill costs a % of your max HP per AP cost instead.

New equipment modifiers have been added too.

[h3]8) New achievements[/h3]
Multiple new achievements were added to the game.



II - COMMUNITY REQUESTS
  • Exiting the game mid-transposition no longer auto-fails the run. Reloading your save will now take you back to the previous day with the same batch of patients available. Do note that launching the same patient again will generate a new map layout, albeit with the same objective, tier and rewards.
  • You can now set patients from all areas to become max tier in the endgame. This can be toggled on and off at will.
  • Patient rewards can now be seen during transposition by hovering the patient’s portrait.
  • Synapse fusion is now unlocked earlier.
  • You can now see a list of all Synthesize fusion recipes on the Fusion menu.
  • Search fields were added to the Equipment and Shop menus.
  • Right-clicking an item in the shop automatically writes its name in the search field to ease comparison.
  • Form synapse increased power modifiers for Shield bash and Shriek were added.
  • A setting has been added to toggle screen shaking.
  • Eiris’ lasting effects now display on 2 different lines to improve clarity: one for positive and neutral effects, one for negative effects.
  • The combat log can now be toggled even when inputs are locked and when Eiris is dead.
  • A “Reverse transform” fusion recipe was added, it lets you convert Silent catalysts back into Still catalysts.
  • You can now have a skill that summons a phantom and buffs it at the same time.
  • A popup now warns you when you try to exit a room while leaving rewards behind (Memories, chests…).
  • The entity tooltip has been made translucent so it doesn’t completely obfuscate the battlefield.
  • Available and inactive Mind tree links have been brightened to improve their visibility.
  • Buttons have been added to synapse, skill and equipment inventories to make all “!” marks go away at once.


III - OTHER CHANGES
  • 1 Insight rewards now include 1x Still catalyst, and 6 insight rewards now grant 6 Still catalysts instead of 5.
  • Enhanced patient rewards now have a chance to become enhanced when you complete their transposition. The chance for a given enhance level to be rolled depends on the patient’s enhance level.
  • Innar now offers to reroll its remaining trade offers in exchange for Awareness.
  • Mind tree refund is now free up to 15 learning points.
  • The glossary is now sorted alphabetically and a few entries have been added to it.
  • Hp and Discipline are now always displayed on your stats on the Mind tree and equipment menus.
  • Active area events are now listed on a single panel on the map menu.
  • New memory assets were added.
  • New generic patient portraits were added.
  • Current transposition depth is now displayed in transposition.
  • A setting has been added to toggle automatic turn end when AP reaches zero.
  • A few UI element placements have been adjusted.


IV - BALANCING


[h3]1) Resistances[/h3]
The way resistances work has been changed to function as 2 multiplicative layers.
  • For example, if you were to take a hit for 100 pain damage, that value would first be reduced by Hit damage resistance, then Pain damage resistance. If you had 50% resistance in each, you’d apply that -50% to damage twice, first reducing damage to 50, then to 25.
  • Maximum resistances have been reduced from 90% to 75% to compensate for the change. With that, new maximum effective damage reduction is 93.75% (assuming 75% resistances everywhere), though that’s now harder to reach.
  • Veil and Purity were slightly nerfed, to make it harder to max out Hit and Affliction resistance through buffs alone.

[h3]2) Items & effects[/h3]
  • You now start the game with 2 available trinket slots and can unlock a maximum of 6, up from 1 to 5.
  • Mantle of the Voiceless now decreases Health and Discipline (depending on its enhance level) instead of increasing them. That’s to compensate for its very powerful Enlightened effect.
  • Brute and Bombardier automatons have been buffed, the former now having more hp and the latter hitting a larger area.
  • Your own Push & Pull effects now work on ally summons even if they’re Unyielding.
  • Blunt was nerfed and limited to a 75% reduction (it could previously reduce all hit damage to 1 in the late game).

[h3]3) Enemies[/h3]
  • The boss in Stella’s 2nd transposition has had its resistances lowered.

[h3]4) Fusion[/h3]
  • Transmute and Electrobind now require 1 less component synapse, dropping down from 3 and 4 to 2 and 3 respectively.
  • Dislocate, Quantum shift, Engrave, Efface and Enhance have had their Knowledge shard cost halved.

[h3]5) Mind tree[/h3]
  • The Flow perk has been renamed Elegance (since Flow is also an effect) and no longer triggers from Impulses detonation.
  • The Tenacity perk now grants Tenacious to allies as well.
  • Impulse damage perks have been nerfed.
  • The Passion perk now works on Awakened summon kills.
  • The Drive perk now increases remaining summon duration further for summons that charge their skills.

[h3]6) Other[/h3]
  • Effect summons (enemy phantoms that fight at your side) now scale slower with enhance level.
  • Ally summons no longer explode when killed automatically on room completion.
  • Extra XP gained by enhancing transposition has been increased.


