1. Great Houses of Calderia
  2. News

Great Houses of Calderia News

Founders Beta Patch Note — 0.7.0.997 (b11992827)

A new minor update [Founders Beta — 0.7.0.997 (b11992827)] is now live with the following changes:

Added
  • AI Accuse Events
  • AI Condition - Has shortage but also storage
  • AI now accuses others of spy actions
  • Accuse menu
  • Accuse actions for AI
  • Attacking/defending info to Conflict Resolution
  • Breaking Alliance
  • Continue/Previous buttons to Tutorials
  • Delete Button for save files
  • Custom AI families
  • Fiefdom difficulty level indicator
  • Fiefdom view - City Profession - Show safety value
  • Gold border on Character icon on conflict unit card
  • Happiness tooltip now appears also from production view happiness icons
  • Rerolling initial family members
  • Show other Fiefdom war weariness in War Map Mode
  • Show player rank points breakdown in rank view
  • Show spies in foreign fiefdom view
  • Steam Data Suite integration
  • Tooltip created for explaining population cap
  • Trade routes to foreign fiefdom view
  • Tradition info to tradition view
  • Tradition ready state
  • War Weariness Widget To War State
  • Warning of production penalty when building an upgrade


Updated
  • 30% production while upgrading basic resources 50% for crops
  • AI action: Change oversee & Assign overseer
  • All buildings now have proper name and description (no Housing Level upgrades)
  • Back-Confirm button layout
  • Castle profession is easiest to get workers happy
  • Conflict Resolution Action menu open with mouse over
  • Enemy military units now visible in conflict resolution setup
  • Event illustrations
  • Feature complete Accuse Events
  • Happiness background logic reworked and rebalanced
  • Intrigue layout
  • Landing sounds
  • Landing tradition choices have better texts
  • More traditions got their points, descriptions, quotes and authors
  • New Bonuses and descriptions to all Fiefdoms
  • New names, crests and traditions to families
  • No Army Meeting event, if not involved in the war
  • Notification system terms unified
  • Personal enemies are now called rivals
  • Recalculate happiness when loading from save
  • Resource tooltips don't repeat the word day now
  • Safety and Intrigue icons
  • Security word in Overseeing changed to Safety
  • Show military unit costs in unlock screen, Show unit stats in raise army screen
  • Game version number location
  • War Mode UI layout
  • War weariness shown better in happiness tooltip


Fixed
  • AI Fix Shrinking Population plan did not work at all
  • AI improvement on building buildings
  • AI improvement on handling unhappiness
  • After Humiliation War ended family members still in Demand Support delegation
  • Army can take invisible roads to Wedding places
  • Army colours do not appear after loading from a save
  • Build a building-objective doesn’t appear twice anymore and is properly spelled
  • Building upgrade doesn't stop Refinement costs
  • Cannot drag and drop the overseer directly between professions
  • Capital letters corrected in Winning Conditions
  • Character changes portrait and gains skills twice on birthdays until adulthood
  • Conflict resolution tutorial
  • Conflict resolution winning and losing effects, Character Defense value showing 2.0
  • Confusing rank title description
  • Court Member Life Event is missing text
  • Double right click on house members portrait on map fix the cursor to move the camera
  • Drag and Drop to large overseer icon not working after removing the overseer
  • Duchies are not set correctly
  • Endorsement missing portrait tooltip
  • Enemy relation trait bring +30 to relation
  • Failing to trade doesn't break trade agreement
  • Happiness tooltip is not showing all that impact happiness
  • Icons of resource in resource map mode disappear when moving army
  • In the map relation icon now correctly calls House Relations
  • Missing string table entry on House member portrait on peace negotiation delegation screen
  • No house member on the screen to send Peace delegation
  • Normal work effort creates unhappiness
  • Pathfinding in conflict
  • Pause blue filter flashes constantly when time plays
  • Pressing space on pause doesn't leave pause after load
  • Rename the Burning Location event
  • Replace Drag and Drop in conflict resolution
  • Sickness -trait missing description
  • Spelling mistake in Consumption Tutorial
  • Steam Achievement: "A Fresh New Start" cannot be obtained
  • Steam Achievement: Rise in the Ranks Of Calderia
  • Stuck in infinite loop after unlocking a new tradition if you don't select one
  • Temptation event is missing other character
  • Time in Winning Conditions screen does not work
  • Tutorial softlock in Social Conflict
  • Typo in the trade willingness meter
  • Nested tooltip for Unit from Army tooltip stays on screen even after Army tooltip is closed
  • Unreal right click tooltip appear when right click on naming
  • Warhorn sound on win board on Social Conflict
  • Worker icons out of frame
  • Wounded -trait missing description
  • Typo in Overseer event
  • Typo in Bad Omen event


- Great Houses of Calderia Team -

How you helped improve the game during the Founders Beta

Rulers, here is how your input improved Great Houses of Calderia

We thank everyone who participated in and enjoyed our Founders Beta version. We value the fact that you took the time to share some really useful feedback with us.


