1. Snufkin: Melody of Moominvalley
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  3. Wandering the Wilds🍃

Wandering the Wilds🍃

“Walking had been easy, because his knapsack was nearly empty and he had no worries on his mind. He felt happy about the wood and the weather, and himself. Tomorrow and yesterday were both at a distance, and just at present the sun was shining brightly red between the birches, and the air was cool and soft.

It’s the right evening for a tune, Snufkin thought. A new tune, one part expectation, two parts spring sadness, and for the rest, just the great delight of walking alone and liking it.” - The Spring Tune, Tales from Moominvalley




In the heart of a beautiful realm, you find Snufkin wandering old paths through the thick canopy of ancient trees where rays of sun cast a mesmerising dance of shadow and light. The air is alive with a symphony of harmony and a welcoming, serene feeling that Snufkin is familiar with. We have entered the outskirts of Moominvalley, the Wild Country.



“The Wild Country“ (or Ödemarken in Swedish) is what Tove Jansson called the wild and nameless area across Moominvalley’s surrounding mountains. While we don’t know exactly what Snufkin is doing all winter, the short story “The Spring Tune” gives a few clues, as it follows Snufkin on a walk through the wilderness, in search of inspiration for a new melody.

This is where Snufkin’s story in our game begins. When he arrives in spring, you find a soft cover of snow, like a blanket covering parts of the landscape, with trees and flowers slowly awakening.



[h3]Bringing the characteristics of the landscape to life[/h3]
Your travels as Snufkin will take you from breathtaking vistas to dark caves. The landscape with its rocky faces, rugged slopes, and paths
 and even the sun itself feels alive, as if you can reach out and touch it, and then it will suddenly smile back at you, or give another meaningful response. Tove Jansson was a wonderful artist and seemed to enjoy painting large natural landscapes and vistas with her distinct visual style. While we don’t try to mimic the style directly, it’s important to us that the game has a similar vibe - and that everything feels like it was Jansson’s hands where the ideas were born.



[h3]Nordic harmony[/h3]
What’s guiding and inspiring us to create and realise these amazing stories and places is the place from which Tove Jansson also drew inspiration - the beauty of the Nordic landscape. The Finnish archipelago was one of her favourite destinations, and together with her partner Tuulikki PietilĂ€ they spent nearly 30 summers on the island of Klovharu. The island life was inspirational for the artists and the way of living in Moominvalley is a lot influenced by the harsh Finnish nature and the life the couple lived close to the sea.



/Are CEO of Hyper Games

Inspiration sources: