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House traditions: Identity, principles and impact on the families’ interactions

Oy rulers,

In today’s news, our Game Director, Jussi Autio, will explain the vision behind the traditions in Great Houses of Calderia.

Finding your place as an individual in the world of Calderia, where politics are at the core of every interaction, is difficult. As a noble, you have to learn to balance the benefits of your family over your own. Will you stay true to the traditions of your ancestors or will you pave your own path?

From the beginning of the development and the game, traditions are at the center of the family and fiefdom. Your choices dictate what your family stands for and what its identity is. How individuals are combined into a family, besides just sharing the same fiefdom, has always been their traditions—the values the family stands for. Sometimes, you have to sacrifice an individual's short-term benefit for your long-term gain.



They alter many existing aspects of life. Traditions are more than just preferences or advantages and will eventually influence the choices you make. They represent what your House appreciates, shuns, and holds in high regard. Basically, they are the unifying force shared by all of your family members. They are the code of conduct according to which everyone in the family should live. Traditions deeply impact each family member and your powers and abilities.

With the recent playtests and the Founders Beta, we have introduced the tradition tree to further emphasize and develop this mechanic. Traditions can either change how the ground rules of the game work or bend them. For example, Peacemakers will require much worse relations before anyone can declare war on them, allowing players to experience a more peaceful Calderia. On the other hand, Warriors make military conquests easier, and so forth.



They are divided into six categories, and while you can advance in several of them, they come in pairs, with one choice blocking the opposing tradition. Warriors and Scholars are opposites, as are Idealists and Schemers. The third pair is Isolationists and Peacemakers—those who prefer to be left alone and those who enjoy the company of others.

Events and conflicts in the game will award you with tradition points. These points can be general or specific to the tradition you've chosen to pursue next. They can also be more specific event choices that stand for a tradition, in which case points for that tradition will be earned. Schemer families may find shady deals at a bar appealing, but Idealists will avoid them. Particular goals during conflict resolutions, trade and wedding negotiations can have an impact on tradition points. From a role-playing standpoint, choices and outcomes true to your traditions will earn you more points than generic ones.



Going against your traditions and deviating from your family's code isn't impossible. You can let a warrior House witness a family member fleeing battle, an isolationist willingly join in negotiations, or an idealist plot in the shadows. Making such decisions will result in a penalty. They obstruct your efforts to create a richer tapestry of traditions for your House. And if you fall behind in establishing your traditions, you will falter as the other Houses rise in the ranks of Calderia. The tradition system will evolve during Early Access based on your feedback. We will also further improve various mechanics, strengthen the identity of traditions and their impact on your decisions in different situations.

As previously stated, traditions are "House traditions" because they are the principles that everyone in the family ought to honor. This implies that these are among the game's most important role-playing aspects. This feature will enhance the experience of playing your family as well as the interactions with others in the various relationships you decide to maintain and bolster. From delegations to conflict resolutions, from trade negotiations to diplomatic ties, and more.

It is then natural for your family to despise those with opposing traditions. Traditions will influence the behavior of the other Houses. Starting a game surrounded by warrior Houses will be different from starting with isolationist neighbors. This topic is closely linked to the development of AI, which we will cover in another post.

Join our Discord server to participate in the making of the Great Houses of Calderia!

- Great Houses of Calderia Team -

Founders Beta Patch Note

Oy rulers,

We have updated the Founders Beta thanks to your feedback, learn more about what has been modified:

Added
  • Skill changes from Traits visible in event tooltips
  • Slander Spy Action has three degrees of severity
  • New relation: Slander Campaign
  • New relation: Propaganda
  • Aviscay fiefdom now has a description
  • Timer that indicates when a new war can be declared after previous peace agreement
  • Skill increase Negotiation fields to various social conflicts
Updated
  • Objective conditions tracking updated
  • Event re-write for “Distant Relative”-event
  • Event re-write for “Demand War Support” -event
Fixed
  • AI didn’t send any trade delegations on their own
  • Wrong tooltip on some military units
  • Being able to select traditions you already have
  • Incorrect timing in some conflict resolution skills
  • Resource list not fitting event window
  • AI is sometimes not able to launch Trade
  • Disallow Claim Title against Viceroy
  • Winning Objective didn't check saved conditions
  • Province mesh sometimes disappears
  • Remove Unreal context menu from landing text edit boxes
  • Jeweller -upgrade requires Glaziers as its condition
  • Appeal Delegation conflicts had winning & losing conditions wrong way around
  • Placeholder texts in Rank Selection & Election
Other
  • Relation removed: Rumours
  • Path to Victory-objectives disabled after Rise in Hierarchy objective step

- Great Houses of Calderia -

Founders Beta is now live on Steam!

