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Dreadful River News

v0.4.175.1

v0.4.175.1 ( September 08 - 2023 )

  • Some more map icon adjustments
  • New cave type added
  • New cave added
  • Cave grub enemies added
  • Cave crawler enemies added
  • Fixed issue sometimes not initializing quest controller at game start
  • Faction fights adjustments
  • Changed statistics distance traveled format
  • Changed achievement server communication
  • Some achievement unlock fixes
  • Sprint animation for ancient spider

v0.4.175.0

v0.4.175.0 ( September 05 - 2023 )

  • New banner
  • Show trader camps near on map
  • Show new locations on map only if they are near
  • Fixed changelog spam in main menu after returning from play session
  • Added game statistics
  • Achievement fixes
  • Faster fort spawn system
  • Vehicle movement tweaks

v0.4.174.2

v0.4.174.2 ( August 31 - 2023 )

  • New cave
  • Added map marker for player position on land
  • Show enemy indicator only for visible enemies
  • Added map icons for forts and mines
  • Mines can now be captured and dungeons track cleared state
  • Some save game optimizations

v0.4.174.1

v0.4.174.1 ( August 28 - 2023 )

  • Special cave loot
  • Cave ambient effects
  • New cave added
  • Fixed bug of spawning already owned crafting plans after loading a save game
  • Display rebound keys on interface again
  • Some more loot randomization
  • Dungeon memory added to avoid spawning same dungeon twice in a row
  • Some mesh collision fixes

v0.4.174.0

v0.4.174.0 ( August 26 - 2023 )

  • New player banner added
  • Fixing cost display disappearing after checking out crown skills
  • New walkable cave system added
  • Swapped river caves with land caves, river caves will be reintroduced at a later stage
  • Fixed shallow water for river tile
  • Fixed saving too many fort data entries
  • New cave added
  • Dungeons are now persistent and won't change and save current status
  • Locked containers behave as intended
  • Loot changes