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Great Houses of Calderia News

Regular Update Patch Note — 0.8.1.1116 (b12847946)

A new regular update [0.8.1.1116 (b12847946)] is now live with the following changes:

Added
  • Caravan capacity and trip counter visualizer for Trade View
Updated
  • Increased the probability of weather effects
  • Changed Cooperage building to be left most building in its own category
  • Changed production consumption to refinement cost
  • Added Bonus and Penalty words to Refinement Cost in Building View
  • Winning Progression steps VIa and VIb combined into one
Fixed
  • Stuck in a military conflict with no board
  • Events that provide a low amount of tradition points now provide a low amount
  • Lesson in Negotiations event has useless ‘Outcome 2’ text
  • New Tradition button texts not inside buttons
  • Variable name in brackets instead of House name in Spy Accusation Event
  • ‘Appeal to mutual benefit’ text on Army has arrived event
  • Missing text when using propaganda intrigue action
  • In Trade View, the resource valuation information shown in different places doesn't match
  • Recruit spies cannot be done when relations are bad
Known Issues
  • UI scaling might cause some buttons to go outside the screen on some resolutions. To fix this, reduce the UI scaling percentage in Video Settings.
  • Character customization images might fail to load occasionally. The UI still works and reopening the menu sometimes fixes the issue.

- Great Houses of Calderia Team -

Regular Update Patch Note — 0.8.1.1111 (b12806315)

A new regular update [0.8.1.1111 (b12806315)] is now live with the following changes:

Added
  • Family Traits visible in Character View
  • Tradition: Calderian Mysteries
  • Tradition: Celebrating Life
  • Traditions screen has a legend
  • Tradition Pan Functionality
  • AI condition check: 'Does House have storage of resources'
  • AI condition check: 'Is House consuming a resource’
  • AI condition check: 'is House producing a resource'
  • All AI Houses manage workers every 30 days, regardless of their plans' status
  • AI won't declare war unless it has a good amount of crops and materials in storage
  • AI condition 'Has a plan to upgrade a building but has no workers in the profession'
  • AI Action: Move worker to Plan Target Profession
  • AI new conditions and actions put to AI trees
  • Tooltip for military unit and companion skills
Updated
  • Notification and Event UI Frames
  • AI condition 'Is resource balance positive' doesn't return true on 0, has to be above 0.
  • Several Building costs changed
Fixed
  • Settings Menu not working on widescreen resolutions
  • Problems caused by high UI scaling
  • Impossible to do diplomatic actions with At Arm's Length tradition and delegation for house relations
  • Typo in Can be Accused event
  • Ascetic Worker Tradition doesn't count work effort impact correctly
  • AI's 'Aim for Population Growth' plan should take more action now
  • AI Fix Food Shortage now focuses only on crops. It also stops if shortage has led to famine. It also has the right condition to check for past actions.
  • Mason's Regulated Training is supposed to be Citadel level building
  • Intrigue Tutorial layout
  • Battlefields are called Negotiation Fields in battles
  • Trade Tutorial
  • Ordo Vita and Fortis units are the same
Known Issues
  • UI scaling might cause some buttons to go outside the screen on some resolutions. To fix this, reduce the UI scaling percentage in Video Settings.
  • Character customization images might fail to load occasionally. The UI still works and reopening the menu sometimes fixes the issue.

- Great Houses of Calderia Team -

20% off during the Steam Autumn Sale!

Oy Rulers!

Great Houses of Calderia is at a 20% discount during the Steam Autumn Sale!

[h3]20% Off - Limited discount during the Steam Autumn Sale[/h3]
Three months have passed already since the launch of Great Houses of Calderia! We're delighted to announce a special 20% discount on Great Houses of Calderia as part of the Steam Autumn Sale from today to November 28. Grab your copy now and enjoy the latest upgrades and features!

