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Roxy Raccoon's Pinball Panic News

Colorblind Options, Ambience & Table Creator Update!

The Following Options have been added to the video settings menu:


[h2]Colorblind Options[/h2]
  • None -Enabled by Default
  • Protanopia - Simulates missing red cones.
  • Protanomaly - Simulates reduced sensitivity red cones.
  • Deuteranopia - Simulates missing green cones.
  • Deuteranomaly - Simulates reduced sensitivity green cones.
  • Tritanopia - Simulates missing blue cones.
  • Tritanomaly - Simulates reduced sensitivity blue cones.
  • Achromatopsia - Simulates completely missing cones.
  • Achromatomaly - Simulates reduced sensitivity of all cones



Please note that this only impacts the gameplay camera and not the U.I.


Ambience
  • The following tables have added background noises/ambience:
  • Hectic highway, Magical meadows, Wonderful Willows, Sports Spectacle, Charming Chopper, Rickety Rapids, Doubloon Docks, Future Flight, Golden Galaxy, Brutal Blitzkrieg, Wicked Warfare, Kooky Combat, Sand Sanctuary, Foolish Pharaohs


Bug Fixes/Misc:
  • Added a preview announcer button to the audio settings screen.
  • Added an ambience slider to the audio settings screen.
  • Charming Chopper & Magical Meadows are now unlocked by default.
  • Slightly increased the strength of the Roxy Assist.
  • Fixed a bug where one of the button prompts in the controls screen was incorrectly assigned.
  • Minor performance improvements on Firing Frenzy and similar arcade games.



Table Editor Update:


[h2]Loading Bar:[/h2]
Because the Table Creator can take quite a while to load, I have added a loading bar to this screen which gives you a better estimate of how close the level is to load. Plus it gives you peace of mind knowing the game hasn’t frozen.

[h2]3 New LEDs:[/h2]
  • Round, Long Square & Long Round.
  • These currently sit on the Visuals screen, I will find a new home for them one day, I am open to suggestions.



[h2]Material & LED Editors:[/h2]
You can now modify the colors of the materials and LEDs of various mechanics/boards.

[h2]Scaling:[/h2]
  • Introduced single axis scaling, press Z to toggle between these modes.
  • Increased the rate at which objects scale.
  • Increased the maximum size that objects can be scaled to.


[h2]Mechanic Editor:[/h2]
  • Rotation in Degrees slider added for object editing.
  • Removed the number prompts on the Mechanic Editor and replaced them with Input Fields.



[h2]Weather Effects: [/h2]
  • Windy, Dust Calm, Flies, Fireflies Pink, Magical Flies, Space Warp, Space Asteroids



[h2]Post-Processing Profiles:[/h2]
  • Added the 8 new colorblind settings listed above as options.



[h2]Documentation/Guide[/h2]
I have begun work on some Documentation/Guide on how to use the Table Creator:
https://steamcommunity.com/sharedfiles/filedetails/?id=3001078063

[h2]Adjusted Placement Colliders:[/h2]
Resized and adjusted colliders on a very large number of objects & mechanics. This makes them easier to select, modify, place, etc… But may also impact the location of your currently saved tables. I apologize for the inconvenience and do not anticipate having to do this again in the future.

[h2]Bug Fixes/Misc:[/h2]
  • Shift-left & Right-click now flips on x Axis.
  • Pressing the tab key now moves the U.I. on/off and around the screen.
  • When Testing a level, I have removed the end run prompt. This allows for entering/exiting the test faster.
  • Bumper - Bounce Force renamed to Kicker Force
  • The life saver timer prompt text used to say music volume, this has been corrected.
  • Pre-made Raceway 10 has been modified for better placement.
  • Moved some objects from borders to boards
  • Moved the flippers out of the mechanics screen and also reorganized the flippers screen
  • Changed the Delete Save icon on the save screen to avoid confusion.
  • Plungers no longer delete objects when being spawned in.
  • Changed the cutoff points on objects placement for wide body tables.
  • Added the missing plungers & flippers for wide body
  • Flipping an object will now retain the objects current scale
  • Fixed some bugs with the Space Theme.
  • Fixed a bug when modifying the Rabbit Runner having changes not take effect.
  • Fixed a bug where some objects losing their colors after being edited.
  • Fixed a bug where the editor didn’t overlap the red overlap color on certain objects.




Help me shape the future of the game by filling out this very short anonymous survey.


[previewyoutube][/previewyoutube]

Witch Trials Expanded, Command Line & Mechanic Editor!

