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Great Houses of Calderia News

Hotfix Patch Note — 1.0.0.1284 (b14244222)

A new hotfix [1.0.0.1284 (b14244222)] is now live with the following changes:

Fixed
  • Building constructed notification now works correctly
  • Social conflict tutorial flickering
Known Issues
  • UI scaling might cause some buttons to go outside the screen on some resolutions. To fix this, adjust the UI scaling percentage in Video Settings
  • Character customization images might fail to load occasionally. The UI still works, and reopening the menu sometimes fixes the issue.
  • Army movement with “intercept” command, might not work correctly all the time
  • Tooltips may not work properly on all zoom levels. Try zooming into the map to fix issues.
  • Characters show Military damage FX in Conflict Resolution

- Great Houses of Calderia Team -

1.0 Release and a word from the team

Oy rulers,

[h3]Great Houses of Calderia is now in 1.0![/h3]

Watch the full release trailer:
[previewyoutube][/previewyoutube]

[h2]A word from the team[/h2]

It's been quite a journey so far since the Early Access release last year. We've been developing and crafting the game alongside you, thanks to your feedback. We like to say that a video game is an organic product that evolves not only with the people who make it but also with its community. We are extremely grateful and thrilled by your support and commitment to making the best version of the game.

As the game is releasing in 1.0, comes one of the biggest features: the Civil War. We've been hard at work designing, coding, illustrating, and testing this big chunk that represents the late game. We are preparing a devblog to introduce its content. We want to keep expanding the game and its content with your support.

Now that the game is in 1.0, we are still committed to assessing your constructive comments and incorporating your ideas into future updates. Thank you once again for your support, and your continuous contributions to the development of Great Houses of Calderia.



[h2]What changed during Early Access?[/h2]

The game is now much more dense and challenging with your contribution. In our latest Monthly Development Update, we shared the biggest additions and improvements made during Early Access. We’ve been hard at work to prepare for the 1.0, many features have been refined with your help: more events, Siege mechanic, Military overhaul, Bandits and safety, character skill training, World map and map modes (filters), new winning paths, character appearance customization, AI and UI improvements, overall balance, and more!
https://steamcommunity.com/games/1812910/announcements/detail/4173223997939831069

You can read 1.0 update patch note with all the details regarding the Civil War, overall balance, and other changes!
https://store.steampowered.com/news/app/1812910/view/4216008828232832153


Throughout Early Access, we shared Monthly Development Updates highlighting the biggest things that changed and what was made thanks to the community:

We are beyond excited to read your comments on these new additions and changes! We got this far thanks to you, let’s keep expanding the world of Calderia together!

- Great Houses of Calderia Team -

1.0 Release Discount—40% off!

Oy Rulers!

The Early Access has now come to an end, to celebrate the new update with the full release, we're offering a 40% discount from today to May 16.

This is another milestone for us, and we hope you are as excited as we are about the new content! Ready your blade for the Civil War!

[h3]Special sale—40%[/h3]
Become the most powerful House in Calderia! Manage your noble family members, develop your fiefdom, and nurture diplomatic relations. Get the game at a discount until May 16.

[h3]Player-driven development - Share your feedback![/h3]
Your suggestions and ideas are always considered. We have implemented some of them, and your contribution helped us improve the game. Thank you for your words, reviews, and posts, we really appreciate them!

You can read 1.0 update patch note with all the details regarding the Civil War, overall balance, and other changes!
https://store.steampowered.com/news/app/1812910/view/4216008828232832153


Curious about what changed during Early Access? You can read our recap here!
https://store.steampowered.com/news/app/1812910/view/4173223997939831068


[h3]Support us by leaving a review![/h3]

https://store.steampowered.com/app/1812910/Great_Houses_of_Calderia/

- Great Houses of Calderia Team -

Major Update Patch Note — 1.0.0.1282 (b14243395)

A new major update [1.0.0.1282 (b14243395)] is now live with the following changes:

