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Major Update Patch Note — 1.0.0.1282 (b14243395)

A new major update [1.0.0.1282 (b14243395)] is now live with the following changes:

Added
  • Civil War
    • Event: Make Player choose allegiance for Civil War
    • 8 different main ways to end the game relating to civil war
    • 13 different minor ways for civil war to end
    • Emperor has 6 totally unique units
    • Emperor as a faction with its own armies
    • 30 civil war related events
    • 3 new war types
    • Main Path to Victory now finalized
    • Isolationist Path to win before Civil War
    • New Civil War illustrations
  • Difficulty level Choice
    • Apprentice: No change
    • Bourgeois: AI gets no worker efficiency drop, small production bonus
    • Maested: Same as previous, but bonus bigger and few free buildings
  • 14 new tradition related events
  • Law Unites Us All -tradition
  • Incident type text to added to Incident indicator
  • Slander and Propaganda actions have proper notification events
  • Show Army UI when clicking a garrisoned army under siege
  • Notification on conflict planning when opponent can bring more units
  • Show upcoming siege assault progress in army control panel
  • New crest icons, organized in categories
  • New Character names
  • New Feudalism map mode functionality
  • New War map mode functionality
  • System event for a Commander without an army
  • System event for an army without a Commander
  • New Steam achievements
  • Event choices show in black if your choice would cause you to lose tradition points
  • Events can now change relations to someone’s vassals and their vassals
  • Conflict resolution has unit direction pointer
  • Keeper of Secrets and Seers of Old companion art
  • Show trait based passive effects in character conflict card
  • Tip for character customization in landing
Updated
  • Armies in War View now show Commander Icons instead of Crests
  • Assign Military Conflict illustrations
  • Polaxers unit name update
  • Windows command prompt removed from the game
  • Landing flow, readability, typos and text spacing adjusted
  • A variety of minor event variable adjustments
  • Improve Social and Military unit tooltips
  • Improve conflict planning
  • Improve military conflict result screen
  • Trade Delegation button shows a reason why it can’t be sent
  • New checkboxes in Production View
  • Clicking on Army Icon in the War View now centers the map on the army location
  • Show Diplomacy type on Palatine token in social conflict
  • Change unit names in Dozen Peers tradition into Palatine and Palatines
  • Show only max range value for ranged weapons, change melee attack effects different from ranged attack effects
  • Conflict planning tooltip and unit counter improvements
  • Army to disband if only commander is alive or if commander dies
  • Victory Conditions new Illustrations and UI tweaks
  • Coat of arms minor improvements
  • Show negative tradition icons in events, if choice is negative for you
  • World map textures update
  • World map sounds update
  • Mediate and Request Mediation UI improvements
  • Reduced probability for few events that were more likely to happen than others
  • Autoresolve math simulation improved
  • New Military Morale indicator in conflict resolution
  • New melee attack FX for conflict resolution
  • Little Toe Tradition has new effects
  • Tradition based units and companions rebalanced
  • Road to Victory screen text update
    • Victory Screen texts updated
    • Victory Screen has the timeline bar both at bottom and top
  • Clicking on Army Icon in the War View now centers the map on the army location
  • Checkboxes in Production View
  • Durations of event relations changes unified
  • Tradition Ready window has scrollbar for longer texts
  • Pregnancy event has new image
  • Armies don’t appear on top of widgets
  • Fiefdom View has now also text for Building and Production tabs
  • Change unit stats in UI to match damage done in conflict
  • Disable siege assault button on Conquered fiefdoms
  • New production balance
    • Farmers base production 3->2,5
    • Vineyard basic wages of crops 0.4 -> 0.5
      • Appellation +25% -> 15%
      • Vintage 20% ->10%
      • Wine Alchemy 20% -> 10%
      • Noble Rot 20% -> 10%
      • Ice Grapes 20% ->10%
    • Herdsmen basic wages of crops 0.4 -> 0.5
      • Base consumption of crops 0.25 -> 0.5
    • Masons:
