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Fortune Avenue News

Fortune Avenue in TWO Major Festivals + v0.49.0 Update

Here's something that doesn't happen every day: Fortune Avenue has been selected for two Steam festivals at the same time.

From March 9-16, you'll find us featured in both the #TurnBasedThursdayFest 2026 (one of the biggest turn-based game festivals) and the Wholesome Underdogs Festival.

And to celebrate? -40% off all week, plus the fresh v0.49.0 update (full details in separate announcement).

[h2]Why Two Festivals?[/h2]

It's pretty rare for a game to fit into both categories, but Fortune Avenue somehow manages:

  • Turn-Based Strategy: Democratic voting, tactical property management, and every dice roll matters
  • Wholesome Indie: Made by one person (me), with love, coffee, and probably too many late nights


The big festivals recognized it. Now it's your turn.

[h2]Why #TurnBasedThursdayFest Picked Fortune Avenue[/h2]
Turn-based games have a reputation: slow, methodical, lots of waiting. Fortune Avenue flips that script:

  • Fast-paced turns: 15-30 minutes on small board, 45-60 on large
  • Every turn matters: Democratic rule voting every 12 rolls changes everything
  • No dead time: Helicopter eliminates stragglers, keeping the game tight
  • Strategic depth: 30+ votable rules, 100+ adaptive cards, progressive rent inflation


It's turn-based, but it moves.

[h2]Why Wholesome Underdogs Picked Fortune Avenue[/h2]

Let's be real: I'm a solo developer competing against studios with actual budgets. No marketing team, no PR agency, just me trying to make something players genuinely enjoy.

Wholesome Underdogs celebrates exactly that: real indie developers making real indie games.

Fortune Avenue is the result of years of solo work, community feedback, and a stubborn refusal to compromise on what makes it fun. The fact that it's in Early Access isn't a warning—it's an invitation to help shape what it becomes.

Steam Workshop support? Coming. More themed boards? In the pipeline. Your feedback? Already shaping the roadmap.

Thanks for reading, and thanks to everyone who's been part of the journey so far.

See you on the board,
Xavier aka Binogure

P.S. - If you're wondering: yes, you will still lose friends playing this. Some things never change.

Remote Play Together Finally Here!

Hey everyone!

Great to be back with another update! Especially since the last one wasn't that long ago. Feels like things are really picking up steam! At the same time, more and more of you are playing Fortune Avenue, wishlists are growing along with the player count, so it's all good news. Especially since game sessions are getting longer and longer. Everything's heading in the right direction.

Want me to fill you in on what's new in v0.49.0?

[h3]Remote play together[/h3]
I promised you this sometime in 2026, and I kept my word. It's March 2026 and Fortune Avenue now supports Steam Remote Play. Now, there are a few conditions, I took the time to spell it all out in this post on the Steam forum:
https://steamcommunity.com/app/1810050/discussions/0/758428562866938070/

Adding Steam Remote Play wasn't as straightforward as you might think. First off, Fortune Avenue had an issue with controller support. The game only recognized the first controller. The other controllers? They were simply ignored. This bug is now fixed, and it's way more enjoyable to play the game without having to pass the controller around.

[h3]Other changes[/h3]
The card that lets you skip paying rent has been reworked. From now on, you decide when to use it. This makes the game a bit more strategic and gives you more control, so I think it's a solid change.

There's been a small change to the interface. In v0.49.0, when you buy a property, whether it's a wonder or a city, your avatar and color will appear behind the space. This was a suggestion I got on the Steam forum for people who are colorblind. By adding the owners' avatars behind the spaces, everything becomes much easier to read!

And as a result, I had to rework all the game's scenery to make room for these UI elements. Because some of the scenery was overlapping with the board, I thought it looked cool doing that, but with these changes it was hurting gameplay, so something had to give.

Among the other changes, I also took the time to update the game engine to take advantage of the latest improvements, and Windows users will really notice the difference. For Linux users, well, you already had the best gaming experience, so now we can say Windows is catching up in a way.

I also made an improvement regarding performance when a rent was disabled in-game. Which can happen quite often in a match. Basically, disabling a rent had a small rendering bug that was slowing down the whole game. I fixed the bug and now it runs much smoother!

[h3]Final words[/h3]
The last update was already significant, this one is a bit less so, but it's still pretty substantial. In any case, the game is on track to leave Early Access this year if everything goes as planned.

And for the upcoming updates, I've got a few things lined up, including the ability to change your username in local matches, or even a seasonal event that would let players who went bankrupt get back in the game! But I'll tell you more about that in a future update!

Thanks for reading, catch you for the next big update!
Take care until then
Xavier aka Binogure

⏰ Last 24 Hours: Board Game Fest Ends Tomorrow !

If you've been on the fence, here's what's slipping away:
  • The best price you'll see for a while: Once Early Access ends, the price goes up. And sales this deep? Rare.
  • The freshest update: v0.48.0 just dropped with a new board, new themes, and major performance improvements
  • A game that evolves with you: Over 30 different rules voted democratically, 100+ adaptive cards, and no two games are ever the same
  • Quick, brutal fun: 15-30 minute sessions on the small board. Perfect for when you want chaos without the commitment.


