Wandering the Wildsđ
âWalking had been easy, because his knapsack was nearly empty and he had no worries on his mind. He felt happy about the wood and the weather, and himself. Tomorrow and yesterday were both at a distance, and just at present the sun was shining brightly red between the birches, and the air was cool and soft.
Itâs the right evening for a tune, Snufkin thought. A new tune, one part expectation, two parts spring sadness, and for the rest, just the great delight of walking alone and liking it.â - The Spring Tune, Tales from Moominvalley

In the heart of a beautiful realm, you find Snufkin wandering old paths through the thick canopy of ancient trees where rays of sun cast a mesmerising dance of shadow and light. The air is alive with a symphony of harmony and a welcoming, serene feeling that Snufkin is familiar with. We have entered the outskirts of Moominvalley, the Wild Country.

âThe Wild Countryâ (or Ădemarken in Swedish) is what Tove Jansson called the wild and nameless area across Moominvalleyâs surrounding mountains. While we donât know exactly what Snufkin is doing all winter, the short story âThe Spring Tuneâ gives a few clues, as it follows Snufkin on a walk through the wilderness, in search of inspiration for a new melody.
This is where Snufkinâs story in our game begins. When he arrives in spring, you find a soft cover of snow, like a blanket covering parts of the landscape, with trees and flowers slowly awakening.

[h3]Bringing the characteristics of the landscape to life[/h3]
Your travels as Snufkin will take you from breathtaking vistas to dark caves. The landscape with its rocky faces, rugged slopes, and paths⊠and even the sun itself feels alive, as if you can reach out and touch it, and then it will suddenly smile back at you, or give another meaningful response. Tove Jansson was a wonderful artist and seemed to enjoy painting large natural landscapes and vistas with her distinct visual style. While we donât try to mimic the style directly, itâs important to us that the game has a similar vibe - and that everything feels like it was Janssonâs hands where the ideas were born.

[h3]Nordic harmony[/h3]
Whatâs guiding and inspiring us to create and realise these amazing stories and places is the place from which Tove Jansson also drew inspiration - the beauty of the Nordic landscape. The Finnish archipelago was one of her favourite destinations, and together with her partner Tuulikki PietilĂ€ they spent nearly 30 summers on the island of Klovharu. The island life was inspirational for the artists and the way of living in Moominvalley is a lot influenced by the harsh Finnish nature and the life the couple lived close to the sea.

/Are CEO of Hyper Games
Inspiration sources:
Itâs the right evening for a tune, Snufkin thought. A new tune, one part expectation, two parts spring sadness, and for the rest, just the great delight of walking alone and liking it.â - The Spring Tune, Tales from Moominvalley

In the heart of a beautiful realm, you find Snufkin wandering old paths through the thick canopy of ancient trees where rays of sun cast a mesmerising dance of shadow and light. The air is alive with a symphony of harmony and a welcoming, serene feeling that Snufkin is familiar with. We have entered the outskirts of Moominvalley, the Wild Country.

âThe Wild Countryâ (or Ădemarken in Swedish) is what Tove Jansson called the wild and nameless area across Moominvalleyâs surrounding mountains. While we donât know exactly what Snufkin is doing all winter, the short story âThe Spring Tuneâ gives a few clues, as it follows Snufkin on a walk through the wilderness, in search of inspiration for a new melody.
This is where Snufkinâs story in our game begins. When he arrives in spring, you find a soft cover of snow, like a blanket covering parts of the landscape, with trees and flowers slowly awakening.

[h3]Bringing the characteristics of the landscape to life[/h3]
Your travels as Snufkin will take you from breathtaking vistas to dark caves. The landscape with its rocky faces, rugged slopes, and paths⊠and even the sun itself feels alive, as if you can reach out and touch it, and then it will suddenly smile back at you, or give another meaningful response. Tove Jansson was a wonderful artist and seemed to enjoy painting large natural landscapes and vistas with her distinct visual style. While we donât try to mimic the style directly, itâs important to us that the game has a similar vibe - and that everything feels like it was Janssonâs hands where the ideas were born.

[h3]Nordic harmony[/h3]
Whatâs guiding and inspiring us to create and realise these amazing stories and places is the place from which Tove Jansson also drew inspiration - the beauty of the Nordic landscape. The Finnish archipelago was one of her favourite destinations, and together with her partner Tuulikki PietilĂ€ they spent nearly 30 summers on the island of Klovharu. The island life was inspirational for the artists and the way of living in Moominvalley is a lot influenced by the harsh Finnish nature and the life the couple lived close to the sea.

/Are CEO of Hyper Games
Inspiration sources: