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Dreadful River News

v0.9.15.0

[p]v0.9.15.0 ( October 07 - 2025)[/p]
  • [p]Unit snow footstep sounds added for winter season[/p]
  • [p]Fixing different issues with out of bounds landscape and dungeon loading[/p]
  • [p]Adding fix to prevent falling off of the edge of the world if exploring the river on foot[/p]
  • [p]Adding extra cloud layer to border tiles[/p]
[p][/p]

v0.9.14.0

[p]v0.9.14.0 ( September 29 - 2025)[/p]
  • [p]Melee shield blocking skills added for warrior and knight units[/p]
  • [p]Alchemist units now cause explosion if killed[/p]
  • [p]Changed health bar animation and fixing display logic error[/p]
  • [p]Enemy blocking ability enabled[/p]
  • [p]Enemy stat calculation changes[/p]
[p][/p]

v0.9.13.0

[p]v0.9.13.0 ( September 24 - 2025)[/p]
  • [p]Melee skill tree added[/p]
  • [p]Further balloon boat type vehicle added[/p]
  • [p]Fixed mixup with skill modifier calculation nodes to correct calculated skill values[/p]

v0.9.12.1

[p]v0.9.12.1 ( September 17 - 2025)[/p]
  • [p]Fixed issue with dungeon controller blocking further game initialization[/p]

v0.9.12.0

[p]v0.9.12.0 ( September 16 - 2025)[/p]
  • [p]New balloon boat type vehicle added[/p]
  • [p]New tracking stat[/p]
  • [p]Improved vehicle destruction system[/p]
  • [p]Added preferred enemy unit placement location on vehicles[/p]
  • [p]Internal torch equip state set correctly after water contact[/p]
  • [p]Water creature spawn reductions[/p]
  • [p]Fixing dungeon reset bugfix[/p]