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Dreadful River News

v0.9.20.0

[p]v0.9.20.0 ( November 16 - 2025)[/p]
  • [p]Leveldesign changes[/p]
  • [p]New Starling buoy vehicles introduced[/p]
  • [p]Further river worm variants added[/p]
  • [p]Feast skill fix[/p]
[p][/p]

v0.9.19.0

[p]v0.9.19.0 ( November 07 - 2025)[/p]
  • [p]Trebuchet animation montage fix to play attack animation properly[/p]
  • [p]Further soft reference implementation to reduce memory usage and load time[/p]
  • [p]Removed siege engine ammunition item (can be sold to clean up inventory)[/p]
  • [p]Added unlocking sound if key was used to open a container[/p]
  • [p]Some level design changes[/p]
[p][/p]

v0.9.18.0

[p]v0.9.18.0 ( October 31 - 2025)[/p]
  • [p]Changed item trade system to only scale item amount after certain amount was moved[/p]
  • [p]Correctly display mouse cursor in pause menu and setting focus[/p]
  • [p]Reduced player character sideways movement speed[/p]
  • [p]Level design changes[/p]
[p][/p]

v0.9.17.0

[p]v0.9.17.0 ( October 21 - 2025)[/p]
  • [p]Sinking simulation and loot drops of landing ships enabled[/p]
  • [p]Restructured player controller system[/p]
  • [p]Camera now controls player character movement pawn rotation[/p]
  • [p]Player character shield blocking added by using the right mouse button[/p]
  • [p]Mouse cursor position centered at game start and game mode switch[/p]
[p][/p]

v0.9.16.0

[p]v0.9.16.0 ( October 14 - 2025)[/p]
  • [p]Added first mage skill tree skills[/p]
  • [p]Rounding damage pop up values and other wrong value display tweaks[/p]
  • [p]Removed initializing health value pop ups[/p]
  • [p]Further level design changes[/p]
[p][/p]