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Bug Fixes & Storm Bells BETA

Ahoy, Wildfrost Adventurers!

We're back! Will and Gaziter have been working to address various issues and *also*, to bring some challenging new content to Wildfrost for all those veterans looking for even more hardship to sink their teeth into.

Let's dive right into the details.

[h2]Version 1.0.7[/h2]

This update primarily focuses on squashing bugs and refining your gameplay experience. Here are the key changes:

  • Sorted out the Haze + Smackback issue. No more unexpected surprises!
  • Fixed the elusive Haze icon in the battle log - it will now appear as expected.
  • Resolved the error that occurred when using a Barrage Blank Mask.
  • Frenzy no longer breaks for the remainder of the battle after attacking a Smackback Apply Snow enemy.
  • Fixed the overlapping of cards when having 6 Companions.
  • Charm Merchant will now behave properly on touch screens, no more instant buying of charms!
  • Last but not least, we've optimized the game for 3:2 aspect ratios, ensuring a better visual experience for players.


[h2]Version 1.0.8 Beta[/h2]

The next update will bring a twist to the gameplay, all set to go into beta testing. We're introducing new features that will test your strategy and survival skills with all new additional bells and cursed charms šŸ‘»

  • We’re aiming to reduce the base difficulty by removing things like Companion Injuries and adding that challenge back into the game in the form of Storm Bells.
  • There are 12 Storm Bells in total to be unlocked, each adding a unique challenge to take your gameplay to the next level. Some add Cursed Charms that you must pick up after each Boss Battle, while others beef up enemies’ abilities.
  • Each Storm Bell has a point value. You can pick & choose which Storm Bells you want to enable, but you’ll need to have a certain number of points if you want to face off against the True Final Boss.


...Please note that opting into beta replicates your current save file so you'll have access to your main branch unlocks. However, progress made during this beta may not carry over when 1.0.8 launches proper, and opting out will revert back to your 1.0.7 save.


To opt-in:
- right click the game in your Steam Library
- select Properties...
- select the Betas tab
- click the Beta Participation dropdown and select the "beta" branch

We're excited to see how these updates enhance your Wildfrost experience! As always, your feedback is invaluable and we encourage you to share your experiences and suggestions as we continue to refine and improve the game. Please feel free to drop comments below or join our brilliant community over on Discord. Happy gaming! šŸƒšŸŒØļø

1.0.6 'A Better Adventure' OUT NOW!

Hey folks!

Firstly, a huge thank you to all the players who opted into the beta and shared their feedback about what worked, what didn’t and what could use more attention. We’ve managed to refine the build and we’re excited to share the official 1.0.6 public update with you all. Here are all the changes…

New Leader screen:
- Before starting a run, there’s now the option to choose a tribe, then be presented with a choice of 3 leaders from that tribe.
- Adjusted and added some leader effects
- Overhauled graphics
New Sun Vault reward after defeating a boss: Choose 2 rewards from a randomized collection of sun bells, charms and a crown.
New Sun Bells
- Sun Bell of Health - Leader health +6
- Sun Bell of Time - Enemy Wave Bell Counter +1
- Sun Bell of Recall - Recalling a Companion will count down the Redraw Bell by 2
- Sun Bell of Charge - Start each Battle with the Redraw Bell fully Charged
- Sun Bell of Fellowship companion limit increase to +2
New Enemy wave bell:
- Enemy waves no longer automatically deploy.
- Wave Bell can be hit to call the next wave of enemies early. This can be useful for setting up bigger combos, hitting more enemies with things like Pombomb, I.C.G.M, keeping Shroom on the board with the Fungo Blaster, etc.
Crowns in shops get more expensive each time you buy one
Enemies drop more blings & Kill Combos give less blings
Gnome Traveller event changes:
- Can now contain cards from ALL Tribes
- Only 2 of the 3 cards from the Gnome Traveller will come with Junk
- Now shows which cards come with Junk
New Injured Companion event: gain an injured companion from your previous run
Positive effects removed from Frost Bells (this is a temporary change as the next update will include a whole new Frost Bell system)
Unit targets: when hovered over, cards active in battle now show a target of where they would attack. This can be toggled on and off in the settings.
Charm Changes:
- Cards now show which charms they hold when inspected
- Enemies can no longer hold 2 of the same charm in a battle
- Added more charm options for enemies
- Bite Charm now gives 3 Teeth instead of 4
Cards now show a flag of the tribe pool they belong to when inspected
Mega Mimik now only triggers when ally in row attacks
Snobble Health increased from 3 to 5
Peppereaper Spice increased from 3 to 4
Ultrawide screen support (up to 21:9)

Bug Fixes:
Fixed Van Jun's useless effect as an enemy
Fixed Monch + Soulbound issue
Fixed issue with applying zero Haze

We still have much more to come in the future, so keep your eyes peeled for future betas and Steam news.

