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  3. Patch 0.6

Patch 0.6

- Added a warning window about epilepsy at the first start of the game - Added game achievements (local, Steam-free (for now)) - Added a new quest with smugglers - Added a quest at the level of "Suburb", associated with the new game location - "Mines" - Weapons now have a recoil - Weapons can now be broken during use. It needs to be repaired by collected components through inventory, added HUD wear indicator - Added spilling blood effect for attacked NPCs and player character - Implementation of the XInput controller has been completed. The game using it is now fully playable - Fixed a crash when using a controller and changing weapons - Increased dialog window and font on resolutions from 1080p and higher - Hunger and thirst now don't kill the character, but reduce the max amount of health by 30% (total 60%) - Menu call now doesn't pause the game, which reduces the risk of logic bugs with sounds in the levels - Fixed a bug with displaying NPC enemies without weapons when loading some locations - Melee weapon hits on walls now leave hit decals - NPC can open doors now - Fixed bugs with the impossibility to continue game passing at restart of autosave on the levels "Suburbs" and "Market - 2" - Improved grenade explosion sounds, its physical model and effects - Added Gam-Gun reload sound - Added thematic visual "glitches" at Chapter 3 levels - Added a jump at the leaving the water, which allows you to leave waterplace without problems - Fixed bugs with a motorcycle: the character now jumps off it when fall into the water, fixed rotation when transitioning between locations - Replaced motorcycle engine sounds