- Dreadful River
- News
v0.9.3.0
[p]
v0.9.3.0 ( July 16 - 2025)[/p]
- [p]First god stone interactions added[/p]
- [p]Fixing broken landscape dirt texture[/p]
- [p]Changed tree tint with new shading system for autumn season[/p]
v0.9.2.0
[p]
v0.9.2.0 ( July 9 - 2025)[/p]
- [p]All Meadows levels reworked with new vegetation variations[/p]
- [p]Increased attack range of Ancient spider and versatile units[/p]
- [p]Versatile Ancient units now also use sawblade and gun weapons[/p]
v0.9.1.0
[p]
v0.9.1.0 ( July 2 - 2025)[/p]
- [p]Reworked most Meadow levels with new vegetation variations[/p]
v0.9.0.0
[p]
v0.9.0.0 ( June 25 - 2025)[/p]
- [p]DX12 is now the default Rendering Hardware Interface[/p]
- [p]High quality assets are now used by default[/p]
- [p]Some river tile adjustments[/p]
- [p]Ground cover added[/p]
- [p]Fixing broken bird spots[/p]
- [p]Further object management optimizations[/p]
- [p]Foliage world position offset animation optimizations to boost performance[/p]
- [p]Fixed distant land overlapping with cave river[/p]
- [p]Switched item loading from hard to soft references to increase loading speed and reduce memory usage[/p]
- [p]Unit ragdolls on boats are back![/p]
v0.8.11.0
[p]
v0.8.11.0 ( June 18 - 2025)[/p]
- [p]Some river tile and dungeon adjustments[/p]
- [p]Lots of new items to find[/p]
- [p]New ruin river tiles[/p]
- [p]Swamp texture set and asset changes[/p]
- [p]Fixed some rendering bounding boxes and navigation bounds for less nav mesh calculations[/p]