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Dreadful River News

v0.4.128.0

v0.4.128.0 ( March 10 - 2023 )

  • Additional river segment
  • Fixed hovering Krev
  • Start battle music only if player faction is involved in combat
  • Don't start up next battle music track if battle is already over
  • New explore music track
  • Equipable items now show the character class that can equip them
  • King stuck in lamp holding animation fixed

v0.4.127.0

v0.4.127.0 ( March 9 - 2023 )

  • Introduced new screen settings menu
  • Added vertical vsync option
  • Added set max frame rate option
  • Further vehicle movement improvements
  • Player character attack spam enabled
  • First melee combat iteration
  • Refactored some ai behavior

v0.4.126.0

v0.4.126.0 ( March 7 - 2023 )

  • Reduced landscape texture complexity to avoid checker pattern generation
  • Closed most holes in landscape mesh
  • Tab key no longer switches focus of viewport
  • Another bunch of level streaming bugfixes

v0.4.125.0

v0.4.125.0 ( March 6 - 2023 )

  • Seasons now determine which harvestable plants grow on land
  • Fixed the birch tree collisions
  • River generation interval check to avoid loading issues
  • Changed river loading/streaming settings to avoid generation bugs
  • Some changes to the enemy boat movement, will be further refined
  • Added audio menu setting to adjust footstep sounds

v0.4.124.0

v0.4.124.0 ( March 4 - 2023 )

  • King swimming behavior improved
  • Collision fixes for several ruin assets
  • Game will now auto save when reaching a settlement
  • Some whoosh sounds for combat
  • Footstep sounds for different surfaces
  • Disable enemy weapons after death