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Fortune Avenue News

Winter Sale: 41% Off (Because Round Numbers Are Boring)

Hey everyone!

The Steam Winter Sale is here, and Fortune Avenue is joining in with a 41% discount! I know that's a bit of an odd number, honestly, I just wanted to do something slightly different than the usual round percentages.

[h2]What's New: v0.47.0 Just Dropped[/h2]

I literally just pushed this update, so you're getting fresh content right as the sale kicks off. I won't bore you with a massive changelog here, but let's just say I've been listening to your feedback and squashing bugs like they owe me money.

[h2]Why 41%?[/h2]

Because Fortune Avenue deserves better than being just another "-40% off" in your discovery queue. Plus, I'm a solo dev and I get to make weird decisions like this. ¯\_(ツ)_/¯

The soundtrack is also 41% off if you want to jam to those tunes outside the game. The Montreal band who composed it really outdid themselves, and I think they deserve more recognition.

[h2]What You're Getting[/h2]

A board game that actually respects your time (no 4-hour slogs here), physics-based dice that can't be rigged, rule-voting chaos every 12 turns, and enough variety to keep things fresh. Also helicopters. Helicopters that chase poor people. It makes sense when you play it, I promise.

[h2]A Quick Word[/h2]

I know the holidays are expensive and everyone's throwing sales at you right now. If you've been on the fence about Fortune Avenue, this is genuinely a good time to jump in. But if you need to wait, that's cool too, the game will still be here when you're ready.

If you do grab it, I'd genuinely love to hear what you think. Good or bad, your feedback is what keeps this thing improving. You can find me pretty much everywhere, Steam forums, Discord, even screaming into the void on social media.

Sale runs until January 5th, 2026.

Thanks for being awesome,
Xavier aka Binogure

P.S. Yes, I'm still working on this game solo. Yes, my back hurts. Yes, it's worth it when I see you folks enjoying it. :)

Network Stability & Major Improvements

Hey everyone!

I hope you're all doing well, and that 2025 is going as planned for you, because for me it's actually going better than expected. And that feels great, obviously!

I'm going to talk about the in-game changes but also the challenges I'm facing with Fortune Avenue and how I plan to overcome them, so here we go, buckle up!

[h3]Engine Update[/h3]
This is probably the biggest change. Fortune Avenue's development started with Godot Engine version 4.2. And today we're moving to version 4.5. This update improves stability and rendering.

First off, the OpenGL rendering, for those who don't use Vulkan, is even better than before, and that's great news. The other change is gamepad support, as Fortune Avenue now uses SDL3. It's a proven library that handles all gamepads really well. So no more problems with buttons that don't match the display, or gamepads that trigger for no reason. You get it, you can't blame the controller anymore!

There are other changes too, like less stuttering when you load a game, and smoother rendering overall.

[h3]Network Layer[/h3]
This is the main focus of this update. Fixing bugs related to the network layer. And there were quite a few. First, let's talk about the lobby which was both unstable, but when it worked, it went all the way.

I think you'll agree with me, but when you finish a game and click Play Again, and it doesn't work right from the lobby, forcing you to restart the game, that really kills the motivation. So I focused on that.

Now lobbies work every single time. There was actually a data re-initialization problem when you entered a new lobby. The game would try to validate players who were no longer in the match. This blocked the game from loading. So you had a degraded gaming experience.

The other change also comes from a lobby problem, this time, it was the ELO system acting up and preventing you from loading the game. You had to quit the game to get everything working again.

Another fix, still on the network layer, was preventing players from joining your game if you had already joined a lobby. You'll agree, that's quite a few fixes.

[h3]Other Changes[/h3]
The volume of certain sound effects has been lowered, to avoid blowing your ears out obviously. But the most interesting change is that Fortune Avenue will now remember your lobby configuration.

So if you're used to playing locally with 2 human players and 2 AI players on hard mode, you'll just need to click Play to enjoy your game. That's a few clicks saved, but more importantly, less frustration.

Also, you asked me to be able to pause offline games. I added an in-game button that lets you change the game speed, and in offline mode there's the option to pause the game. Handy.

[h3]New Rendering Engine for Windows[/h3]
Many of you have reported rendering issues on Windows. Visual artifacts that made the game unplayable. This problem doesn't occur on Linux, which is already something. Getting back to Windows, I've taken the time to add a compatibility layer for DirectX 12, which means that for Windows only you can now choose between DirectX 12, Vulkan, and OpenGL. Meanwhile on Linux you'll have the choice between OpenGL and Vulkan, which is more than sufficient since there are no rendering issues on Linux.

[h3]Internationalization[/h3]
Many of you have asked me to support new languages. I thought the current languages would be sufficient, but I was wrong. And v0.47.0 adds two new languages: Swedish and Japanese.

Over time, and with the arrival of new players, I will continue to add new languages as needed.

