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ARC Raiders News

Patch Notes 1.3.0

[p]Raiders![/p][p][/p][p]It’s been a week since we stepped into Stella Montis. We have some updates from Speranza with bug fixes, balance changes and a little surprise.[/p][p][/p][hr][/hr][p][/p][h2]Balance Changes[/h2][h3]Items:[/h3][p][/p][p]Deadline[/p]
  • [p]Buy value: From 8,100 to 15,000 Coins[/p]
  • [p]Sell value: From 3,000 to 5,000 Coins[/p]
  • [p]Crafting:[/p]
    • [p]Old: 2 Explosive compound + 1 Synthesized fuel[/p]
    • [p]New: 3 Explosive compound + 2 ARC Circuitry [/p]
  • [p]Deadline trader stock: From 3 to 1[/p]
[p][/p][p]Power cell[/p]
  • [p]Sell value: From 640 to 270 Coins[/p]
[p][/p][p]Launcher ammo[/p]
  • [p]Buy value:[/p]
    • [p]Old: 10 launcher ammo for 6,000 Coins[/p]
    • [p]New: 6 launcher ammo for 4,500 Coins[/p]
  • [p]Sell value: From 200 to 250[/p]
  • [p]Crafting:[/p]
    • [p]Old: 6 launcher ammo for 4 Metal parts + 1 Explosive Compound[/p]
    • [p]New: 6 launcher ammo for 1 ARC Motion Core + 2 Crude Explosives[/p]
  • [p]Launcher ammo crafting is available at the Workbench without needing a blueprint.[/p]
[p][/p][p]Venator[/p][p]Dev note: The fully upgraded Venator has been over-performing recently, capable of outgunning full squads using close range weapons. We’re re-tuning the fire-rate gained from upgrades to pull down the pacing a bit, while still keeping its damage and accuracy intact. This should encourage players to take some more time with their shots rather than mag-dumping the first poor soul they encounter. The community also rightfully pointed out that the weight of the Venator was inconsistent with the weights of our other pistols, so we’ve corrected that as well.[/p]
  • [p]Reduced Fire-rate gained from upgrades from 22/44/60% to 13/26/40%.[/p]
  • [p]Increased Weight from 2 to 5.[/p]
[p][/p][p]Explosive Damage[/p][p]Dev note: We noticed that explosives dealt damage to more parts at once than intended, allowing weapons like the Hullcracker to kill larger drones too quickly. We’ve adjusted explosive damage to make it more consistent across the board, and we’ve re-balanced the damage of the Hullcracker to account for that change. This will require Hullcracker shots to need a bit more precision while still dealing good damage to the targeted spot.[/p]
  • [p]Rebalanced explosive damage against ARC for a more consistent experience.[/p]
  • [p]Explosions on smaller enemies, e.g. Turrets are largely unaffected.[/p]
  • [p]Explosions on larger sized enemies, e.g. Bastion will typically deal a bit less damage.[/p]
[p][/p][hr][/hr][p][/p][h2]Content and Bug Fixes[/h2][h3]ARC[/h3]
  • [p]Fixed a bug where ARC could call down reinforcements outside the map.[/p]
  • [p]Shredder[/p]
    • [p]Shredder will now detect and move more reliably towards Lure Grenades.[/p]
