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Lobby System Fixed & Proximity Voice Chat | v0.6.4

Lobby System & Proximity Voice Chat | v0.6.4


Features:
  • Added proximity voice chat as a feature in game. (Push to talk: Hold V) (Fireworks rebound to B)
  • Revamped the entire lobby backend system to increase stability.
  • The Carnivorous will now roar to indicate if he's going in chase state.
  • New arm model.
  • New easter egg on the map.
  • Upgraded task system to showcase tasks better.
  • Completely new lobby scene & look.


Updates & Enhancements:
  • You will now be able to see how many players that's in a lobby.
  • Revamped the look of the knockout screen.
  • Removed a lot of floating objects from the map.
  • Made all buildings fit the terrain in Echofield South.
  • Revamped the entire fog & atmosphere of Echofield.
  • The notes now look more realistic.
  • Made soundtrack stay consistent through level traveling.
  • You can now discard fuses as well in the inventory.
  • Reduced the size of the sound icon at the bottom right.
  • Added blowing leaves around the Echofield.
  • New ambiance for the Asylum.
  • All jumpscares have been redone.
  • Rebranded inventory screen.
  • Rebranded main menu screen.


Balancing:
  • The Mother's peripheral vision reduced.
  • The Mother's now more dependant on hearing.
  • Creatures will now lose aggression after a certain amount of time.
  • Easier to escape creatures.


Bugfixes:
  • Fixed where you are unable to walk up stairs in the school.
  • Fixed an issue where the creatures would be floating in the air for clients.
  • Fixed where players would time out from lobby screen to the main game.
  • Fixed where players could not see other players lobbies.
  • Fixed regional blocking on lobbies.
  • Fixed general connection issues.
  • Fixed where the game would become very blurry if joining an in game session.
  • Fixed where Carnivorous's idle sounds were really loud.
  • Fixed where you could find spots to fall out of the map around RDUM.
  • Fixed where interaction prompt would be stuck on screen.
  • Fixed a bug where you could trigger the lever several times in RDUM (ending spoiler)
  • Fixed a but where creatures would go in the water while the player being on dock.
  • Fixed where playernames would only show for players themselves.
  • Fixed footstep sounds on certain surfaces.
  • Fixed where "BACK TO MENU" button wouldn't work.


Optimization
  • The main menu scene should now be more optimized.


DISCLAIMER
It has been three long weeks for everyone involved at Nightmare Studios, as we've been diligently working to resolve the issue with lobbies. We have conducted numerous tests with this new system, and it is designed to function just as you would expect. If you continue to experience any problems, kindly open a support ticket on the discord and provide the log along with a detailed description of the encountered situation.