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SALVATIONLAND News

Update 3.0

- Added Steam achievements
- Fixed footstep sounds chaotic switching across channels
- Fixed the logic of some shaders.

Update 2.7 - The game turns 2.5 years old!

[p]Celebrate 2.5 Years of SALVATIONLAND!
Enjoy a new launcher, enhanced UI and fonts, smoother animations, and a host of bug fixes!


Changelog:

- Updated and optimized post-processing effects: noise filter, SSAO, motion blur
- New game launcher – improved visuals and gamepad support
- Adjusted in-game graphics presets
- Improved appearance of the dialog window and changed the main font
- Changed subtitle font and in-game notes
- Added character animation interpolation
- Further optimized the NPC animation system
- Improved water shader quality in the levels of Chapter 2
- Fixed incorrect water surface lighting at night
- Faster fade-in and checkpoint loading when the player character dies
- Fixed typos in the documentation, including the user manual
- Fixed minor bugs.

🚨 A new game is required.

We are planning to release Update 3.0 in the near future, which will introduce online achievements and Steam trading cards. Stay tuned for news on Discord: [/p][p]https://discord.gg/WWNcpFJzDJ[/p][p][/p]

Update 2.6

- Eliminated the possibility of going beyond the area on the 3rd chapter levels
- Fixed the display of HUD elements
- Fixed minor bugs

Huge Update v2.5

Hey everyone! Recently, the game celebrated its one-and-a-half-year anniversary since release day, and to mark the occasion, we decided to undertake another large-scale update.

* Here are the main changes in this TRULY massive patch: *

- New shaders: noise filter, sharpness boost, motion blur (can be turned off in the game settings),
- Original shaders have been improved and optimized: SSAO, the black-and-white screen effect when injured, and others,
- First person hand animation added for motorcycles,
- Enemies now behave smarter, actively pursuing the player character,
- Junk can now be converted into Components directly through the inventory,
- Improved bullet spawn functions and increased flight speed,
- Added sounds of bullets flying nearby when enemies attack,
- Expanded the number of death animations for all types of enemies,
- NPCs now turn smoothly while moving,
- Game settings now allow you to choose an FPS limit: 30, 40, 50, or 60 frames,
- Improved performance in levels from Chapters 4 and 5,
- Added more fishing and campfire spots in levels from Chapter 4,
- Adjusted ambient sound volumes,
- Added previously missing music on certain levels,
- Multiple text and English translation corrections,
- Fixed inaccuracies in the "Help" text,
- Updated documentation, along with various tweaks and bug fixes.

A new game must be started.

Join our Discord channel: https://discord.gg/WWNcpFJzDJ
Our IndieDB blog: https://www.indiedb.com/games/salvationland

Update 2.3

Fixed minor bugs on the "Old neighborhood - Final" level.