That’s all for now. Please do let us know what you think over on Discord and of course, you’re welcome to feedback on Steam.

Until next time, stay frosty!

Mini Update: 1.0.6(a) Beta Available Now!

Wassup Wildfrost fans,

Firstly, we want to extend our sincere gratitude to each of you who participated in the 1.0.6 beta and shared your insights - every comment and suggestion is one step further to a better experience for everybody. We've been listening to your feedback to polish and refine Wildfrost, and think you're going to love the changes!

This time, we didn't go for a massive overhaul like the last update. Instead we've focused on the nitty-gritty details, fine-tuning the game to create a smoother and more enjoyable experience. Sometimes, it's these subtle tweaks that make a world of difference!

So, without further ado - we're pleased to announce the arrival of version 1.0.6a! This update brings a variety of fixes and tweaks, all aimed at making your journey in the frozen tundras of Wildfrost even more fun. Let's dive in! šŸƒšŸŒØļø

1.0.6a (beta)

Changes
  • New sun blessing reward after defeating a boss: Choose 2 rewards from a randomized collection of sun bells, charms and a crown
  • Increased Sun Bell companion limit to +2
  • Sun Bell of Health increased to +6
  • 2 more Sun Bells!
    - Recalling a Companion will count down the Redraw Bell by 2
    - Start each Battle with the Redraw Bell fully Charged
  • Gnome Traveller event shows which cards have Junk behind
  • Mega Mimik now only triggers when ally in row attacks
  • Tutorial popup for hitting Wave Bell early
  • Map Icon for Injured Companion event
  • Crowns removed from Injured Companion event
Fixes
  • Fixed issue with zero Haze being applied
  • Fixed Kill Combo amount interaction with the Combo Bell
  • Fixed Unit Target System showing targets for units without an attack
  • Fixed being able to buy unaffordable Crowns
  • Fixed Injured Companion event appearing in Daily Voyages

Please note that the newly introduced boss reward system won't be functional if you're continuing a run from versions 1.0.6 or 1.0.5. To take full advantage of these fresh rewards, make sure to update your game to the latest version and start a new journey.

Please do let us know what you think about these tweaks and fixes in the comments, or join the conversation over on Discord. Happy adventuring!

Until next time, stay frosty!

1.0.6 Beta Available Now!

Hey everyone,

Great news! We’re launching 1.0.6 into beta and we’d love for you to come check it out! Below you can read all about what’s in this new update, but before we get into it, we’d like to remind you that these changes are subject to feedback and testing, which means they might not make it into the full 1.0.6 rollout. The primary reason for the beta in the first place is to better understand what doesn’t work, as much as what does. So we’d love your support in figuring out what that looks like :)

Please note that opting into beta replicates your current save file so you'll have access to your main branch unlocks. However, progress made during this beta may not carry over when 1.0.6 launches proper, and opting out will revert back to your 1.0.5 save.

To opt-in:
- right click the game in your Steam Library
- select Properties...
- select the Betas tab
- click the Beta Participation dropdown and select the "beta" branch

The changes!

Extended leader select screen
Before starting a run, there’s now the option to choose a tribe, then be presented with a choice of 3 leaders from that tribe. We’ve also tweaked & added some new leader abilities.

The Enemy Wave Bell:
Players can ring the enemy wave bell to call the next wave of enemies early. Enemies will now no longer auto-deploy when the board is cleared.
This change will allow new players to focus on each wave at a time without getting overwhelmed by new enemies, and have a breathing room before each wave to deploy new cards/buff up companions. Experienced players will be able to use the wave bell to call in enemies. This will be great for setting up bigger combos, and to better utilise specific cards such as Pombomb, I.C.G.M, Fungo Blaster, etc.



More Sun Bells!
Three new sun bells to choose from after beating a boss

Crown changes
You will now gain a crown from each boss battle.
Crowns in shops start cheaper, then get more expensive each time you buy one.

Enemies drop more blings & Kill Combos give less blings
Previously, battles that have many small enemies would yield much greater bling counts compared to their alternative battles. This change balances the difference between different fights while still keeping combos a valuable mechanic to get extra blings.

Reworked Gnome Event
Gnome Traveller event can now contain cards from ALL Tribes and only 2 of the 3 cards will come with Junk
This change makes the Gnome Traveller feel less underwhelming by opening up countless new strategies that were previously impossible to achieve.

Injured Companion Event

A new map event which will give you a companion from your previous failed run.

Charm Changes
Enemies can no longer hold 2 of the same charm in a battle.
Added more charm options for enemies.

Target Icons
Cards in battle now show which card they will attack when hovered over, this can be toggled off in the settings.

