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Dreadful River News

v0.4.177.0

v0.4.177.0 ( September 29 - 2023 )

  • Additional banners added
  • New biomes added, can be accessed via the river gates
  • Rewrite river location spawn system (trader camps)
  • Less loading lag due to new location streaming system
  • Health display fix for units not regenerating health
  • Resurrect game over screen refactored
  • Restart game over screen refactored
  • Set correct game state after respawn
  • Boarding a raft from water will set the king movement state from swimming to walking
  • Set default FPS to 30 if nothing was set in options menu


v0.4.176.5

v0.4.176.5( September 24 - 2023 )

  • Fixed referencing wrong actor to generate navigation when entering cave

v0.4.176.4

v0.4.176.4( September 24 - 2023 )

  • New banner added
  • More hitable surfaces
  • Save game optimizations
  • River gate optimizations and fixes
  • Remove initial teleport spell unlock state for new game
  • Blend out unit UI stats over distance
  • Fixing player water ripple effect spawn bug
  • More god stone additions
  • Fixing invisible loot boxes
  • Adding different forest animal types
  • Fixing winter snow amount
  • River map tile adjustments
  • Make river map accessible in caves
  • Vines added to ruins
  • Allow to save and load in dungeons
  • Save player torch state

v0.4.176.3

v0.4.176.3 ( September 17 - 2023 )

  • New banner added
  • List ingredient items in inventory
  • Added ingredient item tab in inventory menu
  • Saving torch key
  • Removed some blocking sand in river
  • More reliable dungeon clearing script
  • Some world object weapon impact effects

v0.4.176.2

v0.4.176.2 ( September 14 - 2023 )

  • New banner added
  • Loot box sound restored
  • Default key binding for sprint is now Shift Left
  • Tree foliage adjustments
  • Player characters movement speed fix after landing
  • Player torch key added to equip the torch whenever needed (F by default)