    • [p]Shredder movement and handling updated: slightly reduced turn speed, improved braking, stiffer suspension, and more consistent reactions to impacts for steadier behavior in combat.[/p]
    • [p]Improved Shredder navigation to prevent it from getting stuck on corners when moving toward the player.[/p]
[h3]Audio [/h3]
  • [p]Reduced volume attenuation for explosion tinnitus and concussion effects to improve clarity.[/p]
[h3]Maps [/h3]
  • [p]Barricades can no longer be placed overlapping your character, preventing clipping through walls and access to locked rooms.[/p]
  • [p]The Dam Battlegrounds[/p]
    • [p]Fixed an issue where players would get stuck in the Dam Control Tower elevator shaft.[/p]
  • [p]Spaceport[/p]
    • [p]Added collision to the staircase walls and ceiling in the Hidden Bunker on Spaceport.[/p]
    • [p]Fixed an issue where players could enter the wall near the Launch Tower ramp on Spaceport, preventing unfair ambushes.[/p]
    • [p]Fixed an issue where players could access the locked room on the Control Tower without a key.[/p]
  • [p]Blue Gate[/p]
    • [p]Fixed railing props on Blue Gate that mistakenly blocked bullets; shots now pass through as expected.[/p]
  • [p]Stella Montis[/p]
    • [p]Fixed a collision issue on Stella Montis near the Train Station that could cause players to fall through the terrain.[/p]
    • [p]Fixed a location in Stella Montis Train Station where players could get stuck.[/p]
    • [p]Removed two player spawns on Stella Montis that were too close to ARC spawn areas.[/p]
    • [p]Fixed missing visibility collision on walls in the Business Center area of Stella Montis that allowed shots to pass through.[/p]
[h3]Miscellaneous[/h3]
  • [p]Fixed a crash when using Raider Voice (proximity chat) on PCs without AVX2 support.[/p]
  • [p]Fixed a crash that could occur when surrendering after reconnecting to a session.[/p]
  • [p]Fixed an issue where scavenging parts from the Shredder could leave behind invisible collisions.[/p]
  • [p]Fixed an issue where the Trials weekly rollover could display an outdated rank; the celebration now reflects the correct current rank and the UI remains accurate during the cooldown period.[/p]
  • [p]Updated recommended AMD graphics driver to version 25.11.1 to reduce recent crash issues on AMD GPUs.[/p]
  • [p]Your Raider Den has been ducked out.[/p]
[h3]Movement [/h3]
  • [p]Improved enemy ground detection to better handle steep surfaces, reducing erratic movement when traversing angled terrain.[/p]
[h3]Weapons [/h3]
  • [p]Aphelion[/p]
    • [p]Fixed an issue where Aphelion tracers could become excessively bright at distance, reducing visibility for the player being shot at.[/p]
    • [p]Increased Aphelion blueprint drop rates.[/p]
  • [p]Stitcher[/p]
    • [p]Corrected player facing stats for the Stitcher, showing incorrect scaling of reload time across upgrade levels.[/p]
[p][/p][p]See you Topside,[/p][p]//Ossen
And the ARC Raiders Team[/p]