[h2]Build and manage your House to rise up the ranks of Calderia in this new take on Feudal Grand Strategy game now on Steam in our private Founders Beta before Early Access![/h2]

[h3]What’s a Founders Beta?[/h3]
It's a private Beta for early supporters who bought one of the Founder's Pack and wish to have exclusive access to the game before Early Access and receive special extras. Claim yours before they're gone! These packs are in limited quantities.
With this Beta, you will be able to continue improving the game with your feedback, then delivering the best possible experience for everyone. We aim to nurture a trusting and collaborative relationship with our community.

[h3]How does it work?[/h3]
After purchasing one of the limited packs, you will have definitive access to the game upon receiving an exclusive Steam key.



We are excited to let you know that Great Houses of Calderia will be featured at Simfest, the Steam festival dedicated to simulation games.

From today until July 24th, 10am PDT 2023. Join Great Houses of Calderia and many other incredible simulation games in Simfest 2023. We hope to see you there!



Make your way up to the highest ranks of Calderia by any means necessary.

The Founders Beta of Great Houses of Calderia is now live on Steam. Get a limited Founder's Pack to play the game before Early Access!

[previewyoutube][/previewyoutube]

- Great Houses of Calderia Team -

Feedback: How you shaped the game

Rulers, here is how your input improved Great Houses of Calderia


[h3]We thank everyone who participated in and enjoyed our playtest version from June. We value the fact that you took the time to share some really useful feedback with us.[/h3]


[h2]1/ AI and player interaction[/h2]

The AI of the other Houses is complex and requires a lot of adjustments based on your feedback during the playtest. In the latest playtest, it didn’t focus on developing its fiefdoms, leading to small families and very few wars or alliances. Following this matter, it didn’t interact enough with you, including during trades, where it would often choose not to accept the trade offer. This impacts the experience of playing the game and is one of our priorities. The current state of the AI doesn’t challenge the growth of your own House enough, making it easy to empower your family.

WHAT CHANGED:
  • This feature will have balance fixes, but it is too soon to share them as they require multiple iterations so that it both develops its fiefdoms and interacts more with your House
  • The AI will be improved for Early Access
  • Courtship will be facilitated with traveling characters




[h2]2/ Fiefdom, buildings and population[/h2]

Managing the fiefdom is one of the most important aspects of the game: growing your population and resource production, improving the workers’ conditions and ensuring safety. You reported that there were some issues with the wages. They were too expensive to increase the workers’ happiness. It is difficult to produce enough resources to pay better wages and doing so slows down the development of the fiefdom. Regarding the end game, resource buildings become easy and quick to build if they are fully staffed.

WHAT CHANGED:
  • New iterations to balance the construction cost and time of resource buildings for Early Access
  • Multipliers on high-end resource production are now fixed
  • An event to notify the completion of a building will be added for Early Access
  • Fiefdoms will be categorized into three difficulty levels depending on their starting places for Early Access: Easy, Medium or Hard




[h2]3/ Wars, social conflict and companions[/h2]

Companions are trusty characters working for your fiefdom and helping you during social conflict resolution. You reported that it could be useful to be able to look at the companions’ stats and skills even outside of conflict resolution. Also, wars are not challenging enough because raising an army is relatively easy in terms of expenses and upkeep. The defensive starting units for all cities are easy to overcome.

WHAT CHANGED:
  • Accessing companions’ stats and skills outside of conflict resolution is now possible
  • New iterations to balance the resources to raise an army for Early Access
  • More and better defensive starting units for all cities will be added for Early Access




[h3]Many thanks to everyone who filled out our form, expressed their thoughts on social media, or joined our Discord server. More updates coming soon!

You can participate in developing Great Houses of Calderia by joining our Discord server![/h3]

- Great Houses of Calderia Team -

Founders Beta will be available on July 20!

Oy rulers!

We are utterly excited to announce that the Founders Beta of Great Houses of Calderia is coming on July 20!

Get your hands on the game before Early Access as well as exclusive rewards.



This Beta grants you the ability to shape the game with your feedback, ensuring the best experience for all. We want to pursue building a bond of trust and partnership with our community.

- Great Houses of Calderia Team -

[previewyoutube][/previewyoutube]