[h2]Why Fortune Avenue Hits Different[/h2]

Look, I could tell you about the helicopter that hunts poor players, or the ice floe that melts into a luxury cruise, or the World Cup that can 10x your rent. But here's the real deal: Fortune Avenue makes every turn matter.

No more endless games where you're stuck watching others play. No more "well, I lost 30 minutes ago but I'm still here." The rules change every 12 rolls. The board evolves. Players get eliminated fast (with a $100K bounty for you).

And yeah, you will lose friends. But in style.

[h2]The Clock's Ticking[/h2]
Less than 24 hours left at -40%.

After tomorrow, this deal vanishes. And when Fortune Avenue leaves Early Access? The price climbs even higher.

Steam Workshop support is coming. In-game events are planned. More boards, more chaos, more reasons to regret trusting your friends.

But all of that starts with grabbing it now.

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Don't say I didn't warn you when you're paying full price later.

See you on the board,

Xavier aka Binogure

P.S. - Seriously though, thank you to everyone who's joined during the fest. Your feedback has been incredible, and there's so much more coming. This is just the beginning.

Fortune Avenue Joins the Steam Board Game Fest!

Steam has organized the biggest festival dedicated to board games, and Fortune Avenue is obviously part of it! This is the biggest festival of 2026 that Fortune Avenue is participating in!

[h2]A Major Update for the Occasion[/h2]

To celebrate the event, I released a few days ago a massive v0.48.0 update that adds a new game board and several new themes, not to mention optimizations that make the gaming experience even more enjoyable!

[h2]Discovering Fortune Avenue?[/h2]

If you're discovering Fortune Avenue with the Board Game Fest, here are the main points you should know about this little gem:

  • Game Duration: Between 15 and 30 minutes on the small board, and between 45 minutes and 1 hour on the large board
  • Democratic Voting: Regularly, you must vote for new rules that spice up the game. This includes hunting millionaires, melting the ice floe, gifting hotels, or even hyper-inflation. The rules ensure that no two games are ever the same.
  • Progressive Inflation: With each lap around the board, your property rents increase!
  • Elimination Bonus: Eliminating a player earns you a bonus!
  • The Merciless Helicopter: The poorest players will be chased by a merciless helicopter
  • Over 100 Cards: A hundred different cards to play that automatically adapt to the current game
  • Watch Your Friendships: You will obviously lose friends along the way


[h2]A Game That Adapts to You[/h2]

Fortune Avenue adapts the rules and cards based on your game. Basically, the game ensures that every turn really counts. And since Fortune Avenue is still in Early Access, I plan to add major features in the more or less near future: custom boards through Steam Workshop, or even in-game events to bring back the dead... wooooo.

[h2]Take Advantage of the Offer![/h2]

The price of Fortune Avenue will increase a bit more once it leaves Early Access, so take advantage of the -40% promotion during the festival! It won't be at this price very often!

[hr][/hr]

In the meantime, thank you for reading.

Take care of yourselves,

Xavier aka Binogure

Fortune Avenue v0.48.0: New Board, New Themes, and 60% Faster Loading!

Happy New Year 2026!

It's great to catch up with you all for this new year! Fortune Avenue has already come a long way since its launch in April 2025, with networking improvements, DirectX 12 rendering support, new language options, new wonders, cards, and rules, safe to say everything's heading in the right direction.

And v0.48.0 is arriving almost 2 months ahead of schedule. Originally slated for March 2026, I had to make a few trade-offs to get everything in without introducing bugs. Not to mention this update lays the groundwork for Steam Workshop integration.

[h3]New Game Board[/h3]
A brand-new game board makes its debut. It's larger and adds several cities, here's the full list:
  • Abidjan
  • Lagos
  • Karachi
  • Istanbul
  • Lima
  • Chicago
  • Vienna
  • Warsaw

This means that now when you create a new game, you can choose your board size. Obviously, a bigger board means longer games. So quick matches will be played on a small board, while longer sessions, typically lasting 45 minutes to an hour, will be played on the large board.


[h3]New Themes[/h3]
Along with this new board, I've also added two new themes. The first one is autumn, I know it's not the season, but having little mushrooms, pumpkins, and scarecrows instantly gives the game a cozier vibe.

The second theme is more timely since it's dedicated to lovebirds, or rather Valentine's Day. Hearts, balloons, benches, I didn't get too creative, but it turned out pretty nice.


[h3]Optimization[/h3]
I got feedback about loading issues. Turns out the initial loading of Fortune Avenue was taking forever. Several minutes during which the game simply wasn't responding.

I'm really sorry about these issues, so I dove under the hood and found I could defer and precompile certain game elements. Loading time has been cut by over 60% for faster computers, and it's even more significant for slower ones, with loading now dropping below the 10-second mark.

Just to clarify, I'm talking about the loading time between when the screen goes black and when it shows the game scene. Steam authentication ticket creation is still just as slow, but it doesn't consume resources. Those are unavoidable delays due to Steam's servers.

So there you have it, I think it's a solid update that adds a ton of content and sets the stage for what's next. Now that the game board can change, I've laid the foundation for mods to completely transform the board's look and feel. But that's for a future update, not quite yet.

In the meantime, happy gaming,
See you soon, take care
Xavier aka Binogure