Polish & Performance + New Table Editor Features
General:
[h2]Cannons:[/h2]
- Fixed a rare bug where the ball would be loaded outside of it.
[h2]Misc:[/h2]
- Reworked a large portion of the internal structure for trials/missions and table mechanics. This new version is a lot more efficient and should help the game’s performance.
- Created a new suite of tools for myself that should help ease/expedite development of future mechanics and tables.
Table Specific:
[h2]Easter Extravaganza:[/h2]
- Fixed some typos relating to the Egg Hunt Missions
[h2]Nasty Knights:[/h2]
- Fixed a bug with the rollover trial that made it unbeatable.
[h2]Nasty Knights & Creepy Castle:[/h2]
- One Cauldron on each table has been recolored to add more visual diversity to the tables.
- Added Orcs & Trolls as decorations/toys
[h2]Sand Sanctuary & Foolish Pharaohs:[/h2]
- Added an Anubis Guard & Ancient Queen as decorations/toys
[h2]Sports Spectacle:[/h2]
- New Seating/Bleacher models/artwork.
TABLE EDITOR:
[h2]Table Physics:[/h2]
- You can now change Play-field physics and border physics materials.
- This is done through the special settings tab.
- The default physics types are as follows: Play-field = Plateau, Borders = Medium Bounce.
- SPECIAL NOTE: When loading an old table, they will not have any material assigned to them, you will need to manually assign them. All new tables will have default settings attached to them though.
[h2]3 New Physics Materials:[/h2]
- Ice, Grip & Plateau have been added to the material physics drop-down.
- These are selectable for both the table itself as well as game mechanics.
[h2]Custom Text Object:[/h2]
- Place your own text on the play field.
- Added to the Visuals tab.
[h2]Rabbit Runners:
[/h2]
- You can now adjust the distance at which the rabbit runners run.
- This is the rabbit that runs between two bushes*
[h2]Themes/Artwork:[/h2]
- The following themes have been adjusted:
- Easter, Japan, Circus, Construction, Egypt, Forest Alternate 1 & 2, Japan Wide, Pirates & Pirates Wide
[h2]Misc/Bug Fixes:[/h2]
- Removed the restrictions on the camera’s movement, allowing you to now position it wherever you like.
- Redesigned visuals tab
- Extended side & frontal borders for object placement, allowing for more freedom
- Reworked how objects are loaded into the system, thus making the initial load time faster than before.
- Fixed bug with wide flippers tab not updating correctly
- Fixed an issue where some GUI elements were drawn on the wrong layers