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"Season 2 Mobius" Unit & Matchmaking Adjustments

Release date

December 27, 2012 (after the maintenance)
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Adjustments to the existing units

Please also refer to the adjustment applied at the maintenance on December 21.
https://store.steampowered.com/news/app/1816670/view/6610752365366077760

[h2]Balance Changes[/h2]
[hr][/hr][h3]Gundam[/h3]
Gundam Shield
↓Durability : 1,000 → 400
  • We will lower the Gundam Shield's durability due to it's high usage rate, win rate, and K/D in the high-rate zones, and not having any disadvantageous units in 1-on-1 battles.
Hyper Hammer
↓Cooldown : 9 sec → 11 sec
  • In an environment with fewer fighting units and more units that can use shields, the Hyper Hammer's threat level is high and the timing of its use will be more severe.

[hr][/hr][h3]Dom Trooper[/h3]
Unit
↓HP : 1,200 → 1,100
  • The Dom Trooper is not a unit with outstanding performance, but its high K/D ratio makes it difficult to be destroyed, and it tends to have a high win rate. Since the main weapon, which is easy to hit from the rear, is used to gain an advantage, we will adjust the unit's HP, which was high, in order to suppress it.

[hr][/hr][h3]Gundam Exia[/h3]
GN Beam Dagger
↓Damage : 115 → 95
↓Headshot multiplier : 2x → 1.7x
  • We will reduce the damage to bring down the total damage of the combo and mid range attacks.
  • We held ourselves from adjusting the ranged attacks too much considering that the unit must be able to somewhat fight long range as well. But, we will consider the best adjustment in the direction of distance attenuation, ejection speed, and reloading, based on future trends and feedback.

[hr][/hr][h3]Mahiroo[/h3]
REN-DO Grenade
↓Maximum damage : 270 → 220
↓Minimum damage : 100 → 80
↓Detonation range of the enemy : 180 → 140
  • We believe that widening the detection range of the REN-DO grenade has improved the usability of the grenade, but there were some situations where the grenade was hit even when the user thought they had avoided it, so we will slightly reduce the detection range so as not to make it too easy to hit. The damage after the adjustment was higher than expected and the ability to control spaces were stronger than expected, so we will adjust this point as well.
REN-DO Grenade (Rush)
↓Maximum damage before splitting : 230 → 200
↓Maximum damage after splitting : 180 → 150
↓Minimum damage after splitting : 80 → 70
↑Detection range of enemy that is a condition for detonation : 20 → 140
  • Since the purpose of the G maneuver is to control spaces, we will strengthen it by increasing the detection range while reducing the damage.

[hr][/hr][h3]Nu Gundam[/h3]
Beam rifle
↑Damage during deployment of the "Fin Funnel Barrier" has been made equal to it's normal state (160 → 177)

Matching Adjustments

[h2]Adjustment items[/h2]
[h3]Adjustment of matching logic for ranked matches[/h3]
The following adjustments will be made to improve some of the difficult matching situations and make it easier to be matched than before so that the waiting time will be shortened.