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  3. Hotfix [July 10]

Hotfix [July 10]

  • Added a warning when players have the exact same mods in co-op, but not in the same order.
  • Fixed various issues pertaining to mod load order.
  • Fixed a case where mods that added new items to the Tech Tree would not properly work.
  • Fixed a bug that would lead to mods being shown as conflicted when they're not.
  • Significantly improved in-game mod manager performance with a large number of subscribed mods.


The official ModKit, which you can download here has also been updated:
  • Exposed various settings to be moddable.
  • Added OnModInitialized to ModLogicBlueprint.
  • Made ThirdPersonExampleMap not get cooked together with mods.
  • Fixed a crash when making changes and saving existing structures with scaffolding.