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Regular Update Patch Note — 0.8.1.1091 (b12596110)

A new regular update [0.8.1.1091 (b12596110)] is now live with the following changes:

Added
  • Bandit Crest
  • 8 new Family Traits that influence everyone in the House
  • Some Family Traits can be earned by secret Tradition combinations
  • Events can now give Family Traits, a few possibilities to do so have been added
  • Events can give Experience points to skills, quite a few added
  • All war events gained GainExp effect to Military skills.
  • Skill tooltip has a new tooltip about experience points, which also explains where to get those experience points
  • Crest hover and War FX
  • AI action - move worker to building that is currently upgrading
  • AI condition checks if the fiefdom has a profession that is building something but doesn't have any workers
Updated
  • AI ‘Handle Plans’ checks building upgrade situations better
  • AI 'Handle Plans' removed a lot of additional weights that sometimes made War planning the only thing specific AI families would do.
  • UI fit on screen with UI scale
  • Noble Advisor illustrations
Fixed
  • AI - ‘Upgrade Buildings’ returns false from Build into Fiefdom even when it shouldn't
  • UI fit on screen with UI scale
  • Losing-side now has the intended disadvantage in peace negotiations
  • Some playgrounds showed different winning effect text in tooltip than the actual effect (a few might still do so)
  • Conflict Resolution Setup now wraps long texts
  • Problems around the Can Marry message prompt
  • Graphical glitch in World View Portraits
Known Issues
  • UI scaling might cause some buttons to go outside the screen on some resolutions. To fix this, reduce the UI scaling percentage in Video Settings.
  • Character customization images might fail to load occasionally. The UI still works and reopening the menu sometimes fixes the issue.

- Great Houses of Calderia Team -