V - BUG FIXES
  • Fixed a bug with effect power calculation on buffs and debuffs.
  • Fixed a bug where Affliction damage ticks could apply new Affliction instances.
  • Fixed a bug where Affliction stacks value would break at values beyond 2.14 billion.
  • Fixed a bug where the “Boundless ambition” tree perk wouldn’t allow you to cast Decontaminate on enemies.
  • Fixed a bug where endgame unique items wouldn’t drop with enhance beyond +5.
  • Fixed a bug where the “in use” state would become unreliable on synapses.
  • Fixed a bug where certain transposition inventory slots would appear duplicated.
  • Fixed bug where the “You can Dash through entities” modifier would let you dash over obstacles.
  • Fixed a bug where destroying an enemy with an impulse or a chain reaction could cause your turn to end before AP was restored.
  • Fixed a bug where ESC shortcut wouldn’t work on the Main menu.
  • Fixed a bug where toggles would always display as “Enabled” in the settings menu.
  • Fixed a bug where Hunger enemies would play the wrong sound effect on death.
  • Fixed a bug where certain endgame area events weren’t compatible with certain areas (some of the unique events still have incompatible areas).
  • Fixed a bug where Blunt would reduce enemy damage the incorrect amount.
  • Fixed a bug where Eiris’ lasting effects wouldn’t display beyond a certain count.
  • Fixed a bug where the Resilience tree perk would occasionally cause you to lose some of your existing shield.
  • Fixed a bug where certain forms could cause soft-locks when combined with the Dominance perk.
  • Fixed a bug where Fragilize lifesteal values would be much lower than expected.
  • Fixed a bug where the Synthesize recipe preview would display values instead of the usual “???” that indicates an unknown roll.
  • Fixed a bug where the “Engrave” and “Efface” fusion modifier selection panel would misplace modifiers.
  • Fixed a bug where a skill with Gust + Flow (in that order) would have Gust wrongly clear the Flow tiles.
  • Fixed a bug where the Authority perk could cause Push damage to trigger twice.
  • Fixed certain icons that were used in the wrong places.
  • Fixed a bug with certain storytelling events that changed Eiris’ position in transposition.
  • Fixed a bug that prevented the player from spending over 8AP at once, even with overcharge.
  • Fixed a cause for soft-locks when Afflictions spread on death.
  • Fixed a bug that caused push damage to trigger hit-only effects.
  • Fixed a bug where killing a Dark secret with oppress while interacting with another chest could lead to picking a Neural pulse before room combat completion.
  • Fixed teleport skills partially casting when targeted on invisible entities.
  • Fixed All-in being locked out as the last effect on a skill.
  • Fixed a bug where Auras coming from multiple source at once wouldn’t properly be removed when the sources died (e.g multiple Sleepiness enemies in the same room).
  • Fixed a bug where Swap would cause tile effects to be applied twice.
  • Fixed a bug where Trinkets couldn’t be cycled on the equipment tooltip on Innar’s shop.
  • Fixed a bug where previously a customized skill icon would reset when editing the skill’s synapses.
  • Fixed a bug where transposition inventory slots beyond the first 3 lines would disappear.
  • Fixed a bug where Supercharge and Shadowed from Eiris’ auras wouldn’t get removed on allied summon cast.
  • Fixed a bug where the Sniper Mk2 trinket wouldn’t add casting delay on a Sniper automaton’s first Discharge.
  • Fixed a bug where Eiris’ aura buffs wouldn’t benefit from efficiency synapse and awakening power multipliers.
  • Fixed a few unintended line of sight breaks on certain room layouts.
  • Fixed a bug where skills with a Rewind or All-in effect would immediately become reusable without their cooldown.
  • Fixed a bug that caused potential black screen locks after destroying a certain boss.
  • Fixed a bug that caused the Insulator trinket to not scale with enhance level.
  • Fixed a bug where the new day popup button wouldn’t be clickable.
  • Fixed a bug where summon synapses obtained through fusion wouldn’t unlock the corresponding transposer log entry.
  • Fixed a bug that caused Hyper-empathy to trigger when hovering your cursor over its target when in combination with the Boundless ambition perk.
  • Fixed a bug where resolutions other than full hd could cause tooltips to misplace.
  • Fixed a bug that caused Sabine’s special Ranger form to show no modifier.
  • Fixed a bug that could cause a certain enemy to attack you during a certain cutscene.
  • Fixed values on a few modifiers.
  • Fixed a bug that prevented the Combat log from properly erasing old lines.
  • Fixed a bug that caused emanated tile effects to tick twice on turn start.
  • Fixed a bug that caused a certain boss to possibly cast Annihilate on itself.
  • Fixed multiple typos, description and naming issues.
Join the Community!


You can find us on Twitter, Facebook and Instagram, or you may head over to our Discord server. We have also set up a community section over on Reddit where you can freely share and engage in discussions about Wantless.

We are grateful for your time and your continued support.

Stay tuned!