Hints | Devlog #5
[h2]đWISHLIST ESCAPE ACADEMY 2: BACK 2 SCHOOL đ[/h2][p]Hey there Escapists![/p][p] [/p][p]Hereâs a mouthful of a clue: todayâs blog talks about that thing where youâre not really sure what the answer is, but the person asking the question wants to point you in the right directionâŠ[/p][p] [/p][p]Todayâs blog is about hints.[/p][p] [/p][p]Hints are an absolute staple of escape room experiences, both physical and virtual, and our game is no different. As a team that has experience with real-life escape rooms, we really want to make sure that our hints system translates well into the physical experience of asking the game master for a hint whenever youâre struggling to make it out of an IRL escape room.[/p]
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Whatâs Different?
[p]If youâve got a good memory, or maybe if youâve played Escape Academy 1 recently, youâll know that we had a hint system there too. You would press a button, youâd get a prompt asking if youâre sure (because this affects your ranking at the end of the level!) and then youâd be given a hint that could range anywhere from âpointing you in the right directionâ and âHey goofball, itâs smacking you right in the face.â[/p][p]Â [/p][p]Similarly, when it comes to the art of hints, we want to point you in the right direction without just giving away the answer, because that takes away a large part of the mystery that makes escape rooms endearingly enjoyable. However, given that immersion is something weâre putting a lot more focus on due to the open-world elements in Escape Academy 2, weâll need a little something extra.[/p][p][/p][p]The Journal
[p]In Escape Academy 2: Back 2 School, youâll be able to access hints by tracking quests in your journal, an item that you take through the entire game. The journal functions as your map, your quest-log, and your best friend. Okay, maybe not that last one. That spot belongs to the Purfessor.đ[/p][p]What do you expect from hints?
[p]Hints are hard to get perfect, so we want your thoughts. Whenever you are stumped on a puzzle what do you want, or expect, a hint to tell you? Should it be an answer? Should it point you in the direction of what you should be looking at, or something else entirely? We want to know![/p][p]Â [/p][p]Of course, another great way to do this is to help us in the form of a playtest. If youâd like to join us in a playtest, check out our Discord and sign up for one![/p][p]Â [/p]See you in the next one!
[p]As always, thank you for reading and the team at Coin Crew Games hopes you have an amazing Friday. Weâve been considering some more ambiguous topics that go beyond the standard âfeaturesâ blogs weâve been rolling out - maybe some puzzle design here, engineering there. What do you think?[/p][p]Â [/p][p]With love,[/p][p]Coin Crew Games[/p][p][/p][h2]đWISHLIST ESCAPE ACADEMY 2: BACK 2 SCHOOL đ[/h2]