[h3]1/ Quality of Life changes, tooltips and controls[/h3]
These are large topics, but thanks to your feedback during the Beta, we improved many elements to make the game clearer. Here is the list:
  • Skill changes from Traits are readily visible in event tooltips, providing clearer insights into decisions.
  • A timer has been introduced, indicating the cooldown period before a new war declaration can be made following a peace agreement.
  • Objective condition tracking has been updated for smoother progress tracking.
  • Enhanced control mechanics have been integrated, allowing players to easily manipulate draggable targets with a single click and introducing the accessibility feature of Single Click Drag'n'Drop.
  • Conflict Resolution Drag'n'Drop no longer relocates unit tokens during gameplay.
  • Camera movement on the World Map has been refined, with camera pan now assigned to the LMB for improved navigation.
  • In Fiefdom mode, buttons in Professions have been transformed into tabs for streamlined interaction, and truce duration is now displayed in multiple locations.
  • Unit stats are now visible in the unit selection panel, enhancing strategic decision-making.

Your input has been instrumental in shaping a more engaging and user-friendly gameplay experience.



[h3]2/ Features improvement[/h3]
Thanks to your valuable feedback, several meaningful changes have been implemented in the game. Here is the list:
  • "Distant Relative" and "Demand War Support" events have undergone thorough rewrites to better fit their objectives.
  • We've also fine-tuned the timing of life events, adjusting their frequency to 30-90 days to improve the flow of the game.
  • To ensure a greater sense of progression and give more impact and meaning to the rank election, rank terms have been extended, resulting in the election process happening every 5 years.
  • Our revamped marriage process, the introduction of the Mathemagic neighbor fiefdom, and adjustments to pregnancy mechanics, including the possibility of having children out of wedlock, are all improvements added to enrich the experience based on your valuable insights.
  • The Aviscay fiefdom has been granted a well-deserved description, adding depth to the world you explore.


[h3]3/ New content[/h3]
During Founders Beta, we started adding more content. These adaptations, inspired by your input, further enrich the gameplay experience and strategic depth. Here is the list:
  • Two new types of relations were introduced: "Slander Campaign" and "Propaganda," enriching the diplomatic and intrigue possibilities.
  • The Slander Spy Action now offers three levels of severity, providing deeper strategic choices.
  • Skill enhancements now extend to Negotiation fields across various social conflicts, empowering players with more nuanced and effective approaches.


[h3]4/ Fixed[/h3]
Finally, a series of adjustments, bug fixes and corrections have been made thanks to your acuteness! We've diligently addressed the following issues to improve the experience.

WHAT CHANGED:
  • Incorrect timing in some conflict resolution skills
  • Disallow Claim Title against Viceroy
  • Winning Objective didn't check saved conditions
  • Jeweller -upgrade requires Glaziers as its condition
  • Fixed crash related to removing relations
  • Softlock when replaying the fiefdom view tutorial
  • Wedding event shows wrong characters
  • Winning a title war against a Count gave all of their previous vassals to the player
  • Fighting Siblings event gives House Relation between own family members
  • "Disturbing Bark" and "Strange Noises in the Dark" - frequency of these events reduced


The Early Access release is coming soon, ready your quill, sword and wit! You can help us develop Great Houses of Calderia by joining our Discord server!

- Great Houses of Calderia Team -

Early Access is coming August 30th on Steam!

[h3]Rulers, brace yourselves! Great Houses of Calderia will be in Early Access on August 30th![/h3]

Let's get into the details of the Early Access release and what awaits you!

[h2]What is an Early Access release and why?[/h2]
Early Access is the stage of a game's anticipated release that is still under development. This means that you can buy, own, and play the game as it develops. The game will evolve with your feedback and you will actively contribute to its enhancement and final shape.

[h3]The game is developed by a small team of indie developers. We wish to bring a new perspective to this kind of game. We've put a lot of creative effort into designing an engaging experience that mixes things you know and love with new ideas that make it different.[/h3]

The game's Early Access version already has several hours of gameplay. Rise in the ranks of Calderia and become an even more powerful family. More elements will be developed towards the end of Early Access. Finally, we will continue to develop the traditions feature, defining your family's and fiefdom's identity, rules and values during Early Access.



