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  3. Regular Update Patch Note — 0.8.1.1255 (b14033481)

Regular Update Patch Note — 0.8.1.1255 (b14033481)

A new regular update [0.8.1.1255 (b14033481)] is now live with the following changes:

Added
  • Destiny Event Indicators to Objective View
  • Show Skills option possibility to toggle on/off from Input Settings
  • Zoom in/out on Path to Victory screen
  • Show character special abilities in a conflict card
  • Missing delegation description texts
  • New Companion descriptions
  • System log texts added
  • AI event choice weight for default values
  • Tooltip titles for resources from unmanned caravans
  • Tradition: Seers of Old (related art to be added)
  • Tradition: Cultist Mathemagic (related art to be added)
  • Tradition: Pacifist
  • Tradition: Bow to No One
  • Tradition: King in the Region
Updated
  • Chronicle now shows war-related events
  • Change Position of Time Progress Indicator in Objective View
  • Traditions in Coat of Arms Tooltip font change
  • Caravan Tooltip Tweaks
  • Highlight negative upgrades with red on building upgrades
  • Objective Panning info and widget tweaks
  • Feudalism Map Mode shows toggleable arrows between Houses
  • War Map Mode shows allies and enemies
  • Alliance partners share visibility
  • Improved Character list icons: Add a traveling indicator and a centering button
  • Unit name wrap added in fiefdom upgrade view 
  • More detailed tooltip information for resources
  • Peace negotiation minimum time limit removed
  • Persistent tradition information while leaving mouse hover
  • Mediators delegation UI adjustment
  • AI pushing workers out of farms if they have huge stocks of food
  • A Lesson in negotiations-event image swap
  • Unit information shown as tooltips in conflict
  • Undermine the Emperor delegation to work properly
  • Updated descriptions for all delegations
  • Tradition tweaks and changes to No Friends nor Enemies, name changed from Friends or Foes
  • AI Upgrade Plan move population action's weight increased. Also made it filter not just profession but also resources according to plan
  • Steel resource priority multiplier increased from 1 to 1.1
  • Taxation levels changed so that each level is doubled from the previous. Starts at 2.5% at its lowest.
  • AI happiness bonus increased from 0.25 to 0.5
  • AI plan 'Optimise Workers' now lasts for 60 days instead of 50 days
  • AI’s Assigning Overseer likelihood increased
  • Unified format for Delegation Buttons
Fixed
  • Crash in Ranks as a Duke - Crest causes an infinite loop in Ranks as Duke
  • A few other crash fixes
  • Demand War Support only when a primary participant in a war
  • Player shouldn't be able to "jump" to Duke rank without being a Count first
  • Unnecessary unmarried counter showing on Relation map mode
  • Hide map mode indicator when other UI is hidden
  • Event system text does not wrap around certain events
  • Resource map mode functionality
  • After Intrigue action Attack Tax Route, the whole world changed their relationship with the player
  • Family members missing after training skills
  • Recruit Spy event has a skill tooltip comparison, even when no comparison was done 
  • Catching Idle Spy event texts incorrectly say that it’s an accusable action
  • Character skill preview UI/UX adjustments
  • Ducal Gift eventscript error in population move
  • War support demands should have links to the fiefdoms in question
  • Feudal relation visual
  • Crest tooltip fixes
  • Character info and tooltips show wrong information
  • Typo in Food Aid delegation event
  • Army not visible on map
  • When a Manticore swipe action kills an opponent, it is not removed
  • All family members changed to single
  • Unit card blank fix
  • Tradition required intrigue actions not available fix
  • Very old Developer Note from Count related objective removed
  • Changing names at the start of the character customization screen does not update
  • Peace Negotiation button did not have correct tooltip
  • Missing stringtables in Character View
  • No courtship action or unmarried event available
  • Peace Negotiations have incorrect companion amounts
  • Decrease Taxes delegation functioning properly
  • Fiefdom view shows correct text for tax levels
  • AI no longer can do non-existent action Repay Humiliation
  • In Building Bonds event player gains money instead of losing
  • Stablehand event has no AI family member present
  • AI plan 'Handle Idle Character' no longer sends characters to get stuck. Ranks Selection had 4 fiefdoms
Known Issues
  • Some siege events may incorrectly refer to ‘bandits’ in their text
  • Ranged units show ranged animations while in melee
  • UI scaling might cause some buttons to go outside the screen on some resolutions. To fix this, adjust the UI scaling percentage in Video Settings.
  • Character customization images might fail to load occasionally. The UI still works, and reopening the menu sometimes fixes the issue.

- Great Houses of Calderia Team -