ARC Raiders Survey

[p]Hello, Raiders![/p][p][/p][p]It has been a while since we launched ARC Raiders and we'd love to hear your thoughts on how you have been feeling about it so far. We have made a short survey that we'd greatly appreciate if you could fill out with your feedback. This survey is designed to gather your insights on gameplay, preferences, and what makes ARC Raiders truly stand out for you. It'll take just a few minutes to complete, and your input is invaluable.[/p][p][/p][p]Link to Survey[/p][p][/p][p]The survey will be closed on Nov 24 at 11PM CET (Nov 24 2PM PST, 25 Nov 7AM KST).[/p][p][/p][p]Thank you for joining the fight against the ARC.[/p][p][/p][p]See you Topside![/p][p]The ARC Raiders Team[/p]

ARC Raiders is expanding with a new map but first a multi-phase event to unlock it

With the first major update for ARC Raiders now available, we have an in-game event for players to work towards unlocking the next map.

Read the full article here: https://www.gamingonlinux.com/2025/11/arc-raiders-is-expanding-with-a-new-map-but-first-a-multi-phase-event-to-unlock-it/

NORTH LINE - November Update 1.2.0 Patch Notes

[p]Raiders![/p][p][/p][p]We‘ve discovered a secluded research facility in the mountains—Stella Montis. [/p][p]Work to restore the tunnels has begun, and we need you to pull your weight.[/p][p][/p][hr][/hr][p][/p][h2]What’s New?[/h2][p][/p][p]Map[/p]
  • [p]Stella Montis[/p]
[p]ARC[/p]
  • [p]Matriarch and Shredder[/p]
[p]Community Unlock Event[/p][p][/p][p]New Gameplay Items[/p][p][/p][p]New Quests[/p][p][/p][hr][/hr][p][/p][h3]Patch Highlights[/h3]
  • [p]Reduced character movement latency on server to improve the "desync" problem where it looks like you get damaged even after behind cover.[/p]
  • [p]Fixed an issue that prevented players from completing quests involving multiple objectives or item collections within a single round.[/p]
  • [p]Fixed various achievements not working correctly. Players will need to redo some achievements with only one objective item (e.g. “Destroy the Queen”) while achievements with multiple objectives will only need parts of them completed again.[/p]
  • [p]Reduced delay between shooting at ARC and seeing impact effects on the target.[/p]
  • [p]Fixed various locations where players could fall through the terrain.[/p]
[p][/p][p][/p][hr][/hr][p][/p][h2]Balance Changes[/h2][h3]Items:[/h3][p]Wolfpack[/p]
  • [p]Value: From 3,000 to 5,000 Coins[/p]
  • [p]Crafting: [/p]
    • [p]Before: 2 Refined Explosives + 2 Sensors[/p]
    • [p]Now: 3 Refined Explosives + 2 ARC Motion Cores[/p]
[p]ARC Motion Core & ARC Circuitry[/p]
  • [p]Unlock:[/p]
    • [p]Before: Refiner LVL 3[/p]
    • [p]Now: Refiner LVL 2[/p]
  • [p]Crafting:[/p]
    • [p]Before: 6 ARC Alloy[/p]
    • [p]Now: 8 ARC Alloy[/p]
[p]Launcher Ammo[/p]
  • [p]Value: From 100 to 200 Coins (This doubles trader cost for launcher ammo)[/p]
  • [p]Crafting (6 ammo): [/p]
    • [p]Before: 5 Metal Parts + 1 Crude Explosives[/p]
    • [p]Now: 4 Metal Parts + 1 Refined Explosives[/p]
[p]Spotter Relay[/p]
  • [p]Value: From 5,000 to 2,000 Coins[/p]
[h3]XP:[/h3][p]Reduced XP per Damage from 3 to 2 for:[/p]
  • [p]Bastion[/p]
  • [p]Bombardier[/p]
  • [p]Rocketeer[/p]
  • [p]Leaper[/p]
[p]Reduced XP for Looting ARC parts:[/p]
  • [p]Bastion: From 500 to 250[/p]
  • [p]Bombardier: From 500 to 300[/p]
[p]Increased XP for Looting ARC parts:[/p]
  • [p]Rocketeer thruster: From 200 to 500[/p]
  • [p]Leaper leg: From 200 to 500[/p]
[p][/p][p][/p][hr][/hr][p][/p][p][/p][h2]Content and Bug Fixes [/h2][h3]Achievements[/h3]
  • [p]Fixed various achievements not working correctly. Players will need to redo some achievements with only one objective item (e.g. “Destroy the Queen”) while achievements with multiple objectives will only need parts of them completed again.[/p]
[h3]Animation [/h3]
  • [p]Fixed an issue where weapons were automatically slung when throwing grenades.[/p]
  • [p]Fixed an issue where weapons were sometimes hidden when using deployables.[/p]
  • [p]Improved camera behavior to prevent clipping through walls and objects while jumping.[/p]
[h3]ARC[/h3]
  • [p]Fireball enemies will no longer get stuck on security gates and will pursue the player accordingly.[/p]
  • [p]Fixed a bug where the Surveyors fleeing behavior could move it out of playable area.[/p]
  • [p]Fixed a bug which caused some enemies to take more fire damage than intended.[/p]
