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Fortune Avenue News

35% OFF Limited Time Before Our Biggest Update!

Hey everyone!

I'm beyond excited to announce that Fortune Avenue is 35% OFF until November 10th! This isn't just any sale, it's perfectly timed right before we drop our biggest update yet. While I can't reveal everything just yet, let's just say the community feedback has been shaping something truly special. If you've been on the fence about joining our world of strategic chaos, flying helicopters, and friendshi,destroying monopolies, now's your moment.

The response from players has been absolutely heartwarming. We're sitting at 49 reviews (so close to that magical 50!), and every piece of feedback, every suggestion, every "I can't believe you bankrupted me" message has been fuel for what's coming next. Whether you're a solo strategist who loves outsmarting AI, or someone who thrives on the unpredictability of online matches with players worldwide, Fortune Avenue offers that perfect blend of classic board game nostalgia with modern twists that keep every match fresh.

So here's the deal: grab it now while it's nearly half price, get comfortable with the current mechanics, and be ready when the new update lands. Trust me, you'll want to have some practice under your belt before everyone else discovers what we've been cooking up. And hey, if you already own it, maybe this is the perfect time to gift it to that friend you've been dying to crush in a match? See you on the board, and thank you for being part of this incredible journey!

Get it now: https://store.steampowered.com/app/1810050/Fortune_Avenue/

One week at 35% off to discover the game



Hey everyone! I'm taking advantage of the v0.46.0 update release to offer Fortune Avenue at 35% off for exactly one week. It's the perfect opportunity if you've been hesitating to try this modern board game. I know the board game universe can seem niche, but I've gotten quite a bit of feedback from players who never usually touched them and were pleasantly surprised.

Fortune Avenue is a bit like Monopoly evolved in a world where rules change mid-game. Every 12 dice rolls, you vote for new rules that can completely shake things up. You might find yourself taking flights across the board, organizing a World Cup to multiply your rent, or watching a helicopter chase the poorest players. And now with v0.46.0, you can even create your own custom rules. The idea is that each game is different and we avoid those Monopoly endings that drag on for hours.

If you're curious to see what it's like, there's a free demo available. It lets you test the concept risk-free. And if you do take the plunge, know that development continues with regular updates based on community feedback. It's not perfect, but I'm trying to make something a bit different in this genre of games.

The sale ends in exactly 7 days, so don't hesitate too long!

Fortune Avenue v0.46.0: Revamped interface and custom rules

Hey everyone!

v0.45.0 released in June 2025 was pretty well received. You seemed to enjoy the addition of new rules, cards, and content. It felt good to see that we were heading in the right direction.

For this v0.46.0, I've only worked on elements from the official roadmap and your feedback. I try to stay responsive to what you tell me, even though I can't always implement everything at once.

[h2]Interface and ergonomics[/h2]
I've added a few small improvements that should make the experience a bit smoother. There's now a button to change camera behavior directly from the game screen. It's a small detail, but it saves you from digging through the options every time.

The other addition is a screen that lists player actions during the game. Several of you mentioned that it was sometimes hard to follow what was happening, especially when someone took time to play. I hope this will help make things clearer.

It's not revolutionary, but it should improve day-to-day gaming comfort.

[h2]Teams and stability[/h2]
On the teams side, I've made some adjustments. Team numbers are now visible, which should avoid confusion about who's playing with whom. I also reworked the team game loading system because I noticed some synchronization issues.

I fixed a pretty annoying bug that could lock up the game when a player ran out of money. It wasn't frequent, but when it happened, it was really frustrating.

For those using the experimental OpenGL renderer, I solved the issue that prevented properly distinguishing the board from the scenery. I know you're not many using this option, but it might as well work correctly.

[h2]Customization[/h2]
This is probably the most interesting part of this update. You can now create games with completely custom rules. It took me a while to implement this properly, but I think it's going to open up quite a few possibilities.

I've also expanded the dice choices available when creating a game. Nothing extraordinary, but it gives you a few more options to customize your sessions.

Another small improvement: you can change the game board directly during play. This was requested by several players, and even though it seems minor, it can be handy for testing different environments.

Oh, and I fixed a small detail: now when the ice pack melts through voting rules, the boat properly appears on the wheel of fortune. It's the kind of thing you don't necessarily notice, but it deserves to be done correctly.

[h2]What's coming next[/h2]
For the next update, I'm going to focus entirely on lobby stabilization. I've spotted a few minor bugs lingering around, and I think it's better to deal with them now before adding new features.

Nothing dramatic, but I prefer the experience to be stable for everyone. It's less exciting than adding content, but it's necessary.

Fortune Avenue continues to progress on schedule for early access. I'm sticking to my roadmap without any particular delays, which allows me to take the time to do things right.

Thanks to everyone who continues to play and give me feedback. It really helps me improve the game in the right direction.

