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Wildfrost News

Deckbuilders Fest and Wildfrost Mobile!

Wassup card game fans!

Today is the day you finally convince your friend to pick up that cute-but-deadly card game you've been banging on about for almost a year. As part of Deckbuilders Fest Wildfrost is a tasty 20% off until April 1st. But that's not all...

You asked, we listened!
Wildfrost will be coming to iOS and Android April 11th for all your iddy biddy Big Berry needs. Now, you can chase the W from wherever you are, and you don't have to pause just because you left the house!

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As of midnight local time, you'll be able to pre-order on the iOS App Store so that the game automatically downloads to your device on launch day. We're trying out a cool 'try before you buy' model, which means you can play up until you beat the first boss for free - sort of like the demo we had on Switch and Steam. After that it'll be £/$6.99 to pick up on both iOS & Android. Pretty neat huh!

If you're looking for first impressions, Pocket Tactics have covered it here in an official preview, and gave it a whopping 9/10.

That's it for now. We'll have a roadmap update coming April 11th, alongside a teaser for the next big content update coming, so keep your eyes peeled for that!

Have a great day!

1.1.1 Teeny Tinkers

Happy Teeny Tinker Tuesday everybody!

Just a quick post with a handful of fixes in this update, but we'll be back with some more fun additions in the future:

1.1.1
- Summon cards now show special frames in the Journal based on the card that creates them
- Noomlin Charm can now be put on cards with Crowns
- Fixed Gigi's Cookie Box only adding Scrap to a random ally
- Fixed error when Infernoko with a Trash Charm changes phase due to Bitebox or Teeth
- Fixed Frenzy Wrench's effect not being boostable
- Fixed Splinter's effect as a final boss enemy
- Fixed various Peppernut effects as final boss enemies
- Fixed Squidskull Charm never appearing
- Fixed being able to gain multiple Gunk Fruits on controller
- Fixed Critical sometimes not activating if the card to its right is Consumed
- Fixed Leech not triggering bosses' 2nd phases

Until next time, take care!

8 top games to grab during the Steam Winter Sale 2023

Navigating the Steam Winter Sale 2023 can be a bit of a daunting task, with so many big discounts on all manner of great PC games. With a plethora of amazing games launching in 2023, you likely haven't had time to get to them all - I know my backlog still has games from several years in, and it's only gotten bigger over the past twelve months. Fortunately, we're here to help, with eight of our top picks from the current offering.


Read the rest of the story...


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Unwrapping 'A Storm is Coming' 1.1.0 Update - Out Now!

Hello Wildfrost aficionados, 'tis the season!

To celebrate the holidays, we're excited to present our biggest update for Wildfrost yet. Loaded with powder-fresh features, balance adjustments, and bug fixes. This wouldn't have been possible without our dedicated beta participants opting in and giving us so much feedback to improve the game – you're our true MVPs! With that said, let's dive right in...


In an effort to balance the gameplay, we've lessened the base game difficulty by eliminating aspects like Companion Injuries. The challenge, however, returns (with a vengeance) in our all-new Storm Bell difficulty system! We’ve added 13 unique Storm Bells, each bringing forth its own set of trials; you'll face reduced enemy wave bell encounters, increased shop and Crown prices, even more charm-holding enemies, and a whole bunch of cursed crowns and charms for extra measure.

Each Storm Bell carries a point value, allowing you to handpick the level of challenge you wish to face, and to take on the True Final Boss™, you'll need to amass a certain number of points.


But wait, there’s more! Vanquishes with Storm Bells activated will now unlock glorious Gold card frames to mark your victory, as well as Chiseled frames for those normal wins. We've also rejigged the Daily Voyage, bringing in a random mix of Storm Bells for a more unpredictable challenge. And for those who have been requesting a less flashy gameplay experience, we've added an option to disable the Snow Screen transition in the settings menu.

We’ve also made a whole bunch of balances changes and mechanical updates to cards across the tribe pools for you to check out and let us know what you think.



We recommend looking over the entire changelist found on the Official Wildfrost Wiki in your own time, as it’s such an extensive update.

That’s all for the moment! Please do let us know what you think either in the comments here, the steam forums or over on Discord where you can also see what we’re up to 👀

Game you suck at? We got you...

Hello fellow wanderers!

Your friendly neighbourhood Pilgrim here! As the product lead for Wildfrost, I can tell you: Wildfrost isn't just a game. It's a journey, a challenge, and a sensei all in one. It's the kind of game that motivates you to push beyond your limits, to strategize, (and to rely on a healthy dose of luck from the RNGods) to bag your first win.

Was it frustrating? Yes. Did it make me question my abilities? Absolutely. Did I give up? NEVER! When I finally achieved that long-awaited victory after 10 hours of relentless grinding and strategizing, the sense of accomplishment was *chefs kiss*. It's a taste of triumph that I believe every gamer, despite their skill level, should experience.

So, as we enter the season of the Steam Game Awards, I kindly ask you to cast a vote for Wildfrost in the category of 'Best Game you Suck At'. Let's celebrate the challenge, the struggle, and ultimately, the growth. Nothing says "I am a true gamer" than picking yourself up, dusting yourself off and saying "let's try this again".

Until next time, please enjoy Big Berry's big juicy arms...
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