[h2]What will be in the game at launch?[/h2]
Great Houses of Calderia will be continuously updated and additional content will be introduced during Early Access. We will also adjust numerous mechanics and make balancing changes based on your feedback. It also relates to multiple ways to win the game. You'll start to notice hints of it before it's completely presented in the game.

  • Create your noble family, name it and its characters, make your coat of arms, decide where you want to settle and what your family’s traditions are.
  • Manage social conflicts between rival Houses.
  • Find a suitable spouse, arrange weddings, make alliances and pursue your legacy.
  • Send members of your family as wards, squires, or court members to other rulers as a sign of goodwill, if chosen wisely.
  • Trade your resources, the valuation of the items is based not only on supply and demand, but also on another main element on top of valuing the price of the goods – the Willingness meter, until you reach a satisfying trade proposal.
  • Overthrow rival and oppressive Houses, wage a war on their fiefdoms to weaken them and assert your dominance.
  • Don't want to get blood on your hands? Then scheme against your opponents by recruiting spies and disrupting their fiefdoms from the inside.
  • But don't forget rank election delegations, you have to prove your worth to the Emperor every five years to earn a new title or maintain the one you have.
  • Your fiefdom management is just as important as your relations with your neighbours. Produce resources, improve your buildings and develop your population, make sure they are happy and efficient.




The game will be available in English during Early Access. The full release will then be localized in other yet to be determined languages.

Please be aware that there might occasionally be bugs, unexpected behavior, or minor gameplay balance issues that will be fixed as they occur during development.

Great Houses of Calderia will be available on Steam on August 30th in Early Access.

- Great Houses of Calderia Team -

Event modding tool: Make your own events!

Geetings, rulers!

We're delighted to announce our modding tool, which will shape the future of the land of Calderia. Our dedicated team has been working on the game’s event modding tool with Unreal Editor, empowering you to become the weavers of Calderia's events!



With this tool, you can craft your own unique events within the realm of Great Houses of Calderia. It will be available close to the Early Access release date. We can't wait to see what amazing plots you'll come up with! We hope to develop and expand this tool so you may further customize the game, everything lies in your hands!

[Great Houses of Calderia modding tool with Unreal Editor - Basic.]


[Great Houses of Calderia modding tool with Unreal Editor - Choices.]


Collaborate with like-minded rulers, share your ideas, and contribute to the legacy of Calderia. Whether you're an experienced modder or just starting out, your skills will shine as you create your own events for Great Houses of Calderia!

Stay tuned for further information, as we will share more information about this modding tool in the coming weeks! May your imagination inspire countless stories in Calderia's Great Houses!

Join us on Discord and contribute to the development of the game!

- Great Houses of Calderia -

Founders Beta Patch Note — 0.6.0.979 (b11887643)

A new minor update [Founders Beta — 0.6.0.979 (b11887643)] is now live with the following changes:

Added
  • New Accessibility Feature: Single click Drag’n’Drop
  • All Drag’n’Drop actions also work with Grab’n’Release
  • LMB click takes hold of draggable target, second click releases the target
  • RMB to cancel
  • Conflict Resolution Drag’n’Drop no longer moves the unit token with the mouse.
  • Unit moves after action is confirmed
  • Instructions for controls added to various places
Updated
  • Camera movement keys changed on World Map
  • Camera pan changed from RMB to LMB
  • Frequency of life events changed from 25-45 days to 30-90 days
  • Frequency of Ranks of Calderia event changed from 3 years to 5 years after previous election
  • Buttons in Professions in Fiefdom mode changed to tabs instead
Fixed
  • Fixed crash related to removing relations
  • Softlock when replaying the fiefdom view tutorial
  • Unresolved Intrigue actions stopped when loading a saved game
  • Main Menu music replaced World Map music
  • Tutorial could be finished sooner than intended during delegation-tutorial
  • You could select and unlock a tradition you already had
  • Delegations that had already stopped tried to launch events
  • Trading resources showed Unreal Editor context menu on right click
  • Wedding event shows wrong characters
  • Some weddings never happened
  • Winning a title war against a Count gave all of their previous vassals to the player
  • Player should have only the conquered Count as their vassal, and others belong to the Duke
  • Fighting Siblings event gives House Relation between own family members
  • "Disturbing Bark" and "Strange Noises in the Dark" - frequency of these events reduced


- Great Houses of Calderia Team -