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  3. New public playtest coming soon!

New public playtest coming soon!

We are thrilled to announce that we are about to release a new version of our game ready to be playtested!

Fill in the form below if you're interested in taking part in this new session: https://forms.gle/g66Y1K1w7kvkBSci6

The demo will be live from March 31st until April 10th. We're sending the keys & instructions manually so it might take some time to receive a key but we'll make sure to include as many players as possible.

We really want to hear your thoughts about any aspects of the game (likes & dislikes, ideas for improvement) so feel free to share your feedback by filling this form: https://bit.ly/3mbKkhc


For bug reports, please take screenshots and be as precise as possible so we can reproduce them and fix them!

[h2]Patchnote[/h2]
[h3]Added[/h3]
  • AI improvement
  • Lots of Tooltips
  • Auto resolve option for conflict resolutions
  • Event choice tooltips including keywords - Traits that affect the outcome are highlighted
  • Possibility to skip the tutorial
  • New unlockables for building trees
  • Duchy colors for each fiefdom
  • Character friendship & rivalry mechanics
  • Characters gaining XP to skills
  • More Military conflict battlefields
  • War types & requirements
  • Peace negotiations
  • Army burning locations
  • Army meets caravan or delegation
  • Music & SFX
  • Events & event illustrations
  • World log & personal log
  • Character bonuses for certain actions

[h3]Changed[/h3]
  • Heavily improved tutorials
  • Conflict resolution flow & UI
  • Major changes to Social conflict:
  1. Companion tiers are displayed more clearly
  2. Companions have abilities
  3. Some companions have ranged attacks
  4. UI & UX improvements
  5. Tooltips display winning & losing effects
  6. Automove disabled as default
  7. Abilities do not require targeting anymore
  • Some abilities from traits have been re-designed
  • Ranks amount reduced
  • Ranks UI & UX improved
  • Army movement
  • Building trees
  • Main UI on the world map
  • Game balance:
  1. Resource valuation
  2. Resource production
  3. Resource consumption
  4. Fiefdom start buildings
  5. Work efforts & wages as unlockables
  • Relation UI
  • Action Prompt improvements & expansion
  • Battles can’t happen at sea
  • Builders-profession renamed to Masons
  • Winning progression UI

[h3]Known Issues[/h3]
  • Some texts are missing in various places, showing
  • Tutorial soft locks in some places, if the game window loses focus


- Great Houses of Calderia Team -