Patch 2025-08-19
[p]As outlined in yesterday's post we are focusing on stability and balance issues. More to come the next couple of days!
[/p][h3]Infirmary and Recovery Facility[/h3]
[/p][h3]Infirmary and Recovery Facility[/h3]
- [p]Recovery Facility base cost increased from 25 -> 30[/p]
- [p]Recovery Facility cost per level decreased from 20 -> 5[/p]
- [p]Recovery Facility Stamina amount increased from 25 -> 50[/p]
- [p]Infimary cost per level decreased from 5 -> 2[/p]
- [p]XP Required per level decreased from 300 -> 200 for levels 11, 12, 13, 14, 15[/p]
- [p]XP Required per level decreased from 400 -> 300 for levels 16, 17, 18, 19, 20[/p]
- [p]Xp Required per level decreased from 500 -> 400 for levels 21, 22, 23,24,25[/p]
- [p]Price per level decreased from 10 -> 5[/p]
- [p]Relation XP for Expedition Completion increased from 9, 11, 13 -> 10, 12, 14 for "Easy, Medium & Hard" expedition respectively[/p]
- [p]XP Relation requirements now plateau once reaching level 8, 9 and 10 instead of continuing to increase. [/p]
- [p]Healing changed to now be 25% of the characters
- *Maximum** Hp[/p]
- [p]The health of the last two final fights have been reduced. (Details vague due to spoilers)[/p]
- [p]FIxed a bug allowing you to get multiple
- *Reckless Swings** even though they don't stack.[/p]
- [p]Fix saves not loading if the campaign file got corrupted[/p]
- [p]Fix softlocks with applying stagger at the same time as applying stagger[/p]
- [p]Fix kill bounty triggering multiple times if you damaged an enemy after killing it(such as multi-hit attacks)[/p]
- [p]Fix Apple and Lemon vendors having bad portraits[/p]
- [p]Fix many typos in the english text[/p]