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Fortune Avenue News

Polishing the final details

Hello everyone!

One update per day even though Fortune Avenue isn't even out yet.
Actually, I've been watching you play Fortune Avenue and noticed a few bugs here and there.

The first one involves the hotel sales panel. Instead of displaying as a tiny window in the middle of the screen, it now takes a comfortable space and no longer hides the game board. Plus, the buttons had tooltips that made no sense. I couldn't leave it like that, so I added some style to the panel and implemented coherent tooltips.
With these changes, you can already feel the difference.

Another bug concerns players who disconnect and then reconnect a bit later. There was a problem with character display synchronization. You see, if you were playing with 4 people and one player lost, everything was fine, especially if you weren't the one who lost. But if you got disconnected from the game (it can happen, Steam servers aren't infallible), and then you reconnected, the players who had lost would reappear but remain frozen on the board. This cemetery atmosphere wasn't great, so I fixed this bug so they change into tombstones.

And there you go, much better right away!

These are just small changes, but they're necessary to give you a good gaming experience.
That's all from me. I hope you're enjoying Fortune Avenue.
Don't forget to wishlist the game if you plan to buy it so you'll be notified when it launches!

Until then, have a great day,
Xavier aka Binogure

Steam Deck and Gameplay Improvements

Hello everyone!

It's great to see so many players enjoying Fortune Avenue! It's really fantastic, I've already received valuable feedback that will be incorporated for the game's release, while other suggestions have already been implemented!



[h2]STEAM DECK VERIFIED[/h2]
I've been working for months to ensure the best possible gaming experience on the Steam Deck. Valve gave me tremendous help showing what needed improvement. And now, this latest demo version makes Fortune Avenue a Steam Deck Verified game. So grab your Steam Decks and enjoy playing!

[h2]Dice Physics[/h2]
In Fortune Avenue, you roll the dice with your mouse, so the dice throw depends on your movements. The game was quite forgiving, allowing you to make very small dice throws. But some players managed to exploit this feature to cheat. I've completely revised the algorithm that manages the dice, and believe me, it's now impossible to rig the dice. This is great news for everyone who wants to play without worrying about unfair advantages.

[h2]The World Cup[/h2]
The World Cup significantly increases the rent of the space it occupies. Some players weren't fans of this feature. So I've revised how it works - now instead of multiplying the rent by 10, it will multiply it by 3. And each time you organize the World Cup, its effectiveness increases. The first time it's x3, then x6, then x9, and so on. I think you understand how it works now. Games remain fast-paced, but this makes the World Cup less dangerous in the early rounds.

[h2]Voting for New Rules[/h2]
In Fortune Avenue, you vote for rules that change the course of the game. Some rules are connected to each other. I'm thinking of the rule that makes all players move forward or backward one space. From now on, rules like this will be linked, and you'll have to choose between moving forward one space or moving backward one space.

[h2]Bug Fixes[/h2]
Two tricky bugs were present in this demo. The first one involved the voting rules. If you took too long to vote and voted at the last moment, it would disrupt the game and put it in a "weird" state. I managed to reproduce the problem on my machine, and now it's fixed.

The second bug was more annoying. When buying a hotel, some options were grayed out without any explanation given. Now when you hover your mouse over them, you'll know exactly why the button is disabled.

That's all from me. I hope you're enjoying Fortune Avenue.
Don't forget to wishlist the game if you plan to buy it, so you'll be notified when it launches!

Until then, have a great day!
Xavier aka Binogure

Fortune Avenue is a hyped-up fast-paced chaotic spin on Monopoly

Fortune Avenue is Monopoly but not as you know it. A hyped-up and colourful spin on the classic game, with a rather different way to play and it's highly competitive.

Read the full article here: https://www.gamingonlinux.com/2025/02/fortune-avenue-is-a-hyped-up-fast-paced-chaotic-spin-on-monopoly/

New! Play Solo, Rest in Peace ✨

Hello everyone!