[h3]Bug Fixes[/h3]
These are mostly minor bugs, like not showing a confirmation popup when you want to quit a game you've already lost.

A minor bug with major consequences concerns the wheel of fortune. In online mode, against human opponents, if you win thanks to the wheel of fortune, the game freezes and no one else can play except you. That's fixed now, everyone sees that you've won and you get your ELO.

I also fixed quite a few small bugs related to the AI players in the game. The AIs couldn't cancel festivals, or repair properties whose rent was disabled. It wasn't a big deal, but having AIs that play by the same rules as you is definitely better.

Speaking of which, I took the opportunity to give them a little intelligence boost for festival selection, let me know how that goes!

And one last fix, AIs could send players to the ice floe even when they were already on the ice floe. The problem is now fixed, much better!

I thank you for continuing to give me so much feedback. It clearly helps me make the game more user-friendly, fun, and most importantly stable!

Don't hesitate to leave comments, I always enjoy reading them.
Until the next update, take care of yourselves
Xavier aka Binogure

Fortune Avenue Joins the Turn-Based Carnival! 🎪


I'm excited to share that Fortune Avenue is part of the Turn-Based Carnival!

If you've ever wanted to experience Monopoly but with helicopters hunting the poorest players, votes that reshape the entire game every 12 rolls, and World Cups that multiply rent by 10x... well, this is your moment.

[h2]What Makes Fortune Avenue Different?[/h2]
  • Democratic chaos: Every 12 dice rolls, players vote on new rules. Will you free all 5-star hotels? Double everyone's salary? Turn caravans into luxury properties? Over 30 rules keep every game unpredictable.
  • No more endless games: A helicopter chases players who are losing, speeding up the pace and eliminating frustration. Plus, you get $100K for each player you bankrupt.
  • Strategic movement: Forget jail, you might land on an ice floe that melts into a luxury cruise. Use airports to fly across the board and outmaneuver your rivals.
  • Physics-based gameplay: Real dice physics and wheel mechanics mean every roll feels satisfying and fair.

[h2]Try the Demo Now[/h2]
The demo is available right now no excuses! See if you can build a monopoly before the helicopter catches you, or before your friends vote to redistribute all your wealth.

It's been years of solo development (except for the incredible soundtrack by a Montreal music group), and I'd love to hear what you think. The Turn-Based Carnival is the perfect time to dive in.

Roll the dice. Vote for chaos. Bankrupt your friends.
See you on Fortune Avenue! 🎲

35% OFF Limited Time Before Our Biggest Update!

Hey everyone!

I'm beyond excited to announce that Fortune Avenue is 35% OFF until November 10th! This isn't just any sale, it's perfectly timed right before we drop our biggest update yet. While I can't reveal everything just yet, let's just say the community feedback has been shaping something truly special. If you've been on the fence about joining our world of strategic chaos, flying helicopters, and friendshi,destroying monopolies, now's your moment.

The response from players has been absolutely heartwarming. We're sitting at 49 reviews (so close to that magical 50!), and every piece of feedback, every suggestion, every "I can't believe you bankrupted me" message has been fuel for what's coming next. Whether you're a solo strategist who loves outsmarting AI, or someone who thrives on the unpredictability of online matches with players worldwide, Fortune Avenue offers that perfect blend of classic board game nostalgia with modern twists that keep every match fresh.

So here's the deal: grab it now while it's nearly half price, get comfortable with the current mechanics, and be ready when the new update lands. Trust me, you'll want to have some practice under your belt before everyone else discovers what we've been cooking up. And hey, if you already own it, maybe this is the perfect time to gift it to that friend you've been dying to crush in a match? See you on the board, and thank you for being part of this incredible journey!

Get it now: https://store.steampowered.com/app/1810050/Fortune_Avenue/

One week at 35% off to discover the game



Hey everyone! I'm taking advantage of the v0.46.0 update release to offer Fortune Avenue at 35% off for exactly one week. It's the perfect opportunity if you've been hesitating to try this modern board game. I know the board game universe can seem niche, but I've gotten quite a bit of feedback from players who never usually touched them and were pleasantly surprised.

Fortune Avenue is a bit like Monopoly evolved in a world where rules change mid-game. Every 12 dice rolls, you vote for new rules that can completely shake things up. You might find yourself taking flights across the board, organizing a World Cup to multiply your rent, or watching a helicopter chase the poorest players. And now with v0.46.0, you can even create your own custom rules. The idea is that each game is different and we avoid those Monopoly endings that drag on for hours.

If you're curious to see what it's like, there's a free demo available. It lets you test the concept risk-free. And if you do take the plunge, know that development continues with regular updates based on community feedback. It's not perfect, but I'm trying to make something a bit different in this genre of games.

The sale ends in exactly 7 days, so don't hesitate too long!