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Dreadful River News

One Year in Early Access

After more than one hundred patches, several thousands of bug fixes, tweaks and adjustments it is time to conclude Dreadful Rivers first year of being in Early Access.


Since the first release in February 28, 2023 a bunch of new content has found its way into the game:

  • way, WAY better performance
  • and still better graphics
  • the SEARCH FOR THE CROWNSTONES mainquest branch is fully implemented
  • a gateway town where the river branches into the three biomes was introduced
  • there are now forts to conquer
  • and more factions
  • there’s wildlife, hunting and fishing
  • on land ruins, mines, caves, and ancient starling halls are waiting to be explored
  • skill trees, including special crown skills
  • more character classes for hire
  • siege engines
  • crew members can be positioned on the raft
  • nicer to use inventory system
  • more stuff to collect, use, craft and cook
  • loads of general QoL and bugfixes
  • Achievements

Now what’s next?

  • the underworld biome
  • more gear, spells, weapons
  • additional crafting plans and cooking recipes
  • new skilltrees
  • various new enemy types
  • new siege engine types
  • new factions
  • more dungeons
  • overall more river

For the future we are also experimenting with different game ideas in the background to follow up the development of Dreadful River. One of them is THEY CAME FROM VENUS, another one was in cryostasis for some years now and will be revealed in some weeks time.

Ending our update post with an obligatory busy-working-on-stuff picture.

See you next time :)


v0.5.1.8 ( March 18 - 2024 )

  • Shadow fix for distant lands
  • Siratra sailboat change
  • Crown stone river creature enemy detection fix
  • Do no longer allow torch equipping in water


v0.5.1.5 ( March 15 - 2024 )

  • Fixing blocking menu in dialogue
  • Adding navigation hint keys to inventory menu
  • Fixing raft teleport fade
  • Adding EOS achievements


v0.5.1.1 ( March 10 - 2024 )

  • Fixed Nembrest dungeon elevator shaft overlapping with river water


v0.5.1.0 ( March 10 - 2024 )

  • New dungeon below the gateway town of Nembrest
  • Clean up dungeon unload and increase performance
  • Additional check to load forts before loading crew
  • Additional check to load dungeons before loading crew
  • Fixed some falling through elevator at loading save game issues
  • Some starting quest tweaks
  • Adjusted loot drops
  • More stats
  • Fixed priest units displaying wrong healing amount
  • Made the river fish more visible