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Fortune Avenue News

Update v0.41.0: Thank You for Your Support!

Hello everyone!

What a launch?! With more than 300 sales in 48 hours, that's not bad at all! Thank you to all of you who purchased the game and are playing it, it's wonderful! I want to see the Fortune Avenue community grow, more and more! Though, we still need more players. Even if 300 of you bought the game, you're not all playing at the same time. So, I've contacted the press and influencers to ask them to talk about the game, or even play it to bring in more players!

I hope this strategy will work, but in the meantime, here's the first major update for Fortune Avenue!

[h2]Bug Fixes[/h2]
Some users, especially on Windows, encountered crashes while playing Fortune Avenue. But not just simple crashes, the game completely froze the computer. And that's not great. Having experienced this bug myself, I was able to fix it. And after 2 hours of gameplay on an old machine, I'm confident enough to tell you that the bug is fixed!

Another quite annoying bug has been fixed. At the end of a game, if you lost before others, a panel offers you to return to the main menu or continue watching. The fact is that if you clicked on "Return to main menu" the game would stop responding. Not that it had crashed, but the interface became completely unreachable, forcing you to violently close the game to restart it. This annoying bug came from a very silly mistake on my part that I fixed quite easily.

[h2]Small Addition[/h2]
So, you start a game with friends online or locally. You're having fun, at least I hope you're having fun. And like all good things that come to an end, the game finishes. Until now, Fortune Avenue simply offered you to return to the main menu to create a new game. Well, with this version, the "Play Again" button has been added to the end-of-game panel. This is super convenient and allows you to restart a game with a single click while keeping the configuration.

[h2]New Translation[/h2]
This is where it gets significant. I would have liked to add it for the demo, but due to lack of time, I couldn't do it. But fortunately, everything is back in order, as Fortune Avenue is now available in German. It wasn't easy to add this new language, and some typos may have slipped into the translation, but normally the entire game is functional and everything works really well.

I've also gathered quite a bit of your feedback, and thank you to everyone who has already left a review on Steam, it really counts and helps to highlight Fortune Avenue even more, allowing us to find even more new players!

Thank you for reading. And I wish you a good game!
Xavier aka Binogure

Celebrate the release of Fortune Avenue !

Hello, board game enthusiasts! It's the day you've been waiting for – Fortune Avenue is out!
Experience the excitement of this revolutionary 3D Monopoly game where classic charm meets modern twists with melting ice floes, airports to fly across the board, World Cup events that multiply rents, and where players regularly vote on new game-changing rules in a fast-paced, strategic experience, whether you're playing solo, with friends, or against players worldwide!

[h2]SPECIAL LAUNCH OFFER[/h2]
Don't miss this opportunity – Fortune Avenue is on sale at 40% OFF for a whole week only! Grab it now before this incredible deal melts away faster than an ice floe under the hot sun!
https://store.steampowered.com/app/1810050/Fortune_Avenue/

[h2]COMPLETE BINOGURE STUDIO BUNDLE[/h2]
Experience the entire Binogure Studio collection with our complete bundle and enjoy an additional 10% discount when purchasing all our games together!

Fortune Avenue is OUT NOW !


Hello to all board game enthusiasts!

I'm happy to announce that Fortune Avenue is officially available on Steam! If you enjoyed the demo, you'll love the full version which brings a host of new features.

[h2]What awaits you in the full version[/h2]
  • Extended multiplayer mode - Play with up to 6 players now and enjoy even more lively games!
  • Local multiplayer with co-op - Invite your friends for memorable game nights, it's always more fun when you can see your opponents' faces as they lose 😉
  • New rules to vote on - Democracy expands with brand new rules such as:
    • Carbon tax for airplane travel
    • Multiplicative rent increases for monopolies
    • Doubled bounties for eliminating other players
    • And many more!
  • More cards to play - New cards for even more twists and strategies in your games!

[h2]A reminder of key features[/h2]

In Fortune Avenue, forget classic Monopoly! Here, you find yourself on an ice floe that can melt, you take a plane to cross the board, and you organize the World Cup to multiply your rental income tenfold!

Every 12 dice rolls, the rules change according to your votes, and the helicopter always tracks the poorest players to maintain a fast pace. Eliminate your opponents to earn bonuses, and lap the board to increase your rents!


[h2]Launch Offer[/h2]
To celebrate the release, Fortune Avenue is available with a 40% discount and costs only $2.99 for a limited time!

Bonus: Buy now and receive all future updates for free, including the board editor and Steam Workshop integration coming soon!

I'm looking forward to reading your feedback and seeing you play Fortune Avenue. Don't hesitate to contact me with any questions or suggestions!
[hr][/hr]
Fortune Avenue is the result of several years of work by a single developer (me!), with an exceptional soundtrack composed by a Montreal music group. Your support means a lot!