Buy the game on discount now:

https://store.steampowered.com/app/1812910/Great_Houses_of_Calderia/

[h3]Player-driven development - Share your feedback![/h3]
We want to thank you for your unwavering support! Share your thoughts, suggestions and ideas with us! Your contribution is important to the game's development. Helping us create the best version possible, thanks to you!

- Great Houses of Calderia Team -

October Development update

Oy rulers,

We can't thank you enough for your active role in Great Houses of Calderia. Your participation in discussions and feedback sharing had a significant impact on the game's development. This summary shines a light on the changes, improvements, and system adjustments that have been made, all thanks to your invaluable input. We're excited to keep shaping the game with your feedback. Enjoy!

[h3]Design & Balancing[/h3]

Game ending and further: As requested, we added the possibility to pursue your rule even after the end of the game, whether you completed the objectives of “Road to Victory” or not.

Ranks: The Ranks of Calderia feature wasn’t working as intended. It has been reworked and improved, it should now be working as designed. Rank appeal social conflicts no longer provide skill increases to avoid save-load scumming to rapidly grind skills.

Conflict Resolution: We added more outcomes to the social conflicts to make them more impactful and meaningful. Failing or winning a conflict now has consequences for each character.

AI: This month allowed us to iterate and rework the AI in several aspects. We improved its behavior and plans for long-term play. This is part of our ongoing balancing and one of our main focus points during the whole Early Access phase.

War: Warscore has been revisited, as has army behavior on the map. The work on AI has an impact on war. It does more checks before considering starting a war or taking a decision during a war. This includes assessing the strength of its enemies and adapting to the course of the war. Regarding UI, there are new war icons for the Fiefdom Widget, making it easier to know what is happening in the game. If you click on a Crest icon during a war, the camera will focus on the Fiefdom related to it.

Traditions: A set of new Traditions has been added to expand the Tradition tree. You can choose from a larger set of perks to customize your family and rule. On top of this, the AI and its behavior are now more influenced by its Tradition.

Events: There was a problem with the Marriage Action Prompt, but it has been fixed now. We added new event text and added results to make it more diverse. Building "Schools of Wisdom" in other fiefdoms now provides better events connected to them. When appealing for a higher rank or dealing with trade events, you will sometimes face social conflicts, if you successfully solve them, you can get free spies as a reward.



[h3]Visuals & Interface[/h3]

Character customization: In September, we added the Character customization feature. More portrait pieces have now been added so that you can customize your characters even more! We also added more tooltips regarding this feature.

User Interface scaling: We kept working on the UI scaling. This is a long, ongoing process and we welcome feedback to help us optimize it during the whole Early Access phase. UI scaling might cause some buttons to go outside the screen on some resolutions. To fix this, reduce the UI scaling percentage in Video Settings.



[h3]Technical fixes & optimization[/h3]

Crash fixes: You reported crashes could occur when loading a save and when setting the day/night cycle. These crashes have been fixed. If you encounter any crashes, please use the Unreal Engine Crash report window and don’t hesitate to inform us on Steam or Discord.

[h3]For more information, read the full aggregated patch notes below:[/h3]

Added
  • Continue game after Game Over
  • New portrait pieces
  • Tradition: Smoothsayer
  • Tradition: Lovers of Wisdom
  • Tradition: Hundred Schools Of Wisdom
  • Tradition: Mercantilism
  • Tradition: Whose land, his rule
  • ‘Decrease Skill’ effects on Social Conflicts
  • Bread and Circus has tooltip in Fiefdom View
  • Faux pas and Rejected Help relations
  • AI measures enemy strength before declaring war
  • Social conflicts can provide free spies
  • Marriage negotiations gained more depth and more things to negotiate
  • AI behavior can be conditioned based on traditions they have
  • War icons for the Fiefdom Widget
  • Clicking on Crest icons in war state center camera on Fiefdom


