- Dreadful River
- News
v0.9.1.0
[p]
v0.9.1.0 ( July 2 - 2025)[/p]
- [p]Reworked most Meadow levels with new vegetation variations[/p]
v0.9.0.0
[p]
v0.9.0.0 ( June 25 - 2025)[/p]
- [p]DX12 is now the default Rendering Hardware Interface[/p]
- [p]High quality assets are now used by default[/p]
- [p]Some river tile adjustments[/p]
- [p]Ground cover added[/p]
- [p]Fixing broken bird spots[/p]
- [p]Further object management optimizations[/p]
- [p]Foliage world position offset animation optimizations to boost performance[/p]
- [p]Fixed distant land overlapping with cave river[/p]
- [p]Switched item loading from hard to soft references to increase loading speed and reduce memory usage[/p]
- [p]Unit ragdolls on boats are back![/p]
v0.8.11.0
[p]
v0.8.11.0 ( June 18 - 2025)[/p]
- [p]Some river tile and dungeon adjustments[/p]
- [p]Lots of new items to find[/p]
- [p]New ruin river tiles[/p]
- [p]Swamp texture set and asset changes[/p]
- [p]Fixed some rendering bounding boxes and navigation bounds for less nav mesh calculations[/p]
v0.8.10.0
[p]
v0.8.10.0 ( June 11 - 2025 )[/p]
- [p]New ancient river tiles[/p]
- [p]New ancient dungeons[/p]
- [p]Added level 1 ancient boss enemies[/p]
- [p]Ancient melee spiders range increase[/p]
- [p]Ancient ranged spiders rapid fire disabled[/p]
- [p]Fixed issue with just save function removing spawned dungeon units from current session[/p]
v0.8.9.0
v0.8.9.0 ( June 4 - 2025 )
- Engine update to Unreal Engine 5.5.4
- Mega lights support added
- Performance improvements
- Disc space usage reduction by 30%
- Implemented full soundtrack
- New siege engine type added
- New unit type added
- New gear added
- Just save function added
- Disabled idle moving of tutorial boat