New announcement for Fortune Avenue, I know, already when the game isn't even out yet! This pre-release maintenance is incredible. Fair warning - this is my peak humor level, so brace yourselves for what's coming!

[h3]The Cemetery[/h3]

I've added tombstones! Because going bankrupt is serious business, so when you lose, your character vanishes and poof - a tombstone appears in a cloud of smoke. It looks super cool in-game, and better yet, it lets you keep throwing emojis around even after going bankrupt!

[h3]New Game Mode[/h3]
I've been working on this for several weeks, and it's finally ready for testing. The offline mode will let you play solo against the computer. No internet connection required, and I'm planning to keep working on this game mode before April 7th so you can play with your buddies on a single machine! Because I think that's a crucial feature for a party game!


[h3]Other Changes[/h3]
I've got 24 hours in my day just like you do, but I make the most of them - and yes, I'm totally bragging here! Sorry... More seriously, I'm super happy to have fixed two major bugs. The first one was a game closing bug. When you closed Fortune Avenue, it could take up to 3 minutes to actually shut down. That was annoying, but it's ancient history now.

The other important change involves the 3D models. I've revised them again to make them even prettier and more efficient. This is really awesome because Fortune Avenue now uses even fewer resources than before while looking better. I know that's subjective, but I think the game looks much better in its latest version.

This isn't a huge article, but I wanted to make a point about the offline mode. I think it's super important for games to be playable offline.

So now you know everything! Don't hesitate to comment, or wishlist Fortune Avenue if you haven't already.

Meanwhile, have a great day
Take care
Xavier aka Binogure

Major Changes Coming to Fortune Avenue

Hello everyone!

The last major update was about two months ago and added team mode!
Since then, I've been working hard and added many new features! Let me tell you all about them.

[h3]Interface[/h3]
Until now, it wasn't always clear what was happening in the game. While you could see all player actions, crucial information was missing. When a player completes a lap around the board, we know they earn $50,000, but when they pay taxes, we don't know how much they pay. This was a major issue. I've fixed this by adding two important pieces of information to Fortune Avenue's interface: money spent and money earned are now displayed directly in the game. It's synchronized with the animations, making it even cooler!

I've also worked on the in-game text, making it clearer and larger. Everything now displays properly, even on Steam Deck. Speaking of which, Fortune Avenue now fully supports controllers, so grab your Steam Deck and try out this little gem!

[h3]Game Speeds[/h3]
Reading through your feedback, I noticed a common comment about the game's pace. The animations were too slow and significantly slowed down gameplay. I heard you and worked hard to address this need. Fortune Avenue now offers 3 game speeds: normal, which many of you found too slow; fast, which is 1.5x faster; and very fast, which is literally 2x faster. Be careful though - at 2x speed, it really moves!

I've tested it, and it works well. There were some synchronization issues to solve, but once those were fixed, the game plays very smoothly. Even the longest games now last maximum 30 minutes at 2x speed.

[h3]Other Changes[/h3]
Easter is coming up, so to celebrate, I've added a new game board. You'll find Easter eggs, baskets, and a lush green meadow. It's a nice change from the existing scenery.

You've probably noticed other changes too. First, Fortune Avenue's main screen now has 2 buttons: one for offline play and one for online play. In the demo, you can only play online. But from April 7, 2025, the game can be played offline in solo mode. I hope you're excited about this!

Another change concerns the game's price. As promised, the game will be $2.99 at launch. And it will be - I've made sure of it. But this will be for a limited time. For 14 days, the game will be 40% off, after which it will return to its original price of $4.99. If you're unsure about getting the game, you can try it now and make up your mind. Don't forget to wishlist Fortune Avenue so you don't miss the 40% launch discount!

I still have plenty of work to do and features to add before the official release on April 7, 2025. So I'll get back to work.

Take care,
Xavier aka Binogure