[h3]Audio [/h3]
  • [p]Added a System Default option for voice chat input and output devices to follow your operating system’s default.[/p]
  • [p]Breathing audio has been adjusted for better balance between players with and without helmets. Breathing sounds are also less audible over distance.[/p]
  • [p]Added different audio effects to Scrappy while wearing various helmet cosmetics.[/p]
[h3]Cosmetics [/h3]
  • [p]Fixed an issue where party members would initially appear with the base appearance.[/p]
[h3]Maps [/h3]
  • [p]The Dam Battlegrounds[/p]
    • [p]Fixed locations in The Dam where players could fall through the terrain.[/p]
    • [p]Fixed some collision issues on The Dam where players could get stuck.[/p]
  • [p]Buried City[/p]
    • [p]Fixed various flickering and clipping issues in Buried City.[/p]
    • [p]Fixed some locations where players could get stuck in the subway stations in Buried City.[/p]
    • [p]Fixed locations in Buried City where players could fall through the terrain.[/p]
  • [p]Spaceport[/p]
    • [p]Sealed one of the rooms in Spaceport's Departure Building, making it require breaching to access. The loot inside was adjusted to fit the effort required to enter.[/p]
    • [p]Fixed an issue where certain doors could not be breached from the inside in the Launch Tower.[/p]
  • [p]Blue Gate[/p]
    • [p]Fixed an issue where players could get trapped in the Blue Gate Control Room.[/p]
  • [p]Hatches[/p]
    • [p]Fixed an issue where successfully entering a raider hatch did not grant immunity to damage and knockbacks.[/p]
    • [p]Increased interaction distance for raider hatches.[/p]
[h3]Miscellaneous[/h3]
  • [p]Reduced character movement latency on server to improve the "desync" problem where it looks like you get damaged even after behind cover.[/p]
  • [p]Reduced delay between shooting at ARC and seeing impact effects on the target.[/p]
  • [p]Adjusted blueprint drop rates from Raider Containers.[/p]
  • [p]Interacting with Probes, Husks, Raider Caches, etc. now counts towards looting container objectives.[/p]
  • [p]Fixed a bug where players would sometimes become unable to perform any actions if they were downed while holding a carriable object and then revived.[/p]
  • [p]Fixed an issue where you could not loot or knock out DBNO players on steep slopes.[/p]
  • [p]Field crafting selection now stays on the same item after crafting.[/p]
[h3]Movement [/h3]
  • [p]Vaulting is now smoother.[/p]
[h3]UI [/h3]
  • [p]Added an inventory item menu option for splitting stacks.[/p]
  • [p]Removed Thumb Mouse Button from the Escape action in menus to prevent unintended back navigation when that button is bound to Push-to-Talk.[/p]
  • [p]Added a confirmation message after submitting a player report to clearly indicate that the report was received.[/p]
  • [p]Certain enemy salvage items will no longer auto-assign to Quick Slots when looted (e.g. Wasp Driver), preventing unwanted quick slot fills.[/p]
  • [p]Prevent showing blocked Discord users in the social screen when the Discord integration is on.[/p]
  • [p]Changed the styling of some UI input hints.[/p]
[h3]Utility[/h3]
  • [p]Fixed an issue where the Blaze Grenade Trap could deal more damage then intended.[/p]
  • [p]Reduced Tick attachment time for the Anti-Tick Field augment passive from 1 second to 0.5 seconds.[/p]
  • [p]Fixed an issue where a prompt would get stuck while fighting off Ticks at the same time as the Anti-Tick Field passive being active.[/p]
  • [p]Smoke clouds from items are now always visible at the same range as players.[/p]
  • [p]Fixed an issue where the Trigger ‘Nade explosions could bypass the brief invulnerability when entering DBNO, causing instant elimination. Invulnerability now correctly applies on downing.[/p]
  • [p]Fixed a bug allowing players to use the Snap Hook to go out of bounds in the Spaceport bunker.[/p]
[h3]Weapons [/h3]
  • [p]Fixed an issue where firing while standing close to walls could cause bullets to veer sideways instead of following the crosshair.[/p]
[h3]Quests[/h3]
  • [p]Fixed an issue that prevented players from completing quests involving multiple objectives or item collections within a single round.[/p]
  • [p]The Greasing Her Palm quest in Spaceport now includes more thrusters that will complete the objective.[/p]
[p]
See you Topside!
//Ossen[/p]