      • Quarry +25% -> +15%
      • Opus Caementicium +25% -> +15%
      • Sawmill +20% -> +15%
      • Architect +10% -> +0%
      • Wind Sawmills +10% -> +20%
      • Regulated Training +0% -> +20%
    • Freeholders:
      • Free Pastures: Crops consumption -10% -> -25%
      • Groom Housing: Crop consumption -25% -> 0%
    • Winemakers:
      • Dilution chambers: Grapes consumptions +50% -> 0
      • Cooperage: Grapes consumptions 0% -> +25%
      • Aging Tuns: Grapes consumption +50% -> +25%
      • Dessert Wines: Wine production +10% -> +15%
      • Grapes consumptions -10% -> -15%
      • Alchemical Laboratory: Wine production 0 -> +10%, grapes consumptions 0 -> -10%
    • Miners:
      • Instantly consume 0,25 horses
      • Flatdom now requires Fire Setting
      • Whim Gin horse consumption 0 -> +25%
      • Trolley Way horse consumption 0 -> +50%
      • Deep Digging horse consumption 0 -> +25%
      • Geological Prospecting +25% -> +15%
    • Scholars:
      • Pumice Treatment livestock consumption -25% -> -20%
    • Smiths:
      • Base ore consumption 2,5 -> 2
      • Cupellation ore consumption -25% -> 0
      • Blast Furnace ore consumption +50% -> +25%
    • Crafters:
      • Spinning Camillas production bonus +50% -> +25%
      • Jeweller consumption penalty 0 -> +25%
    • Work efficiency improvement speed 2x
  • New building cost rebalance
    • Total costs changed:
      • Crops 10300 -> 10800
      • Grapes 1200 -> 3800
      • Livestock 2600 -> 5250
      • Materials 38500 -> 28000
      • Metal ore 6000 -> 11500
      • Horses 557 -> 1277
      • Steel 5000 -> 6775
      • Wine 2100 -> 3000
      • Luxuries 255 -> 675
      • Parchment 1700 -> 3150
      • Gold 18500 -> 13500
    • New costs more heavily reflect building Tier
    • New costs more heavily reflect building and costs use related resources
    • Some upgrades might be cheaper than others in the same tier but take longer time
  • Tradition costs rebalanced, ~20% cheaper
    • First steps: no change
    • Second steps: no change
    • Third step when reaching end of chain: 500 -> 400
    • Third step when just a midstep: 250 -> 200
    • Fourth step when end of chain: 500 -> 300
  • Experience points gained from actions rebalanced
    • Training skills every second day gain 5 -> 2
    • Court based skill frequency changed from every 30 days to every 10 days
    • Trade delegation skill gain for cities visited changed from 2 -> 5
    • Training still fastest, but a lot closer to others now
Fixed
  • Game crash when loading save
  • AI won’t spam armies close to home anymore
  • AI not conquering fiefdom if player doesn’t raise garrison
  • Start Siege Offensive AI action handled better when no enemy is present
  • Unnecessary siege slowdown production text removed from production view
  • Can’t start peace negotiations under certain circumstances
  • Skill icons missing tooltip
  • Can’t cancel army send home command after defeat
  • War score requirement stops surrendering
  • Tooltip stays on screen
  • After customizing character in landing, none is visually selected, but one still is
  • Character Traits in events highlighted incorrectly from choices
  • Can't start Title War
  • Male gender symbol did not reset to female symbol when rerolling family
  • Can press Assault button on conquered fiefdom
  • AI Official Visit relation changes had durations with 365-day calendar
  • Courtship not advancing because other leaves for other delegation
  • Overloaded Wagon event pops less frequently
  • Bad Trading Manners conflict had attacker/defender in wrong order
  • War declaration log text has participants the wrong way around
  • Social stamina not counter correctly
  • Small family member list in tutorial
  • Text wrap issue in Victory Screen
  • Text Wrap issue in Building Ready Screen
Known Issues
  • UI scaling might cause some buttons to go outside the screen on some resolutions. To fix this, adjust the UI scaling percentage in Video Settings
  • Character customization images might fail to load occasionally. The UI still works, and reopening the menu sometimes fixes the issue.
  • Building constructed notification might not show
  • Army movement with “intercept” command, might not work correctly all the time
  • Tooltips may not work properly on all zoom levels. Try zooming into the map to fix issues.
  • Characters show Military damage FX in Conflict Resolution

- Great Houses of Calderia Team -