🔥 FINAL SUMMER SALE: Fortune Avenue 40% OFF - Last Chance! ⏰

The summer is ending, but your empire is just beginning! This is your FINAL OPPORTUNITY to grab Fortune Avenue at its lowest price this season.
[h3]🎲 Transform Your Monopoly Experience[/h3]
Tired of traditional board games? Fortune Avenue revolutionizes the classic formula with:
  • Dynamic Rule Voting - Every 12 dice rolls, players vote on game-changing rules
  • Helicopter Chase System - No more endless games! The helicopter eliminates the poorest players
  • Melting Ice Floes - Instead of jail, get trapped on ice that can melt into luxury cruises
  • Airport Fast Travel - Fly across the board strategically
  • World Cup Events - Multiply your rent by 10x!
Regular Price: $4.99 Sale Price: $2.99 (40% OFF) ⏰ Sale ends August 4th - Don't miss out!
[h3]🎮 Play Your Way[/h3]
  • Online multiplayer with friends or strangers
  • Local split-screen action
  • Single-player vs AI
  • Cross-platform play

[h3]🔥 Why This Sale Matters[/h3]
This is the LAST summer discount before we focus on major content updates this fall. Once this sale ends, Fortune Avenue returns to full price as we add:
  • New board themes
  • Custom rule creator
  • Workshop support
  • Enhanced multiplayer features

[hr][/hr]
[h2]🚁 Ready to Build Your Empire?[/h2]
Transform caravans into 5-star hotels, collect ancient wonders, and bankrupt your friends in the most innovative board game experience available on Steam.

Sale valid July 28th - August 4th, 2025. This is your last chance for summer savings!
https://store.steampowered.com/app/1810050/Fortune_Avenue/

Everything Changes in Fortune Avenue v0.45.0: New Look, New Rules!

Hello everyone!

The last major update for Fortune Avenue was pretty well received. It added quite a bit of stability and content!
This new version is going to change the look of the game, starting with the lobby, which has been significantly improved!

[h3]More Customization[/h3]
If you've just launched Fortune Avenue, you've surely noticed that the lobby contains a few additional buttons. Now you can choose the appearance of your dice, and even the look of your tombstone. For when you lose, obviously. But honestly, no one really loses in Fortune Avenue. The games are so quick that we only remember our victories!

There are quite a few additional customization options, especially for the dice. I already have some ideas to add more dice skins. I think being able to customize the little white dots on the dice could be fun! Instead of circles, you could have diamonds or rhombuses. These changes will come in the next update, but in this version, you can add an aura, have rounded dice, and make the outlines more or less visible. I think you'll like it. It doesn't change the gameplay, but it's obviously essential!

As for the tombstones, there are about ten in total, ranging from the traditional headstone to a cute flower pot.

[h3]Bug Fixes[/h3]
As with each new version, I add bugs but also fix them. This time, there are numerous bugs, but they're less critical than before. No crashes to report, for example. To get back to the topic, the network layer is better managed when a player closes the game. This prevents desynchronization or rollbacks. Previously, when you abandoned a game, the game didn't necessarily handle it correctly, but that's fixed now.

Another bug, a visual one this time: when a rule is voted on, only the host player sees the notifications of changes on the board. Other players see the changes but don't get notifications, which can be confusing. Speaking of notifications, I've added one that appears when you remove the protection from a city. I've also fixed the issue where some visual feedback wasn't displaying correctly. To sum up, Fortune Avenue now has an even more readable interface.

There have been other fixes related to feedback provided by Bloubill, Munue, Souli and GUL! Many thanks to them for their help

[h3]New Card & Rule[/h3]
A new rule you can vote for has appeared. I know that some of you don't like buying out other players' hotels. So, this rule is made for you. By default, you can buy out hotels ranging from caravans to 4-star hotels, but not 5-star hotels. If this rule comes up, you'll have the choice between allowing the buyout of 5-star hotels or simply prohibiting hotel buyouts altogether. I think this will make some of you happy.

In addition, there's a new card, which is very situational. This means if you have a property that has suffered a penalty, when you draw a card, you'll have a chance to get an "Express Renovation" card. This card will allow you to remove all penalties from a property and protect it as a bonus. Enough to turn around a catastrophic situation and restart the game. If you play this card, it will unlock a new Steam achievement.

[h3]Other Changes[/h3]
And since we're talking about cards, you'll notice they've completely changed in appearance! I find the new design more appealing and more readable. Let me know what you think in the comments, I'm curious.

Among other visual changes, the helicopter changes appearance when it hunts the richest players, sporting a red and yellow color scheme that warns you of its changed state.

The ELO system that was implemented in the previous update is now integrated with a global leaderboard available on Steam. A detail for those who want to have the best ELO: abandoning a game is considered a defeat. So it's better not to quit the game before you're sure you've lost!

As for the interface, I've also slightly enlarged the icons of player cards, the colored panels at the very top.

I think I've covered all the changes this update brings.
I hope you'll like it! In any case, I'm enjoying playing Fortune Avenue more and more, so that's something!

Thank you for reading,
Xavier aka Binogure