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Dreadful River News

v0.9.1.0

[p]v0.9.1.0 ( July 2 - 2025)[/p]
  • [p]Reworked most Meadow levels with new vegetation variations[/p]

v0.9.0.0

[p]v0.9.0.0 ( June 25 - 2025)[/p]
  • [p]DX12 is now the default Rendering Hardware Interface[/p]
  • [p]High quality assets are now used by default[/p]
  • [p]Some river tile adjustments[/p]
  • [p]Ground cover added[/p]
  • [p]Fixing broken bird spots[/p]
  • [p]Further object management optimizations[/p]
  • [p]Foliage world position offset animation optimizations to boost performance[/p]
  • [p]Fixed distant land overlapping with cave river[/p]
  • [p]Switched item loading from hard to soft references to increase loading speed and reduce memory usage[/p]
  • [p]Unit ragdolls on boats are back![/p]

v0.8.11.0

[p]v0.8.11.0 ( June 18 - 2025)[/p]
  • [p]Some river tile and dungeon adjustments[/p]
  • [p]Lots of new items to find[/p]
  • [p]New ruin river tiles[/p]
  • [p]Swamp texture set and asset changes[/p]
  • [p]Fixed some rendering bounding boxes and navigation bounds for less nav mesh calculations[/p]

v0.8.10.0

[p]v0.8.10.0 ( June 11 - 2025 )[/p]
  • [p]New ancient river tiles[/p]
  • [p]New ancient dungeons[/p]
  • [p]Added level 1 ancient boss enemies[/p]
  • [p]Ancient melee spiders range increase[/p]
  • [p]Ancient ranged spiders rapid fire disabled[/p]
  • [p]Fixed issue with just save function removing spawned dungeon units from current session[/p]

v0.8.9.0

v0.8.9.0 ( June 4 - 2025 )

  • Engine update to Unreal Engine 5.5.4
  • Mega lights support added
  • Performance improvements
  • Disc space usage reduction by 30%
  • Implemented full soundtrack
  • New siege engine type added
  • New unit type added
  • New gear added
  • Just save function added
  • Disabled idle moving of tutorial boat