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Fortune Avenue News

Fortune Avenue is a hyped-up fast-paced chaotic spin on Monopoly

Fortune Avenue is Monopoly but not as you know it. A hyped-up and colourful spin on the classic game, with a rather different way to play and it's highly competitive.

Read the full article here: https://www.gamingonlinux.com/2025/02/fortune-avenue-is-a-hyped-up-fast-paced-chaotic-spin-on-monopoly/

New! Play Solo, Rest in Peace ✨

Hello everyone!

New announcement for Fortune Avenue, I know, already when the game isn't even out yet! This pre-release maintenance is incredible. Fair warning - this is my peak humor level, so brace yourselves for what's coming!

[h3]The Cemetery[/h3]

I've added tombstones! Because going bankrupt is serious business, so when you lose, your character vanishes and poof - a tombstone appears in a cloud of smoke. It looks super cool in-game, and better yet, it lets you keep throwing emojis around even after going bankrupt!

[h3]New Game Mode[/h3]
I've been working on this for several weeks, and it's finally ready for testing. The offline mode will let you play solo against the computer. No internet connection required, and I'm planning to keep working on this game mode before April 7th so you can play with your buddies on a single machine! Because I think that's a crucial feature for a party game!


[h3]Other Changes[/h3]
I've got 24 hours in my day just like you do, but I make the most of them - and yes, I'm totally bragging here! Sorry... More seriously, I'm super happy to have fixed two major bugs. The first one was a game closing bug. When you closed Fortune Avenue, it could take up to 3 minutes to actually shut down. That was annoying, but it's ancient history now.

The other important change involves the 3D models. I've revised them again to make them even prettier and more efficient. This is really awesome because Fortune Avenue now uses even fewer resources than before while looking better. I know that's subjective, but I think the game looks much better in its latest version.

This isn't a huge article, but I wanted to make a point about the offline mode. I think it's super important for games to be playable offline.

So now you know everything! Don't hesitate to comment, or wishlist Fortune Avenue if you haven't already.

Meanwhile, have a great day
Take care
Xavier aka Binogure

Major Changes Coming to Fortune Avenue

Hello everyone!

The last major update was about two months ago and added team mode!
Since then, I've been working hard and added many new features! Let me tell you all about them.

[h3]Interface[/h3]
Until now, it wasn't always clear what was happening in the game. While you could see all player actions, crucial information was missing. When a player completes a lap around the board, we know they earn $50,000, but when they pay taxes, we don't know how much they pay. This was a major issue. I've fixed this by adding two important pieces of information to Fortune Avenue's interface: money spent and money earned are now displayed directly in the game. It's synchronized with the animations, making it even cooler!

I've also worked on the in-game text, making it clearer and larger. Everything now displays properly, even on Steam Deck. Speaking of which, Fortune Avenue now fully supports controllers, so grab your Steam Deck and try out this little gem!

[h3]Game Speeds[/h3]
Reading through your feedback, I noticed a common comment about the game's pace. The animations were too slow and significantly slowed down gameplay. I heard you and worked hard to address this need. Fortune Avenue now offers 3 game speeds: normal, which many of you found too slow; fast, which is 1.5x faster; and very fast, which is literally 2x faster. Be careful though - at 2x speed, it really moves!

I've tested it, and it works well. There were some synchronization issues to solve, but once those were fixed, the game plays very smoothly. Even the longest games now last maximum 30 minutes at 2x speed.

[h3]Other Changes[/h3]
Easter is coming up, so to celebrate, I've added a new game board. You'll find Easter eggs, baskets, and a lush green meadow. It's a nice change from the existing scenery.

You've probably noticed other changes too. First, Fortune Avenue's main screen now has 2 buttons: one for offline play and one for online play. In the demo, you can only play online. But from April 7, 2025, the game can be played offline in solo mode. I hope you're excited about this!

Another change concerns the game's price. As promised, the game will be $2.99 at launch. And it will be - I've made sure of it. But this will be for a limited time. For 14 days, the game will be 40% off, after which it will return to its original price of $4.99. If you're unsure about getting the game, you can try it now and make up your mind. Don't forget to wishlist Fortune Avenue so you don't miss the 40% launch discount!

I still have plenty of work to do and features to add before the official release on April 7, 2025. So I'll get back to work.

Take care,
Xavier aka Binogure

The Balance of Power Update

Hello folks!

I've been watching some streams of Fortune Avenue lately, and I noticed something that needed fixing - the same cards were being drawn repeatedly, turning what should be an hour of fast-paced fun into a marathon of monotony. That's not the Fortune Avenue experience I envisioned! So, I rolled up my sleeves and got to work on making this game even better. My goal has always been to create fast-paced, engaging matches that keep everyone on their toes, and this update takes significant steps in that direction.

