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SALVATIONLAND News

Patch 0.7.6

Starting with this update, the levels of the Chapter 5 (work in progress) will be delivered as beta versions as they become ready to play. Thus, players now will be able to see a plot twists on this levels earlier than they can with old politics of updates delivery. At the same time, we guarantee the preservation of intrigue and leave the endings unrevealed until the release of the full version of the game. As the next updates are released, these levels will be improved with additional content.

Changelog:

- New game level: "Shopping Center Surroundings" (WIP)
- Improved detailing of the level "Gam-Palace"
- Added new voice lines for story characters (WIP)
- Replaced blood effect from hitting enemies with melee weapons
- Optimized weight of some game sound assets
- Fixed minor technical bugs

Patch 0.7.5

- Added new voice lines for story characters (WIP)
- Corrected volume of new voice lines
- Fixed bugs and problems on the level "Gam-Palace"

Patch 0.7.4

- Fixed player character reaction to grenade explosion, camera shaking added
- Added voice acting for story characters throughout the main story (WIP)
- Chapter 4 now ends correctly - added previously missing level 'Gam-Palace'
- Fixed bugs in some dialogues, due to which the conversation went to the uncorrect lines
- Improved the first appearance of the agent at the 'Market' level
- Fixed minor technical bugs

Patch 0.7.3

- Fixed a critical bug with invisible walls that could spoil the game passage after loading a save
- Level "Shopping District": added objects in the lake
- Fixed decoration at the levels 'Start' and 'Trainstation'
- Fixed some small bugs that don't affect the game passage

Patch 0.7.2

- Fixed stable crash and landscape on the "Funicular station"
- Rewritten a series of dialogues with the main characters of the game to make it easier to understand/actualize the text
- Fixed some levels where ambient music stopped at the start
- Level "Shopping district": fixed too small bus stop trigger
- Reduced the chance of falling through the floor a double-barreled shotgun dropped from defeated enemies
- Now there are more searchable enemies at the "Garbage" level
- Grenade explosion: the radius and strength of the explosion have been increased
- Many other small fixes