Other Changes
- Bite Charm now gives 3 Teeth instead of 4
- Increased Snobble’s Health
- Increased Spice given by Peppereaper

Bug Fixes
- Fixed Van Jun's useless effect as an enemy
- Fixed Monch + Soulbound issue

Please do let us know what you think over on Discord and of course, you’re welcome to feedback on Steam.

Until next time, stay frosty!

Fixes and Tinkers Update. 1.0.5 OUT NOW!

Hey folks!

We've been working hard behind the scenes on an update which makes the game more accessible and enjoyable for everyone, especially new players! 1.0.5 makes the game more intuitive and easier to understand, without sacrificing any of the depth and complexity that we think makes Wildfrost so challenging and fun.

For players looking for fresh content and new challenges, we’d also like to double confirm that we’ll be adding more in the coming months. Check out our handy roadmap below to see what we have in store and gear up to embark on new adventures and face new challenges in the world of Wildfrost! šŸƒšŸŒØļø



Fixes and Tinkers update - v1.0.5 (Live now!):

Turn Order Eye Button
When pressed, this button will show the order in which cards in battle will act. This will help new players read the battle order more easily and plan moves accordingly.


Improved Tutorial

We’ve extended the tutorial to include the following: moving companions, enemy special attacks, crown interactions and much more. We hope these changes will help onboarding for new players and be a helpful reminder for those who start new save files.


2 New Enemies!

Gogong will appear in early battles to teach the player about Smackback and Reaction effects.
Minimoko replaces the Makokos in the Infernoko boss battle, to make this battle’s difficulty more in line with the Bamboozle boss battle.
Battle-Specific Map Icons
Every battle now features a unique icon and name, allowing you to see which battle you’ll be coming up against, and switch around your Companions and Crowns before the battle to prepare accordingly.

Treasure Skip Button
You can now leave a treasure event without taking an item. This has been a highly requested option from players, so it’s now possible in the game (:

Card Balance Changes:
- Hazeblazer: +Health, damages self instead of allies
- Firefist: +Health & -Counter
- Mini Mika: +Counter
- Fizzle: -Health
- Biji: +Health
- Devicro: +Health
- Van Jun: effect changed: Add +2 Attack and +2 Health to all summoned allies
- Ice Dice: effect changed: Apply 1 Block to a random ally, Apply 1 Block to a random enemy
- Soulbound Skulls: Add Soulbound to an ally, add Soulbound to a random enemy. Soulbound now only activates on sacrifice
- Bom Barrel: has Barrage instead of ā€˜Hits all Enemies’
- B.I.N.K: effect reduced to 2
- Krono: effect changed: Only affects crowned allies in the row
- Krono: Moved to general pool (can be found by all Tribes)
- Woolly Drek: -Attack
- Bigfoot: Barrage instead of Aimless, -Health, -Attack
- Smog: +Counter
- Ice Forge: effect reduced to 2
- Spike Wall: -Scrap & -Attack
- Grumps: -Health
- Marrow: -Teeth
- Durian Charm: -Attack
- Recycle Charm: +Attack, can no longer be put on units

Other Changes:

- Shade Clay no longer copies Crown
- Improve inconsistencies between Monch & Woolly Drek effect text
- New Absorb keyword for Woolly Drek to better explain its effect
- Improved popup text for Counter, Reaction & Snow
- Improved status effect tooltip text colours
- Non-target cards (e.g. Pombomb) will show which cards they will hit
- Final Boss battles have less Teeth
- Final Boss enemies' stats are boosted less if they have Charms
- Lowered Ritual challenge requirements
- Lumin Goop & Broken Vase can now be found in Gnome Traveller & Charm Merchant events

Bug Fixes:
- Fixed being able to use non-Crown cards during Crown phase:
This interaction allowed players to draw new cards and play them for free before the battle starts, and was not intended to be a part of the game (sorry, Mini Mika enjoyers...)
- Fixed Broken Vase or Lumin Goop sometimes not showing up
- Fixed issues with non-target cards (e.g. Pombomb) not returning to hand properly
- Fixed Berry Blade not healing sometimes
- Fixed being unable to recall Ink'd Hogheaded/Spark units
- Fixed Durian Charm not removing certain effects
- Fixed Durian Charm removing status effects as well as effects
- Fixed Japanese translation errors
- Fixed Faith not working on Shade Wisp & Blank Mask
- Fixed Vesta taking double damage from Teeth
- Fixed Bombom instantly taking double damage when gaining Demonize from Gok
- Fixed issues with reserving duplicate companions
- Fixed Heartforge effect occurring while in hand
- Fixed being able to buy duplicate charms from the merchant
- Fixed Frostbite Shard removing "half health" effect from Frost Guardian

That’s it for now! We hope you enjoy the improvements :) If you want to join the conversation as it happens, come join our Discord and chat with fellow Gnome-enjoyers.

Until next time!

Will & Gaz