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Flashpoint - Patch Notes 1.22.0

[p]Attention Raiders! [/p][p][/p][p]The hurricane subsides, but it leaves behind a host of new threats to overcome. Speranza is alive with speculation swirling around a new ARC operation, evolving enemy threats, and unexplained aerial phenomena. Tian Wen is working furiously on new combat tech, while Shani and Celeste try to get an eye in the sky. What they uncover is anyone’s guess. [/p][p][/p][h2]What’s New?[/h2]
  • [p]Map Condition Close Scrutiny - ARC Operation[/p]
  • [p]ARC - Vaporizer[/p]
  • [p]Legendary Energy shotgun - Dolabra[/p]
  • [p]Rare Medium Ammo SMG - Canto[/p]
  • [p]Rare Deployable - Surge Coil[/p]
  • [p]High-Gain Antenna Player Project[/p]
  • [p]Shredders added to all maps[/p]
  • [p]Scrappy Feeding Boost[/p]
  • [p]Wasp Hunter Set[/p]
  • [p]The Brigade Set[/p]
[p] [/p][p][/p][h2]Patch Highlights[/h2]
  • [p]Increased loot value in all locked rooms with a scaled increase depending on the key rarity.[/p]
  • [p]Players who build their own loadout are more likely to join fresh servers.[/p]
  • [p]Crafting Improvements.[/p]
  • [p]Hide HUD on Console.[/p]
[p] [/p][h3]Read the full notes here: LINK [/h3][p][/p][p]See you topside, [/p][p]Ossen[/p]

Embark devs playtested Arc Raiders too viciously, so they found a system that let them be Care Bears one day and aggressive the next


The problem with playtesting is that it is impossible to predict every last thing any given person may do once a game is out in the wild. It's an imperfect science where you do the best you can in the moment. I imagine a live service game like Arc Raiders to be extra difficult, given how many playstyles need to be accounted for. And based on a recent interview, it sounds like some of the team at Embark took an approach that involved a randomiser determining their own playstyle from day to day to make sure they weren't just playing one way.

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Patch Notes 1.21.0

[p]Raiders!
[/p][p]Patch 1.21.0 is rolling out on all platforms. Please restart your game to download.
[/p]
  • [p]New Raider Tool.[/p]
  • [p]New Backpack set.[/p]
  • [p]Fixed a crash that would sometimes occur with DirectX 11.[/p]
  • [p]Fixed an issue where players could get stuck inside the Harvester and between destroyed ARC parts.[/p]
  • [p]Fixed an exploit that allowed players to walk through walls while picking up a Fuel Cell or Field Crate.
    [/p]
[p]The team is hard at work getting the Flashpoint update ready for next week, and we’re excited for you to dive into the new content.[/p][p]We’ve also seen some questions about the size of our weekly patches, so to clarify: these updates are focused on smaller quality-of-life improvements and store rotations. Our larger, more content-heavy updates are currently planned for the end of each month.[/p][p][/p][p]See you topside,[/p][p]Ossen[/p]

Arc Raiders studio co-founder resigns following sexual misconduct claims, but Embark say a legal review "did not substantiate" the allegations


Rob Runesson, co-founder and chief commercial officer of Arc Raiders and The Finals developer Embark Studios, has left the company following public allegations of sexual misconduct with a streamer. According to an Embark spokesperson, Runesson and the company "mutually agreed to part ways", despite an external legal investigation which "did not substantiate" the claims.

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