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Dreadful River News

v0.4.130.0

v0.4.130.0 ( March 15 - 2023 )
  • New battle music tracks
  • Some enemy sound changes
  • Trade menu deadlock fix
  • Pick up river loot without using the raft
  • Shopping at land locations without using the raft
  • Smoother wind transitions to reduce vegetation flickering

v0.4.129.0

v0.4.129.0 ( March 13 - 2023 )
  • Reworked map menu cloud texture
  • Increased grass loading speed after loading save
  • Removed skybox recapture for more visibility
  • Introduced boars, spawning on land (experimental)
  • Added item drops for land units (experimental)
  • Item pick up speed increased

Ten Days

Ten days since the Early Access release. A big thank you to everyone who is accompanying us on the journey on the river!

During this time we've been busy and released some updates:
latest changes

We continue to try to process feedback and bug reports as quickly as possible. Please keep it up, we appreciate your messages! We need your input because we want to constantly improve your gaming experience.

[h3]Bigger updates coming soon[/h3]

  • Fishing from the raft
  • Hunting wild animals on land
  • The first Crown Stone for the main mission


More features are in the works. What other ideas and suggestions do you have? Let us know!

v0.4.128.0

v0.4.128.0 ( March 10 - 2023 )

  • Additional river segment
  • Fixed hovering Krev
  • Start battle music only if player faction is involved in combat
  • Don't start up next battle music track if battle is already over
  • New explore music track
  • Equipable items now show the character class that can equip them
  • King stuck in lamp holding animation fixed

v0.4.127.0

v0.4.127.0 ( March 9 - 2023 )

  • Introduced new screen settings menu
  • Added vertical vsync option
  • Added set max frame rate option
  • Further vehicle movement improvements
  • Player character attack spam enabled
  • First melee combat iteration
  • Refactored some ai behavior