Added
  • Civil War
    • Event: Make Player choose allegiance for Civil War
    • 8 different main ways to end the game relating to civil war
    • 13 different minor ways for civil war to end
    • Emperor has 6 totally unique units
    • Emperor as a faction with its own armies
    • 30 civil war related events
    • 3 new war types
    • Main Path to Victory now finalized
    • Isolationist Path to win before Civil War
    • New Civil War illustrations
  • Difficulty level Choice
    • Apprentice: No change
    • Bourgeois: AI gets no worker efficiency drop, small production bonus
    • Maested: Same as previous, but bonus bigger and few free buildings
  • 14 new tradition related events
  • Law Unites Us All -tradition
  • Incident type text to added to Incident indicator
  • Slander and Propaganda actions have proper notification events
  • Show Army UI when clicking a garrisoned army under siege
  • Notification on conflict planning when opponent can bring more units
  • Show upcoming siege assault progress in army control panel
  • New crest icons, organized in categories
  • New Character names
  • New Feudalism map mode functionality
  • New War map mode functionality
  • System event for a Commander without an army
  • System event for an army without a Commander
  • New Steam achievements
  • Event choices show in black if your choice would cause you to lose tradition points
  • Events can now change relations to someone’s vassals and their vassals
  • Conflict resolution has unit direction pointer
  • Keeper of Secrets and Seers of Old companion art
  • Show trait based passive effects in character conflict card
  • Tip for character customization in landing
Updated
  • Armies in War View now show Commander Icons instead of Crests
  • Assign Military Conflict illustrations
  • Polaxers unit name update
  • Windows command prompt removed from the game
  • Landing flow, readability, typos and text spacing adjusted
  • A variety of minor event variable adjustments
  • Improve Social and Military unit tooltips
  • Improve conflict planning
  • Improve military conflict result screen
  • Trade Delegation button shows a reason why it can’t be sent
  • New checkboxes in Production View
  • Clicking on Army Icon in the War View now centers the map on the army location
  • Show Diplomacy type on Palatine token in social conflict
  • Change unit names in Dozen Peers tradition into Palatine and Palatines
  • Show only max range value for ranged weapons, change melee attack effects different from ranged attack effects
  • Conflict planning tooltip and unit counter improvements
  • Army to disband if only commander is alive or if commander dies
  • Victory Conditions new Illustrations and UI tweaks
  • Coat of arms minor improvements
  • Show negative tradition icons in events, if choice is negative for you
  • World map textures update
  • World map sounds update
  • Mediate and Request Mediation UI improvements
  • Reduced probability for few events that were more likely to happen than others
  • Autoresolve math simulation improved
  • New Military Morale indicator in conflict resolution
  • New melee attack FX for conflict resolution
  • Little Toe Tradition has new effects
  • Tradition based units and companions rebalanced
  • Road to Victory screen text update
    • Victory Screen texts updated
    • Victory Screen has the timeline bar both at bottom and top
  • Clicking on Army Icon in the War View now centers the map on the army location
  • Checkboxes in Production View
  • Durations of event relations changes unified
  • Tradition Ready window has scrollbar for longer texts
  • Pregnancy event has new image
  • Armies don’t appear on top of widgets
  • Fiefdom View has now also text for Building and Production tabs
  • Change unit stats in UI to match damage done in conflict
  • Disable siege assault button on Conquered fiefdoms
  • New production balance
    • Farmers base production 3->2,5
    • Vineyard basic wages of crops 0.4 -> 0.5
      • Appellation +25% -> 15%
      • Vintage 20% ->10%
      • Wine Alchemy 20% -> 10%
      • Noble Rot 20% -> 10%
      • Ice Grapes 20% ->10%
    • Herdsmen basic wages of crops 0.4 -> 0.5
      • Base consumption of crops 0.25 -> 0.5
    • Masons:
      • Quarry +25% -> +15%
      • Opus Caementicium +25% -> +15%
      • Sawmill +20% -> +15%
      • Architect +10% -> +0%
      • Wind Sawmills +10% -> +20%
      • Regulated Training +0% -> +20%
    • Freeholders:
      • Free Pastures: Crops consumption -10% -> -25%
