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ARC Raiders News

Arc Raiders just keeps breaking its own Steam player records

Arc Raiders just cannot be stopped. The extraction shooter from Embark Studios has once again attracted more players over the weekend than it has in its launch week, and over its first weekend on the market.

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ARC Raiders peaks at 462k players


ARC Raiders has peaked at 462,488 concurrent players on 9 November 2025 just 10 days after release.
View charts and more statistics on our website.

Arc Raiders' first proper patch sets up some stormy bunker raids, and stops you being pushed through a wall

Arc Raiders' first proper patch, assuming you're a member of the honourable sect who don't count hotfixes as patches, has arrived. It's relatively small, but it does set up three new map conditions that'll be unleashed in the shooter this weekend, as well as fixing some pesky bugs.


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Patch Notes 1.1.0

[p]Hey, Raiders!
[/p][p]We are now rolling out a patch with a few fixes and store rotation. Keep an eye on your platform for a download.
[/p][p]Patch Notes 1.1.0[/p]
  • [p]Fixed the issue where the Integrated Shield Recharger was only recharging when equipped.[/p]
  • [p]Fixed an issue where Augment skills sometimes did not work.[/p]
  • [p]Fixed exploit using deployables pushing players through walls.[/p]
  • [p]Added a charge progress for Integrated Shield repair.[/p]
  • [p]Fixed an issue where Health Regen skills wouldn’t work if they were triggered while DBNO.[/p]
  • [p]Fixed the bug where the Well-Travelled achievement wouldn’t register.[/p]
  • [p]Barricades can no longer be placed near zipline exit points.[/p]
  • [p]Added the Punch Hands emote (preorder bonus) in game.[/p]
  • [p]Changed the schedule so new Map Conditions become available Saturday.[/p]
    • [p]Hidden Bunker[/p]
    • [p]Night Raid - Blue Gate[/p]
    • [p]Electromagnetic Storm[/p]
[p]
Happy Raiding![/p][p]//Ossen[/p]

Arc Raiders could get map conditions that alter the friction, for truly Tribes-esque sliding

I called out sliding as one of my favourite aspects of Arc Raiders in a launch-day write-up. It lends the looter shooter a gambolling giddiness you might not expect from its heavily laden packmule characters. In more practical terms, it makes you harder to hit and allows you to flank or retreat while regenerating stamina, the catch being that you might slide into somewhere you'd rather not be, like directly beneath a bunch of Hornets.


After a few hours spent doing migrant penguin impressions in Buried City and Blue Gate, a thought occurred: hang on, this is almost like the hypermobile ski shooting in Tribes: Ascend. I mean, not really, but perhaps if they made friction a setting on custom servers, this crouch-walking pillage 'em up could be a bona fide movement shooter.

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