1. Fortune Avenue
  2. News

Fortune Avenue News

Fortune Avenue Playtest Now Live!

Hey folks,

I'm excited to announce that the playtest for Fortune Avenue is now officially available on Steam. This is a significant milestone in my journey, and I'm truly grateful for your patience and support.
Fortune Avenue is my modern take on the classic board game experience, blending strategy, luck, and economic savvy in a digital format. As you navigate the vibrant cityscape, you'll buy properties, build your empire, and outwit your opponents in a race to become the ultimate tycoon.

[h3]Key Features[/h3]
  • Dynamic gameplay with ever-changing market conditions
  • Multiplayer support for intense competitions with friends
  • Unique "helicopter" mechanic adding an extra layer of strategy
  • Customizable game rules to suit your playstyle


I've poured countless hours into creating an engaging and balanced game, but I know there's always room for improvement. That's why your feedback during this playtest phase is invaluable to me. I'm eager to hear your thoughts, suggestions, and even criticisms as I fine-tune the Fortune Avenue experience.

To participate in the playtest, simply request access on the Steam page. I'll be regularly updating the game based on your input, so please don't hesitate to share your experiences.

Thank you for being part of this exciting chapter in Fortune Avenue's development.
Your involvement not only helps me create a better game but also supports my journey as an independent developer.

I look forward to seeing you on the board!
Take care
Xavier aka Binogure

Playtest update v0.19.1

I'm pleased to announce that a new update is now available exclusively for our valued playtesters. This release is part of my ongoing efforts to enhance the overall gameplay experience, incorporating the latest features and improvements that have been carefully developed and refined. Your feedback is instrumental in helping me identify areas of strength and opportunities for further refinement.

As a playtester, you have early access to this update, and we kindly ask for your insights and detailed reports on any issues you may encounter.

Please note that this update is currently in a limited testing phase and is not yet available to the general public.

I appreciate your dedication and contributions to the development process and look forward to your continued support in shaping the future of our game. Thank you for your commitment to excellence and for being an integral part of our community.

[h2]Changelog[/h2]
[h3]Bugfix[/h3]
  • Fix the debug window (internal tool)
  • Fix a lobby synchronization error (preventing from playing)

[h3]Camera[/h3]
  • Smooth the auto-camera movement

[h3]Misc[/h3]
  • Rework the Summer board environment
  • Rework the Classi board environment
  • Rework the board of the game
  • Add a halloween board

[h3]Optimization[/h3]
  • Reduce the number of polygons to draw
  • Reduce the number of draw calls



Playtest update v0.18.1

I'm pleased to announce that a new update is now available exclusively for our valued playtesters. This release is part of my ongoing efforts to enhance the overall gameplay experience, incorporating the latest features and improvements that have been carefully developed and refined. Your feedback is instrumental in helping me identify areas of strength and opportunities for further refinement.

As a playtester, you have early access to this update, and we kindly ask for your insights and detailed reports on any issues you may encounter.

Please note that this update is currently in a limited testing phase and is not yet available to the general public.

I appreciate your dedication and contributions to the development process and look forward to your continued support in shaping the future of our game. Thank you for your commitment to excellence and for being an integral part of our community.

[h2]Changelog[/h2]
[h3]Feature[/h3]
  • Add an automatic camera
  • Warn when a player has almost a linear monopoly
  • Warn when a player has almost a monopoly of wonders

[h3]UI[/h3]
  • Change cursor shape when selling properties
  • Change cursor shape when flying
  • Change cursor shape when organizing worldcup

[h3]VFX[/h3]
  • Killed a player reward animation (avatar / name inverted)

[h3]Bugfix[/h3]
  • Click position set correctly
  • Some "inuq" rules can get voted more than once
  • When playing a VFX => pause the game
  • Lobby: When reconnecting disable the ready button
  • OpenGL: Improve global rendering


Playtest update v0.17.0

I'm pleased to announce that a new update is now available exclusively for our valued playtesters. This release is part of my ongoing efforts to enhance the overall gameplay experience, incorporating the latest features and improvements that have been carefully developed and refined. Your feedback is instrumental in helping me identify areas of strength and opportunities for further refinement.

As a playtester, you have early access to this update, and we kindly ask for your insights and detailed reports on any issues you may encounter.

Please note that this update is currently in a limited testing phase and is not yet available to the general public.

I appreciate your dedication and contributions to the development process and look forward to your continued support in shaping the future of our game. Thank you for your commitment to excellence and for being an integral part of our community.

[h2]Changelog[/h2]
[h3]Bugfix[/h3]
  • When a helicopter kill a player it shows NULL instead of "helicopter"
  • Money crossing the screen aren't always shown properly
  • When rotating the board, add a VFX and sound to the click
  • When the hotel rent is double twice, it was not taken into account
  • When the game has ended and a player leaves, don't show the sync screen
  • Can vote a for a new rule even if the game has ended
  • User auth ticket re-generation on reconnection
  • When winning with a Monopoly, the game shows a last man standing win type (fixed now)
  • When a game ends, when pressing "Main menu" the game tries to reconnect to the previous game
  • Sync airplane, worldcup and icepack VFX

[h3]UI[/h3]
  • Add animation when a case has changed, showing whom made the change and what has changed.

Playtest update v0.16.0

I'm pleased to announce that a new update is now available exclusively for our valued playtesters. This release is part of my ongoing efforts to enhance the overall gameplay experience, incorporating the latest features and improvements that have been carefully developed and refined. Your feedback is instrumental in helping me identify areas of strength and opportunities for further refinement.

As a playtester, you have early access to this update, and we kindly ask for your insights and detailed reports on any issues you may encounter.

Please note that this update is currently in a limited testing phase and is not yet available to the general public.

I appreciate your dedication and contributions to the development process and look forward to your continued support in shaping the future of our game. Thank you for your commitment to excellence and for being an integral part of our community.

[h2]Changelog[/h2]
[h3]Lobby[/h3]
  • When we add a Computer player, show a warning popup saying you can't find online players because of it.
  • When there's only one player in a lobby (all other slot closed), show a warning popup saying you can't start a new game alone

[h3]In game[/h3]
  • When clicking on the board, sync the click between players
  • Add elimination bonus VFX
  • Synchronize the VFX between players (some are still missing)