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v6.0.3 - Sliding & Balancing

V0.6.3 - Sliding & Balancing Update


Features:
  • Revamped sliding system.
Updates & Enhancements:
  • You will now see an icon indicating whether or not a lobby has a password.
  • The carnivorous will now only do its failsafe teleport when it does not have a line of sight with the player to prevent breaking immersion.
  • Players will now be teleported back to a random respawn location in case they fall out of the map.
Balancing:
  • Reduced the Carnivorous sight range, hearing range and vision cone
  • The Mother and Carnivorous will now run away instead of walk away when being scared by fireworks.
Bugfixes:
  • Fixed keybinds not working.
  • Possible fix for monsters floating in the air and desyncing.
  • All players should now get the “Finish Surrounded” achievement when finishing the game.
  • The “Stamina Efficient” achievement now works correctly.
  • Fixed players being able to walk through walls in the ending.
  • Added a notification in the ending saying all players are required to interact.
  • Fixed monsters being able to spawn on the roof of the ending location.
  • Fixed monsters being able to spawn on top of the powerstation.
  • Fixed the medkit not restoring or depleting health.
  • Fixed players being able to get stuck between the terrain and the ending location.
  • Removed some floating objects throughout the map.
  • Fixed the interact key prompt getting stuck on the screen after dying near an interactable.
  • Fixed the inventory permanently staying on screen after dying with the inventory open.
  • Possible fix for the backpack despawning.
  • Possible fix for players not being able to move after being revived.
Optimzation:
  • General improvements for a smoother experience.