      • Groom Housing: Crop consumption -25% -> 0%
    • Winemakers:
      • Dilution chambers: Grapes consumptions +50% -> 0
      • Cooperage: Grapes consumptions 0% -> +25%
      • Aging Tuns: Grapes consumption +50% -> +25%
      • Dessert Wines: Wine production +10% -> +15%
      • Grapes consumptions -10% -> -15%
      • Alchemical Laboratory: Wine production 0 -> +10%, grapes consumptions 0 -> -10%
    • Miners:
      • Instantly consume 0,25 horses
      • Flatdom now requires Fire Setting
      • Whim Gin horse consumption 0 -> +25%
      • Trolley Way horse consumption 0 -> +50%
      • Deep Digging horse consumption 0 -> +25%
      • Geological Prospecting +25% -> +15%
    • Scholars:
      • Pumice Treatment livestock consumption -25% -> -20%
    • Smiths:
      • Base ore consumption 2,5 -> 2
      • Cupellation ore consumption -25% -> 0
      • Blast Furnace ore consumption +50% -> +25%
    • Crafters:
      • Spinning Camillas production bonus +50% -> +25%
      • Jeweller consumption penalty 0 -> +25%
    • Work efficiency improvement speed 2x
  • New building cost rebalance
    • Total costs changed:
      • Crops 10300 -> 10800
      • Grapes 1200 -> 3800
      • Livestock 2600 -> 5250
      • Materials 38500 -> 28000
      • Metal ore 6000 -> 11500
      • Horses 557 -> 1277
      • Steel 5000 -> 6775
      • Wine 2100 -> 3000
      • Luxuries 255 -> 675
      • Parchment 1700 -> 3150
      • Gold 18500 -> 13500
    • New costs more heavily reflect building Tier
    • New costs more heavily reflect building and costs use related resources
    • Some upgrades might be cheaper than others in the same tier but take longer time
  • Tradition costs rebalanced, ~20% cheaper
    • First steps: no change
    • Second steps: no change
    • Third step when reaching end of chain: 500 -> 400
    • Third step when just a midstep: 250 -> 200
    • Fourth step when end of chain: 500 -> 300
  • Experience points gained from actions rebalanced
    • Training skills every second day gain 5 -> 2
    • Court based skill frequency changed from every 30 days to every 10 days
    • Trade delegation skill gain for cities visited changed from 2 -> 5
    • Training still fastest, but a lot closer to others now
Fixed
  • Game crash when loading save
  • AI won’t spam armies close to home anymore
  • AI not conquering fiefdom if player doesn’t raise garrison
  • Start Siege Offensive AI action handled better when no enemy is present
  • Unnecessary siege slowdown production text removed from production view
  • Can’t start peace negotiations under certain circumstances
  • Skill icons missing tooltip
  • Can’t cancel army send home command after defeat
  • War score requirement stops surrendering
  • Tooltip stays on screen
  • After customizing character in landing, none is visually selected, but one still is
  • Character Traits in events highlighted incorrectly from choices
  • Can't start Title War
  • Male gender symbol did not reset to female symbol when rerolling family
  • Can press Assault button on conquered fiefdom
  • AI Official Visit relation changes had durations with 365-day calendar
  • Courtship not advancing because other leaves for other delegation
  • Overloaded Wagon event pops less frequently
  • Bad Trading Manners conflict had attacker/defender in wrong order
  • War declaration log text has participants the wrong way around
  • Social stamina not counter correctly
  • Small family member list in tutorial
  • Text wrap issue in Victory Screen
  • Text Wrap issue in Building Ready Screen
Known Issues
  • UI scaling might cause some buttons to go outside the screen on some resolutions. To fix this, adjust the UI scaling percentage in Video Settings
  • Character customization images might fail to load occasionally. The UI still works, and reopening the menu sometimes fixes the issue.
  • Building constructed notification might not show
  • Army movement with “intercept” command, might not work correctly all the time
  • Tooltips may not work properly on all zoom levels. Try zooming into the map to fix issues.
  • Characters show Military damage FX in Conflict Resolution

- Great Houses of Calderia Team -

Livestream—Celebrating 1.0 launch with the devs!

Rulers,

Kormakrtv and Jussi, the Game Director, at Resistance Games will be live on Steam and Twitch to celebrate the 1.0 release!

[h3]Livestream on our Steam page: May 2, at 4 PM GMT+2 on Twitch[/h3]

Meet us there and ask any of your questions; we'll be pleased to answer them and show you the game!

- Great Houses of Calderia team -