[h3]Strategic Enhancements[/h3]

The voting system has been completely revamped to ensure more meaningful choices. No more scratching your heads over pointless rules - every vote now carries weight in shaping your path to victory. I've also introduced team play, because sometimes it's more fun to plot world domination with a friend! Teams can now work together to build their real estate empire, sharing strategies and resources while trying to outsmart their opponents. And for those moments when luck isn't on your side, I've added the ability to gracefully bow out with the new abandon feature. Because sometimes, dignity is worth more than dollars (though not in-game, obviously). This feature helps keep games moving along at a brisk pace, preventing those dreaded situations where players feel trapped in a losing battle.

[h3]New Cards & Mechanics[/h3]

Your deck of possibilities has expanded with three new game-changing cards: a surprise grand hotel gift (because who doesn't love free real estate?), random hotel protection (insurance policies are important!), and a direct ticket to the tax office (sorry about that one). Speaking of taxes, they now increase by $30K each time you land on them - my virtual tax collectors need raises too! This progressive tax system adds an interesting twist to the late game, making those tax spaces increasingly threatening as the game goes on. These new cards have been carefully designed to create more dynamic gameplay moments without disrupting the core balance that makes Fortune Avenue special.

[h3]Quality of Life Improvements[/h3]

The Wheel of Fortune and card animations have received a juicy makeover - they're now more satisfying than ever to use, with improved visual feedback and smoother transitions. Steam Deck users will appreciate the improved font rendering, making text clearer and more readable on the portable screen. I've added comprehensive gamepad support, meaning you can now bankrupt your friends from the comfort of your couch. Every button has been carefully mapped to ensure an intuitive experience whether you're using a controller or the Steam Deck's built-in controls. I've also added the ability to disable joystick vibration, for those who prefer their financial victories without the shake or want to preserve their battery life.

[h3]Technical Touches[/h3]

I've squashed some bugs, including the pesky team-based "almost monopole of wonders" issue that was preventing proper wonder monopoly detection in team games. The UI has been polished with animated checkboxes (because even small details matter), and the Steam overlay integration for wishlisting has been smoothed out for a more seamless experience. Festival organizations now show properly on the board - no more invisible parties! The invitation system has also been refined, with the invitation button now properly disabled when a lobby is full, preventing those awkward "sorry, we're full" moments.

[h3]Looking Forward[/h3]

This update represents my ongoing commitment to making Fortune Avenue the best digital board game experience possible. I've focused on maintaining the game's signature fast-paced nature while adding meaningful strategic depth through team play and new mechanics. The technical improvements and quality of life changes should make every session more enjoyable, whether you're playing on PC or Steam Deck.

If you have more ideas, please share them - I always read your feedback and take it to heart.
Meanwhile, take care and may the doubles be ever in your favor!
Xavier aka Binogure

New Wonders, Better Balance

Hello folks!

After watching a rather peculiar stream where the same card kept appearing like a stubborn penny (and the game dragged on longer than a mortgage approval), I knew something had to change. Let me walk you through our latest update that's about to make Fortune Avenue even more entertaining!

[h3]A Shuffle in the Right Direction[/h3]

The card-picking system has been completely overhauled. Gone are the days when the same card would haunt you like a persistent ex. Now, once a card makes its appearance, it politely steps aside, giving other cards their moment in the spotlight. It's like a well-choreographed dance where everyone gets their turn to shine.

[h3]Wonderful New Additions[/h3]

Speaking of fresh faces, we've added four magnificent wonders to our board: the Great Lighthouse (because who doesn't need better navigation?), the Forbidden City (not so forbidden anymore), the Empire State Building (King Kong not included), and the Brandenburg Gate. These new additions ensure that each game starts with a different set of wonders, adding that extra sprinkle of variety to your empire-building adventures.

[h3]The Great Time Crunch[/h3]
We've also tackled the elephant in the room - those marathon games that lasted longer than a Lord of the Rings extended cut. Through careful rebalancing, we've ensured that games wrap up within 40 minutes. A particularly troublesome rule that was causing these extended sessions has been strategically pushed to mid/late game, when property rents have reached more substantial levels.

[h3]Bug Squashing[/h3]
Finally, we've fixed two pesky bugs: the emoji panel that overstayed its welcome after games ended (like that one guest who doesn't realize the party's over), and the occasionally confused path-drawing system that sometimes sent players on unexpected detours (our GPS has been updated, so to speak).

If you have more ideas for improving Fortune Avenue, please share them! I always read your feedback and take it to heart. Meanwhile, take care and may the rent always be in your favor!
Xavier aka Binogure