Witch Trials Screen:

[h2]Trial Related[/h2]
Trials now mention whether or not they restart when the ball is lost.
Targets are now split into 4 categories: Stationary Targets, Ordered Stationary Targets, Drop Targets & Ordered Drop Targets.
Rollovers are now split into 3 categories: Rollovers, Grouped Rollovers & Ordered Rollovers.

[h2]General[/h2]
  • Number of balls/lives are now mentioned at the bottom of the trial screen.
  • Tables that start with ball/life saver is not tied to any specific mission/trial now mention it at the bottom of the trial screen.
  • Tables that start with kickback which is not tied to any specific mission/trial now mention it at the bottom of the trial screen.
  • Tables that start with multi-ball active now mention it at the bottom of the trial screen.
  • Tables that start with more than 1 plunger now mention it at the bottom of the trial screen.
  • Tables that start with a cannon instead of a plunger now it at the bottom of the trial screen.



Launch with Command Line:
  • You can now pass the table name in through command line arguments. A list for all possible tables is provided in the following link: https://steamcommunity.com/app/1807690/discussions/0/3801650156482938322/
  • This will launch into the default arcade mode. If it is a table that is still locked in story mode or un-owned DLC, you will be brought to the main menu instead. This is part of my ongoing quest to fully add Virtual Cabinet Support to the game.



Bug Fixes/Misc:
  • Fixed an issue where the Sports Spectacle leaderboards were not viewable in-game. (No fears, your scores were still properly uploaded!).
  • Minor Performance improvements on Doubloon Docks & Rickety Rapids.
  • Fixed a bug where the measurements dropdown in the settings screen wasn’t set to the saved setting on startup.


Table Editor Update:


[h2]Mechanic Editor:[/h2]
  • Edit the points and behavior of basically every object on the playfield!


[h2]Sports Spectacle: Added to the selectable themes and music.[/h2]

[h2]Mechanics:[/h2]
  • Peg Spinner
  • LED Arrows


[h2]Misc. & Bug Fixes:[/h2]
  • Added Left & Right Indicators to UI Buttons for flippers & slingshots.
  • Fixed the bug regarding moving objects along a locked axis moving up and down.
  • Fixed the bug where the rabbits weren’t being disabled after exiting testing mode.
  • Added the 3 following hotkeys and expanded the controls screen:
  • T = Enter Duplicate Mode
  • F = Enter Edit Mode
  • X = Enter Delete Mode


[h2]What’s Next:[/h2]
  • Edit Colors
  • Edit LEDs
  • More Environment Effects


Help me shape the future of the game by filling out this very short anonymous survey.


[previewyoutube][/previewyoutube]

Sports Spectacle DLC & Table Creator Update

Sports Spectacle DLC


Rollover Bush Animations:
  • The following tables have had new animations added to their rollovers:
  • Magical Meadows, Wonderful Willows, Birthday Bonanza, Easter Extravaganza, Feudal Follies, Sly Samurai


Bug Fixes/Misc:
  • Tenacious Taylor from Roxy 2 was added to the Birthday Bonanza table
  • Charming Chopper: Missile/Rockets now have more impact on the ball
  • Fixed misbehaving flippers on Easter Extravaganza


Table Editor Update:

[h2]What’s New:[/h2]
[h3]Border/Blocker Creator:[/h3]
  • Create your own blocker/border object. Set the start and end point and it will fill in the rest.


[h3]Helper/Guide:[/h3]
  • Swapped from a Cube to a Capsule (more visually appealing).
  • Added additional highlight colors for better visual clarification.
  • Pressing the C key now swaps it’s size from default size to the size of a pinball, this was done so you can more easily reference the size of a ball on the playfield.


[h3]Grabber/Mover:[/h3]
  • Press G to enter Grab mode. Pick up and move any previously placed object.


[h3]Custom Play-field Art:[/h3]
  • Find where the game is installed on your computer and put images in the following folder:
  • Roxy Raccoon's Pinball Panic\PinballPanic_Data\StreamingAssets\CustomImages\


[h3]Mechanics:[/h3]
  • Tower Spinner
  • Rotators


[h3]Weather Effects:[/h3]
  • 2 Alternate Lightning Storms
  • Meteor Shower


[h3]Misc & Bug Fixes:[/h3]
  • Ball Saver LED is now present on the table when using the ball saver
  • Expanded the Controls Screen
  • Added an arrow to one of the speed boosts to indicate it’s direction
  • Objects can no longer be placed when the pause menu is open
  • Removed the delete object button from the Save Screen
  • Fixed a bug with the raceway builder bugging out after deleting segments.
  • Fixed numerous bugs regarding cloning objects (sorry!)
  • Fixed a bug where tables made pre-raceway build creator wouldn’t load correctly.
  • Fixed a bug isolated to one of the auto plunger’s gates being unusable.
  • Fixed a bug where some of the pre-built racetracks didn’t properly score points.
  • Fixed a bug where plungers wouldn’t destroy certain objects upon placement.


