Colorblind Options, Ambience & Table Creator Update!
The Following Options have been added to the video settings menu:
[h2]Colorblind Options[/h2]
- None -Enabled by Default
- Protanopia - Simulates missing red cones.
- Protanomaly - Simulates reduced sensitivity red cones.
- Deuteranopia - Simulates missing green cones.
- Deuteranomaly - Simulates reduced sensitivity green cones.
- Tritanopia - Simulates missing blue cones.
- Tritanomaly - Simulates reduced sensitivity blue cones.
- Achromatopsia - Simulates completely missing cones.
- Achromatomaly - Simulates reduced sensitivity of all cones
Please note that this only impacts the gameplay camera and not the U.I.
Ambience
- The following tables have added background noises/ambience:
- Hectic highway, Magical meadows, Wonderful Willows, Sports Spectacle, Charming Chopper, Rickety Rapids, Doubloon Docks, Future Flight, Golden Galaxy, Brutal Blitzkrieg, Wicked Warfare, Kooky Combat, Sand Sanctuary, Foolish Pharaohs
Bug Fixes/Misc:
- Added a preview announcer button to the audio settings screen.
- Added an ambience slider to the audio settings screen.
- Charming Chopper & Magical Meadows are now unlocked by default.
- Slightly increased the strength of the Roxy Assist.
- Fixed a bug where one of the button prompts in the controls screen was incorrectly assigned.
- Minor performance improvements on Firing Frenzy and similar arcade games.
Table Editor Update:
[h2]Loading Bar:[/h2]
Because the Table Creator can take quite a while to load, I have added a loading bar to this screen which gives you a better estimate of how close the level is to load. Plus it gives you peace of mind knowing the game hasn’t frozen.
[h2]3 New LEDs:[/h2]
- Round, Long Square & Long Round.
- These currently sit on the Visuals screen, I will find a new home for them one day, I am open to suggestions.
[h2]Material & LED Editors:[/h2]
You can now modify the colors of the materials and LEDs of various mechanics/boards.
[h2]Scaling:[/h2]
- Introduced single axis scaling, press Z to toggle between these modes.
- Increased the rate at which objects scale.
- Increased the maximum size that objects can be scaled to.
[h2]Mechanic Editor:[/h2]
- Rotation in Degrees slider added for object editing.
- Removed the number prompts on the Mechanic Editor and replaced them with Input Fields.
[h2]Weather Effects: [/h2]
- Windy, Dust Calm, Flies, Fireflies Pink, Magical Flies, Space Warp, Space Asteroids
[h2]Post-Processing Profiles:[/h2]
- Added the 8 new colorblind settings listed above as options.
[h2]Documentation/Guide[/h2]
I have begun work on some Documentation/Guide on how to use the Table Creator:
https://steamcommunity.com/sharedfiles/filedetails/?id=3001078063
[h2]Adjusted Placement Colliders:[/h2]
Resized and adjusted colliders on a very large number of objects & mechanics. This makes them easier to select, modify, place, etc… But may also impact the location of your currently saved tables. I apologize for the inconvenience and do not anticipate having to do this again in the future.
[h2]Bug Fixes/Misc:[/h2]
- Shift-left & Right-click now flips on x Axis.
- Pressing the tab key now moves the U.I. on/off and around the screen.
- When Testing a level, I have removed the end run prompt. This allows for entering/exiting the test faster.
- Bumper - Bounce Force renamed to Kicker Force
- The life saver timer prompt text used to say music volume, this has been corrected.
- Pre-made Raceway 10 has been modified for better placement.
- Moved some objects from borders to boards
- Moved the flippers out of the mechanics screen and also reorganized the flippers screen
- Changed the Delete Save icon on the save screen to avoid confusion.
- Plungers no longer delete objects when being spawned in.
- Changed the cutoff points on objects placement for wide body tables.
- Added the missing plungers & flippers for wide body
- Flipping an object will now retain the objects current scale
- Fixed some bugs with the Space Theme.
- Fixed a bug when modifying the Rabbit Runner having changes not take effect.
- Fixed a bug where some objects losing their colors after being edited.
- Fixed a bug where the editor didn’t overlap the red overlap color on certain objects.
Help me shape the future of the game by filling out this very short anonymous survey.
[previewyoutube][/previewyoutube]