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Fortune Avenue News

New Wonders, Better Balance

Hello folks!

After watching a rather peculiar stream where the same card kept appearing like a stubborn penny (and the game dragged on longer than a mortgage approval), I knew something had to change. Let me walk you through our latest update that's about to make Fortune Avenue even more entertaining!

[h3]A Shuffle in the Right Direction[/h3]

The card-picking system has been completely overhauled. Gone are the days when the same card would haunt you like a persistent ex. Now, once a card makes its appearance, it politely steps aside, giving other cards their moment in the spotlight. It's like a well-choreographed dance where everyone gets their turn to shine.

[h3]Wonderful New Additions[/h3]

Speaking of fresh faces, we've added four magnificent wonders to our board: the Great Lighthouse (because who doesn't need better navigation?), the Forbidden City (not so forbidden anymore), the Empire State Building (King Kong not included), and the Brandenburg Gate. These new additions ensure that each game starts with a different set of wonders, adding that extra sprinkle of variety to your empire-building adventures.

[h3]The Great Time Crunch[/h3]
We've also tackled the elephant in the room - those marathon games that lasted longer than a Lord of the Rings extended cut. Through careful rebalancing, we've ensured that games wrap up within 40 minutes. A particularly troublesome rule that was causing these extended sessions has been strategically pushed to mid/late game, when property rents have reached more substantial levels.

[h3]Bug Squashing[/h3]
Finally, we've fixed two pesky bugs: the emoji panel that overstayed its welcome after games ended (like that one guest who doesn't realize the party's over), and the occasionally confused path-drawing system that sometimes sent players on unexpected detours (our GPS has been updated, so to speak).

If you have more ideas for improving Fortune Avenue, please share them! I always read your feedback and take it to heart. Meanwhile, take care and may the rent always be in your favor!
Xavier aka Binogure

Demo update v0.28.0

I'm pleased to announce that a new update is now available for the DEMO. This release is part of my ongoing efforts to enhance the overall gameplay experience, incorporating the latest features and improvements that have been carefully developed and refined. Your feedback is instrumental in helping me identify areas of strength and opportunities for further refinement.

I appreciate your dedication and contributions to the development process and look forward to your continued support in shaping the future of our game. Thank you for your commitment to excellence and for being an integral part of our community.

[h2]Changelog[/h2]
[h3]In Game[/h3]
  • Can send emojis even if we lost
  • Rework the board, it looks great now

[h3]Balancing[/h3]
  • Vote for new rules every 24 rolls

[h3]Option[/h3]
  • The gameplay panel is open by default

[h3]Network[/h3]
  • When getting a Steam network error, do not close the game right away, gives the client 30 seconds to reconnect
  • When a player leave the game, if it losts, doesn't trigger a new network leader election

[h3]Bugfix[/h3]
  • When the lobby is waiting for players and it's been auto-filled, it doesn't launch the game

Demo update v0.27.4

I'm pleased to announce that a new update is now available for the DEMO. This release is part of my ongoing efforts to enhance the overall gameplay experience, incorporating the latest features and improvements that have been carefully developed and refined. Your feedback is instrumental in helping me identify areas of strength and opportunities for further refinement.

I appreciate your dedication and contributions to the development process and look forward to your continued support in shaping the future of our game. Thank you for your commitment to excellence and for being an integral part of our community.

[h2]Changelog[/h2]
[h3]In game[/h3]
  • Send emojis
  • Scale interface (more juice)

Demo update v0.27.3

I'm pleased to announce that a new update is now available for the DEMO. This release is part of my ongoing efforts to enhance the overall gameplay experience, incorporating the latest features and improvements that have been carefully developed and refined. Your feedback is instrumental in helping me identify areas of strength and opportunities for further refinement.

I appreciate your dedication and contributions to the development process and look forward to your continued support in shaping the future of our game. Thank you for your commitment to excellence and for being an integral part of our community.

[h2]Changelog[/h2]
[h3]In game[/h3]
  • Computers have uniq behaviors
  • Add a tutoriel popup for the helicopter
  • Center might disappear randomly
  • Almost monopoly animation doesn't end properly

Demo update v0.27.2

I'm pleased to announce that a new update is now available for the DEMO. This release is part of my ongoing efforts to enhance the overall gameplay experience, incorporating the latest features and improvements that have been carefully developed and refined. Your feedback is instrumental in helping me identify areas of strength and opportunities for further refinement.

I appreciate your dedication and contributions to the development process and look forward to your continued support in shaping the future of our game. Thank you for your commitment to excellence and for being an integral part of our community.

[h2]Changelog[/h2]
[h3]Misc[/h3]
  • Add animated-button
  • Improve tooltips
  • Fix achievement protect