[h3]What’s Next:[/h3]
  • Edit Mechanics
  • More Mechanics



Help me shape the future of the game by filling out this very short anonymous survey.


[previewyoutube][/previewyoutube]

Various Improvements & Big Level Editor Update!

Easter Extravaganza:
  • Updated various stage props with better artwork and added some new props as well.
  • Easter Ryan(Rabbit) Pinball - Changed the Easter Basket to an improved version.


Bug Fixes/Misc:
  • Training Tracks & Practice Playground have new rollover sounds
  • New Racepipe sounds on Christmas Carnage & Crazy Carnival
  • Fixed a bug where the ball could get stuck in a hole in very rare circumstances.


Table Editor Update:


[h2]What’s New:[/h2]
[h3]Raceway Creator:[/h3]
Create your own raceways in their entirety! The pre-made/example raceways still exist and are still accessible.

[h3]Duplicate Object Feature:[/h3]
You can now duplicate any object on the play-field using this button. This will prove to be more useful later on once objects are a bit more editable. Right now, it is most useful for custom raceways!

[h3]Mechanics:[/h3]
  • Burrowing Rabbits (From Easter Extravaganza)
  • Running Rabbits (From Easter Extravaganza)
  • Helicopter Plunger
  • Cannon Plunger



[h3]Game Settings:[/h3]
  • Auto-Multiball (Start a game with multi-ball every-time and select how many to start with).
  • Kickback (Left side, Right Side or Both). (The way it works is that you get them once per life, they are not tied to any sort of mission/trial system).


[h3]Misc:[/h3]
  • Raceways can no longer be scaled.
  • Fixed & Adjusted various themes.
  • Warfare themes added.
  • Fixed a bug where the LCD/DMD screen would pop-up when toggling the pause menu in the editor mode.




[h3]What’s Next:[/h3]
  • Edit Mechanics
  • More Mechanics




Help me shape the future of the game by filling out this very short anonymous survey.


[previewyoutube]https://youtu.be/KczTi--aHXA[/previewyoutube]

Wicked Warfare Launch, Table Editor Update & Misc. Updates

Wicked Warfare DLC
  • 3 Military themed tables with a bit of a retro inspiration.
  • Unique Helicopter plunger system used on two tables
  • Most comparable to the Wacky West DLC.
  • Link Found Here



Vibrant Valentine:
  • Completely redid a lot of the visuals, improved models as well as new decorations.
  • I have updated the screenshots on the store page, unfortunately the trailer still shows old art.


Bug Fixes/Misc:
  • Point scoring detection on switches/gates has been adjusted to be more accurate.
  • Removed some white noise/static on certain sound effects.
  • Improved raceway visual effects on St. Patrick’s Paradise.
  • Fixed a bug where fireworks wouldn’t spawn properly on raceway with multi-balls.
  • Barricade Barrage now plays the music from Blissful Builder instead of Magical Meadows.



Table Editor Update:


[h2]What’s New:[/h2]
[h3]Mechanics:[/h3]
  • Spinning Targets
  • Speed Boosts
  • Toggling Target
  • Pirate Steering Wheel


[h2]Game Settings:[/h2]
[h2]Adjustable Starting Lives
Start Game With Life Saver[/h2]

[h2]Misc:[/h2]
  • The Camera can now be zoomed in and out with the mouse wheel.
  • 3 New Songs
  • Room Themes/Decorations (DLC Themes can only be chosen if you own the respective DLC packs)
  • Environment Effects




[h2]What’s Next:[/h2]
  • Helicopter Plunger
  • Cannons
  • More Game Settings
  • Kickback
  • Rabbits
  • Duplicate Existing objects


[h2]Important Notes:[/h2]
Due to some internal changes on how the level creator works, any previously saved levels/tables may no longer work as intended. The plunger will not load properly and objects may appear black. I hope that nothing like this ever happens again in the future, but bear with me as this is a work in progress and part of the reason why I have not looked into Steam Workshop and content sharing as of yet.