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Dreadful River News

v0.4.174.2

v0.4.174.2 ( August 31 - 2023 )

  • New cave
  • Added map marker for player position on land
  • Show enemy indicator only for visible enemies
  • Added map icons for forts and mines
  • Mines can now be captured and dungeons track cleared state
  • Some save game optimizations

v0.4.174.1

v0.4.174.1 ( August 28 - 2023 )

  • Special cave loot
  • Cave ambient effects
  • New cave added
  • Fixed bug of spawning already owned crafting plans after loading a save game
  • Display rebound keys on interface again
  • Some more loot randomization
  • Dungeon memory added to avoid spawning same dungeon twice in a row
  • Some mesh collision fixes

v0.4.174.0

v0.4.174.0 ( August 26 - 2023 )

  • New player banner added
  • Fixing cost display disappearing after checking out crown skills
  • New walkable cave system added
  • Swapped river caves with land caves, river caves will be reintroduced at a later stage
  • Fixed shallow water for river tile
  • Fixed saving too many fort data entries
  • New cave added
  • Dungeons are now persistent and won't change and save current status
  • Locked containers behave as intended
  • Loot changes

v0.4.173.2

v0.4.173.2 ( August 21 - 2023 )

  • Fixing some quest issues

v0.4.173.1

v0.4.173.1 ( August 19 - 2023 )

  • Opening locked containers without key is no longer possible
  • Some mesh collision fixes
  • Moved some not reachable unit spawn positions
  • Fixing not frame independent river drag
  • Fixing skills not showing costs