Fortune Avenue: Final Countdown to Launch!

Fortune Avenue releases on April 7th, 2025, exactly one week from now!

It will launch with the biggest possible discount: 40%.
Normally a launch discount is between 10 and 25%, but I wanted to treat you with a 40% discount for 7 days! It's an opportunity not to be missed! And to avoid missing it, wishlist the game immediately, because it would be a shame to miss this, right?!

[h3]The final changes before release[/h3]
I've done my best with the time I have left and the feedback you've provided! First, a huge change regarding controllers. Controller support has been completely overhauled to make it more fluid and enjoyable. No more buttons you can't reach! Now you can rotate the camera, check the rules history, or even view the cards you own with a controller!

It was a big job, but I think you're really going to appreciate it!

In addition, there are less significant but equally important changes. When playing locally, there's no longer a timer. You can take a whole hour to roll the dice if you want, without needing to open the pause menu.

Plus, the functionality of certain cards has been revised. When someone offers you free rent, the player whose property you land on will still receive that rent—the bank will pay it instead of you. I've also given the helicopter a little facelift to make it put a bit more pressure on you when it's chasing you! Yeah, with a big spotlight, you definitely can't miss it now!

I've made other small changes, particularly to the interface to make it more fluid as well. Whenever I talk about changes, know that they aren't in the demo but only in the final game. So there's no point in launching the demo to see the changes—you'll only see them on April 7th, 2025.

Speaking of the demo, it's time to disable it. We're one week away from the big day, and the demo is now obsolete. Sorry if you wanted to play a quick game, you'll have to wait until April 7th!

Thank you for reading, and I wish you all an excellent week!
Xavier aka Binogure

Multiplayer local, new content and balancing

Hello everyone!

It is with great pleasure that I return today to tell you about this new version of Fortune Avenue.
I know the game isn't out yet, but over 2,000 of you have played the demo, so I've gathered quite a bit of feedback.

[h3]Local Multiplayer[/h3]

This is a feature almost all of you requested: the ability to play with multiple people on the same machine. And it wasn't easy to implement. I had to rewrite a large part of the network code to ensure the game could work offline while managing multiple players.

Managing the offline mode was the most difficult part since the local multiplayer was already handled by Fortune Avenue. Indeed, before adding the network layer that allows online play, I made a prototype that allowed me to play with multiple people on the same machine. And honestly, it works wonderfully. But there were still some things I wanted to improve, including the fluidity of game creation.

In a local game, you all play on the same controller, you can choose your piece, but you can't play the same piece. In online multiplayer, this restriction only exists in local mode. So, to make it work, I named each of the pieces, so you'll find Gunter and others like Van Diesel (a touch of humor doesn't hurt anyone).

So to summarize, you can play offline, but also online, and even play co-op if you want!

[h3]More Content[/h3]

I got the message loud and clear: you wanted more content. So I added 5 new rules that spice up the game. One rule at the beginning of the game distributes hotels to all players, another adds a carbon tax. In short, there's something for everyone, and above all, it makes the game even more chaotic!

But you also asked for more cards. And here I'm going to make you happy, because I've added many cards. Including one that allows you to move another player, or send them to jail, or even remove festivals. I won't reveal everything, but know that these cards give you control and once again add chaos to your game.

[h3]Balancing[/h3]
Some of you reported that the ice floe doesn't cost enough, or that the airplane ticket is practically given away. Rest assured, I've doubled the price to get out of the ice floe and tripled the price of the airplane ticket. And if we combine this with the possibility of melting the ice floe or adding a carbon tax, believe me, the game board won't recover, and neither will you!

[h3]Game Release[/h3]
This was a very big update and it will definitely change the game.
I still have plenty of things to add to Fortune Avenue before its release, I have a few weeks ahead of me, but I also need your help.

To be completely transparent with you, Fortune Avenue has accumulated just under 3,000 wishlists. This is a very respectable number, and I thank everyone who took the time to wishlist the game. However, in the eyes of Steam's algorithm, this number is not big enough. In fact, we would need to reach at least 6,000 wishlists for Steam's algorithm to kick in and start promoting the game.

To put things in perspective, it took 1 year for Fortune Avenue to reach 3,000 wishlists, and it has less than a month to gain 3,000 more.
To reach this goal, I've implemented many strategies: emails, YouTube videos, social media posts, but I don't think I can reach 6,000 wishlists alone. Maybe Fortune Avenue will reach 3,500 wishlists if I'm lucky. But honestly, every wishlist counts, every share counts, and each of you can choose whether or not to wishlist Fortune Avenue.

At launch, Fortune Avenue will have a flash sale of 40%, and I don't think you'll want to miss it. So by wishlisting the game, you'll be informed by Steam about the game's release, and you definitely won't miss the sale.

Thank you for reading, and thank you for your support!
Have a great day
Xavier aka Binogure