New public playtest coming soon!
We are thrilled to announce that we are about to release a new version of our game ready to be playtested!
Fill in the form below if you're interested in taking part in this new session: https://forms.gle/g66Y1K1w7kvkBSci6
The demo will be live from March 31st until April 10th. We're sending the keys & instructions manually so it might take some time to receive a key but we'll make sure to include as many players as possible.
We really want to hear your thoughts about any aspects of the game (likes & dislikes, ideas for improvement) so feel free to share your feedback by filling this form: https://bit.ly/3mbKkhc
For bug reports, please take screenshots and be as precise as possible so we can reproduce them and fix them!
[h2]Patchnote[/h2]
[h3]Added[/h3]
[h3]Changed[/h3]
[h3]Known Issues[/h3]
- Great Houses of Calderia Team -
Fill in the form below if you're interested in taking part in this new session: https://forms.gle/g66Y1K1w7kvkBSci6
The demo will be live from March 31st until April 10th. We're sending the keys & instructions manually so it might take some time to receive a key but we'll make sure to include as many players as possible.
We really want to hear your thoughts about any aspects of the game (likes & dislikes, ideas for improvement) so feel free to share your feedback by filling this form: https://bit.ly/3mbKkhc
For bug reports, please take screenshots and be as precise as possible so we can reproduce them and fix them!
[h2]Patchnote[/h2]
[h3]Added[/h3]
- AI improvement
- Lots of Tooltips
- Auto resolve option for conflict resolutions
- Event choice tooltips including keywords - Traits that affect the outcome are highlighted
- Possibility to skip the tutorial
- New unlockables for building trees
- Duchy colors for each fiefdom
- Character friendship & rivalry mechanics
- Characters gaining XP to skills
- More Military conflict battlefields
- War types & requirements
- Peace negotiations
- Army burning locations
- Army meets caravan or delegation
- Music & SFX
- Events & event illustrations
- World log & personal log
- Character bonuses for certain actions
[h3]Changed[/h3]
- Heavily improved tutorials
- Conflict resolution flow & UI
- Major changes to Social conflict:
- Companion tiers are displayed more clearly
- Companions have abilities
- Some companions have ranged attacks
- UI & UX improvements
- Tooltips display winning & losing effects
- Automove disabled as default
- Abilities do not require targeting anymore
- Some abilities from traits have been re-designed
- Ranks amount reduced
- Ranks UI & UX improved
- Army movement
- Building trees
- Main UI on the world map
- Game balance:
- Resource valuation
- Resource production
- Resource consumption
- Fiefdom start buildings
- Work efforts & wages as unlockables
- Relation UI
- Action Prompt improvements & expansion
- Battles can’t happen at sea
- Builders-profession renamed to Masons
- Winning progression UI
[h3]Known Issues[/h3]
- Some texts are missing in various places, showing
- Tutorial soft locks in some places, if the game window loses focus
- Great Houses of Calderia Team -