Updated
  • Character customization tooltips
  • UI Scale Curve to linear instead of stepped
  • "Not Implemented" texts removed from Bread & Circus and Light Mathemagic
  • Crest texture aliasing
  • Warscore accumulation increased for capturing a fiefdom, decreased for killing units
  • Slander actions are no longer automatically successful
  • Slander actions have longer but milder outcomes
  • Custodian’s skills better impact the amount of experience points ward or squire gets to their skills
  • Event text fixes and added outcomes
  • Building School of Wisdom in other fiefdom has better related events
  • Rank appeal & trade events can spark social conflicts that reward with a free spies
  • Dishonored an Alliance reputation now also has diplomacy skill penalty
  • AI’s ‘Handle Plans’ probability less drastic
  • AI's ‘Select Plan’ has right Wars for AI to select
  • AI Plan 'Fix Low Resources' made more eager to fix the situation by trading
  • AI Plan 'Upgrade Building' checks resource situation
  • AI appreciation of higher end resources increased in selecting what to produce
  • AI Plan ‘Optimize Workers’ check on Steel shortage
  • AI’s ‘Plan for War’ has higher probability of declaring war and it ends other plans better
  • AI’s ‘Diminishing Enemy Power’ has more weight on recruiting spies
  • AI’s War Weariness checkup improved
  • AI better checks if they are already in a war before considering declaring a war
  • Resource widget


Fixed
  • Crash when loading the save
  • Clicking day/night cycle setting crashes the game
  • Marriage Action Prompt missing
  • Clicking on a character in Character Details Screen sometimes also opens the next character
  • Cementation process upgrade increases Crop production
  • Slow Production spy mission missing description
  • House member stuck in delegation for months at a targeted fiefdom
  • Character with Recruit Spy title in Send delegation screen
  • You can select to play the tutorial by pressing right mouse button
  • Tutorial points to button that doesn't exist
  • Gameplay settings not saved
  • Army doesn't stop to intersection
  • AI Plan 'Handle Idle Characters' gets stuck
  • One war reparation playground had “End War” outcome, causing null reference
  • Ranks: Back button moved off screen on some resolutions
  • Rank appeal social conflicts no longer provide skill increase
  • Ranks doesn’t happen
  • Ranks Back button not visible on all resolutions
  • Cannot Drag&Drop the crest in Ranks of Calderia Event


Once more, we appreciate all your comments and feedback. Stay tuned for further updates on the game's development and new content!

- Great Houses of Calderia Team -

Regular Update Patch Note — 0.8.1.1091 (b12596110)

A new regular update [0.8.1.1091 (b12596110)] is now live with the following changes:

Added
  • Bandit Crest
  • 8 new Family Traits that influence everyone in the House
  • Some Family Traits can be earned by secret Tradition combinations
  • Events can now give Family Traits, a few possibilities to do so have been added
  • Events can give Experience points to skills, quite a few added
  • All war events gained GainExp effect to Military skills.
  • Skill tooltip has a new tooltip about experience points, which also explains where to get those experience points
  • Crest hover and War FX
  • AI action - move worker to building that is currently upgrading
  • AI condition checks if the fiefdom has a profession that is building something but doesn't have any workers
Updated
  • AI ‘Handle Plans’ checks building upgrade situations better
  • AI 'Handle Plans' removed a lot of additional weights that sometimes made War planning the only thing specific AI families would do.
  • UI fit on screen with UI scale
  • Noble Advisor illustrations
Fixed
  • AI - ‘Upgrade Buildings’ returns false from Build into Fiefdom even when it shouldn't
  • UI fit on screen with UI scale
  • Losing-side now has the intended disadvantage in peace negotiations
  • Some playgrounds showed different winning effect text in tooltip than the actual effect (a few might still do so)
  • Conflict Resolution Setup now wraps long texts
  • Problems around the Can Marry message prompt
  • Graphical glitch in World View Portraits
Known Issues
  • UI scaling might cause some buttons to go outside the screen on some resolutions. To fix this, reduce the UI scaling percentage in Video Settings.
  • Character customization images might fail to load occasionally. The UI still works and reopening the menu sometimes fixes the issue.

- Great Houses of Calderia Team -