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Fortune Avenue News

Demo update v0.27.2

I'm pleased to announce that a new update is now available for the DEMO. This release is part of my ongoing efforts to enhance the overall gameplay experience, incorporating the latest features and improvements that have been carefully developed and refined. Your feedback is instrumental in helping me identify areas of strength and opportunities for further refinement.

I appreciate your dedication and contributions to the development process and look forward to your continued support in shaping the future of our game. Thank you for your commitment to excellence and for being an integral part of our community.

[h2]Changelog[/h2]
[h3]Misc[/h3]
  • Add animated-button
  • Improve tooltips
  • Fix achievement protect


Demo update v0.27.1

I'm pleased to announce that a new update is now available for the DEMO. This release is part of my ongoing efforts to enhance the overall gameplay experience, incorporating the latest features and improvements that have been carefully developed and refined. Your feedback is instrumental in helping me identify areas of strength and opportunities for further refinement.

I appreciate your dedication and contributions to the development process and look forward to your continued support in shaping the future of our game. Thank you for your commitment to excellence and for being an integral part of our community.

[h2]Changelog[/h2]
[h3]Interface[/h3]
  • Add darker background for cards
  • Add darker background when voting

[h3]Lobby[/h3]
  • Bots always select uniq token (no clone)

[h3]Misc[/h3]
  • Upgrade to Godot 4.4-dev4
  • Spell check

🎉 Demo Launch Announcement: Fortune Avenue 🎉

Hey folks !

After countless hours (and more cups of tea than I'd like to admit), I'm thrilled to announce that Fortune Avenue is about to hit your screens with its demo release on November 11th!

This project has been a one-person journey to bring a fresh twist to the classic board game experience, with plenty of strategy, surprises, and even a little chaos thrown in.

Imagine swapping out Free Parking for a jet-fueled airport or landing on a melting ice floe instead of a traditional jail. Fortune Avenue has been crafted to keep you guessing at every turn, with evolving rules and game dynamics that ensure no two sessions are ever the same. Think Monopoly, but with a bit of extra spice, a helicopter (for a quick exit), and an entirely new layer of strategy.

So, if you’re up for the challenge, eager to face some curveballs, or just in the mood to test your friendships, grab the demo, dive in, and give it a whirl. I can promise you that your feedback means the world to me. If anything goes haywire, just let me know—I’m here to make it right.

Let’s roll those dice, strategize, and see who claims the title of Fortune Avenue’s first champion!

Take care
Xavier aka Binogure

Playtest update v0.26.0

I'm pleased to announce that a new update is now available exclusively for our valued playtesters. This release is part of my ongoing efforts to enhance the overall gameplay experience, incorporating the latest features and improvements that have been carefully developed and refined. Your feedback is instrumental in helping me identify areas of strength and opportunities for further refinement.

As a playtester, you have early access to this update, and we kindly ask for your insights and detailed reports on any issues you may encounter.

Please note that this update is currently in a limited testing phase and is not yet available to the general public.

I appreciate your dedication and contributions to the development process and look forward to your continued support in shaping the future of our game. Thank you for your commitment to excellence and for being an integral part of our community.

[h2]Changelog[/h2]
[h3]In-game[/h3]
  • Can zoom in and zoom out
  • Hide the property panel if needed

[h3]Bugfixes[/h3]
  • When buying back a case, oit doesn't take the card into account if there's one applied
  • End game summary is not well synced
  • When electing a new connection leader, the game gets corrupted
  • When electing a new connection leader, the game might get stuck on the syncing screen

Playtest update v0.25.1

I'm pleased to announce that a new update is now available exclusively for our valued playtesters. This release is part of my ongoing efforts to enhance the overall gameplay experience, incorporating the latest features and improvements that have been carefully developed and refined. Your feedback is instrumental in helping me identify areas of strength and opportunities for further refinement.

As a playtester, you have early access to this update, and we kindly ask for your insights and detailed reports on any issues you may encounter.

Please note that this update is currently in a limited testing phase and is not yet available to the general public.

I appreciate your dedication and contributions to the development process and look forward to your continued support in shaping the future of our game. Thank you for your commitment to excellence and for being an integral part of our community.

[h2]Changelog[/h2]
[h3]Bugfix[/h3]
  • Case protection is canceled when upgrading a building
  • When voting for new rules -> only the leader sees the VFX

[h3]In game[/h3]
  • Show the path of the playing player
  • Add a short recap