1. Obama Maze
  2. News

Obama Maze News

Change of focus, public beta branch released.

Hey everyone,

I know a lot of you have been waiting for a multiplayer update, so I wanted to share some news.

The bad news: I'm shifting my focus to another project. As I mentioned before in the Obama Maze Discord server, I've tried picking this project back up several times. Unfortunately, the codebase is now so messy that fixing it would be difficult, and it's too far along to restart from scratch.

The good news: You can now try out the latest multiplayer build on the beta branch! This is a development build, so expect bugs and rough edges — but despite that, I've had a lot of fun playing it with friends, and I hope you will too.


If you're interested in my new project, you can follow along by joining the Obama Maze Discord server.

Thanks for your support, and I hope you enjoy the beta branch!

Obama Maze Discord server

v0.14.2 Small update.

OH MY, AN OBAMA MAZE UPDATE?


[h2]Change logs[/h2]
  • Actually fixed the tablet bug that was supposed to be fixed like 2 updates ago.
  • Swapped out the tree model in the forest level for 6 new tree models
  • Modified the border of the forest level to give more space around one house and fixing the stair clipping too.
  • Changed how the water looks to look less like a tiny repeated texture. And also reduced speed debuff while walking through water.
  • Added credits to the main menu.
  • Swapped out the backend which previous was using il2cpp (Meaning it compiled to c++ then building from that) to the Mono Runtime environment which hopefully will encourage mod developers to create mod for the game with tools like BepInEx or MelonLoader


Anyways I hope to bring more updates to this game, I am still going to be slow at releasing these updates as when I started this project I was working 3 shifts a week at a grocery store with the help of a friend. Now I am working on this by myself with working full time hours currently at my new job.

If you'd like to follow the slow development project or see the dumb stuff that I create you can join the Stainton Studios Discord server here: https://discord.gg/pc2NKdRHkf

Small Update for Jan 12th

Holiday "Event" is over, Sorry for the underwhelming event we wanted to include more but just just didn't have the time. We'll be working on expanding the game but it will be a while before another major update gets released.

JOIN OUR DISCORD!

Obama Maze v0.14.0 Holiday Update

Firstly you should join our terrible community on Discord!
Hello Obama Hunters!

[h2]An update is finally here![/h2]
Obama Maze v0.14.0 while not being the much wanted multiplayer update we're finally able to ship the things we've been working on since last year.
[h2]What took so long?[/h2]
Since the v0.14.0 update originally was meant to be the multiplayer update a lot of that has been worked on but the scale of it is too large to implement into this update. We've spent a lot of time on features aren't seen in this update and won't been seen for a few more updates to come. Additionally some features have been improved behind the scenes and improved for development such as the item manager which has been transformed into a way in which creating new items is so much easier than before v0.14. Additionally a language system has been added which while other languages aren't supported at the moment may easily be added into the game by editing a single file in the built version of the game.
[h2]Alright so what's in this update?[/h2]
Here is a full changelog here!
  • The pause menu no longer requires 5 seconds to pause.
  • SNOW EVERYWHERE!!!!!
  • The internal "cheat mode" detector which disables achievements if the console is used was disabled due to being extremely buggy.
  • New navmesh blocks in the Forest Maze so Obama no longer can follow you into the river, into / on buildings, or into the backrooms corner.
  • Redid the bear trap.
  • Fixed a rare bug where the game would load over twice freezing the game if any other scenes were to play.
  • Redid backend input.
  • Fixed a bug where the buttons would overlap on the pause menu making you click the wrong one.
  • Fixed controller's sensitivity being a lot slower than mouse.
  • Temporarily removed the content manager. If you would like the trick or treat achievement you can play an older build in the betas tab.
  • The bear trap now shows you the correct button if using a controller.
  • Fixed a bug where you can use the tablet without using power. (Thanks InsANepErsoN and TheOg4Skin!)
  • Bear trap limit is now 3.
  • The level selector is redone.
  • New audio mixer.
  • So much more minor things that I honestly forget.


Now I'd like to conclude this with how im disappointed how little it seems like I've added since a lot of the changes just make development easier and or just isn't released publicly yet. There probably will be some hotfixes as I didn't get very much time to test this version. Hope you enjoy the update.

Update Roadmap for Obama Maze, v0.14, v0.15, and v0.16

First, you should join our totally awesome Discord server.
News about Update v0.14
So… Yes, we're still working on this game. However, the multiplayer feature, which we understand is what everybody is wanting, may not be included in the next update like we promised. Now we wish we could've included it in the next update, but the size and scale of it makes it worthy to be its own update and not just an addition in v0.14. [h2]So what else is in v0.14?[/h2] v0.14 We are dramatically improving many of the systems written two years ago, as our small team in that time has found it difficult to work with those systems, such as the systems that handles Items! Did you know? We originally were going to let the player pick up as many bear traps as they desire! However due to a limitation we only limited it to a single bear trap. We also hope to bring Steam Workshop support to this version of Obama Maze, letting players mess around with the engine, such as creating their own items, creating custom maze layouts and custom AI. We're for sure adding language support, maybe not any other ones than English at the beginning but for sure we'll slowly start translating the game with the help of our community. Now not everything listed here will get added, it’s just our goal if it’s simple enough to do within this update we do want to feature pack the current mazes and make them feel finished. [h2]What will Multiplayer be and when will it come out?[/h2] We want multiplayer to include all the original maps where you can either play co-op with your friends, or chase your friends as Obama. Other game modes may be added, but multiplayer will not include any server side mod support. It will include all base game maps, and if the lobby host owns any DLC then you and your friends can play on the DLC maps which support multiplayer. Multiplayer is going to be a big update on its own. v0.16 Is expected to be the multiplayer update but maybe delayed in case we need to. [h2]What’s Update v0.15 Going to be?[/h2] v0.15 is expected to be the last polish of Obama Maze and will be the last major update before multiplayer. This should be the version where all the maps are playable and you can reach the ending. If all goes well then v0.16 should be the v1.0 release of Obama Maze, finally releasing us of the curse. [h2]How can I help?[/h2] Obama Maze is really rough to develop with a small team, at the moment it’s just Anthony and Logan. We could use help in translation and, if needed, development, we are unsure at the moment but get in contact with us if you’re interested. There isn't any monetary motivation because this game isn't very profitable (it’s literally free to play lmao). If you are interested in translation / development join our Discord server. Anyways, feel free to ask us any questions; we will make sure to respond.