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Dreadful River News

v0.4.127.0

v0.4.127.0 ( March 9 - 2023 )

  • Introduced new screen settings menu
  • Added vertical vsync option
  • Added set max frame rate option
  • Further vehicle movement improvements
  • Player character attack spam enabled
  • First melee combat iteration
  • Refactored some ai behavior

v0.4.126.0

v0.4.126.0 ( March 7 - 2023 )

  • Reduced landscape texture complexity to avoid checker pattern generation
  • Closed most holes in landscape mesh
  • Tab key no longer switches focus of viewport
  • Another bunch of level streaming bugfixes

v0.4.125.0

v0.4.125.0 ( March 6 - 2023 )

  • Seasons now determine which harvestable plants grow on land
  • Fixed the birch tree collisions
  • River generation interval check to avoid loading issues
  • Changed river loading/streaming settings to avoid generation bugs
  • Some changes to the enemy boat movement, will be further refined
  • Added audio menu setting to adjust footstep sounds

v0.4.124.0

v0.4.124.0 ( March 4 - 2023 )

  • King swimming behavior improved
  • Collision fixes for several ruin assets
  • Game will now auto save when reaching a settlement
  • Some whoosh sounds for combat
  • Footstep sounds for different surfaces
  • Disable enemy weapons after death

v0.4.123.0

v0.4.123.0 ( March 3 - 2023 )

  • Character land movement controls improved
  • Attack possible while moving on land and directional movement
  • Zoom out when boarding raft
  • target mode wakes up crew at night time again
  • Fixed at times none responsive melee weapons
  • Raft menu responsiveness improved
  • Action menu for land actions introduced to access potion and crew functions
  • New food items added
  • Item tooltip positioning fix
  • Krev now casts spell on raft and not on king
  • Not yet implemented skill menu disabled
  • Several minor level design and graphic fixes