1. GUNDAM EVOLUTION
  2. News
  3. "Season 6 Light of Z" Balance Changes

"Season 6 Light of Z" Balance Changes

Effective Date

August 23, 2023 (after maintenance)

Unit Adjustments
Overall
  • In the current match environment and duration, it is difficult to fill the G-Maneuver Meter, so we are increasing the amount gained over time.
    ・G-Maneuver Meter gained per second: 15 → 19

[h3]Gundam Exia[/h3]
Adjusting the hitbox because damage received is low compared to other units.
In exchange for this minor hitbox adjustment, we are adjusting the cooldown for all skills, to increase how often they can be used to breakaway or attack the enemy.
GN Sword (Rush & Slash)'s charge can be maintained for a long time, making it difficult for those on the receiving end to use the charging audio to time their evasion, so we are shortening the charging time.
Unit
↓Enlarging the unit hitbox by ~10%
GN Sword (Rush & Slash)
↑Cooldown: 8 → 7
↓Time charge can be maintained: 2.6 seconds → 2 seconds
Quick Step
↑Cooldown: 12 → 10
GN Sword & GN Short Blade (Rotating Slash)
↑Cooldown: 5 → 4

[hr][/hr][h3]Zaku II [Ranged][/h3]
Adjusting the hitbox because damage received is low compared to other units.
In exchange for this minor hitbox adjustment, we are adjusting the cooldown for Smoke Discharger to allow for breaking away when using it.
Unit
↓Enlarging the unit hitbox by ~10%
Smoke Discharger
↑Cooldown: 13 → 11

[hr][/hr][h3]Gundam[/h3]
The Main Weapon damage decrease implemented previously didn't improve win rate as much as expected, so we're tuning up Super Napalm's durability.
This adjustment should make up for the poor returns from G-Maneuver being easy to destroy.
Super Napalm
↑Durability: 500 → 700

[hr][/hr][h3]Unicorn Gundam[/h3]
Psycho-Frame Resonance and Psycho-Field (Armor) will be adjusted so the field of effect may cover more allies.
Besides expanding their field of effect, we're also adjusting how much they repair and armor respectively.
Psycho-Frame Resonance
↑Effect range: 1,400 → 1,800
↓Repair Amount per sec: 12.5 → 10
Psycho-Field (Armor)
↑Effect range: 1,400 → 1,800
↓Armor amount granted: 300 → 250

[hr][/hr][h3]PALE RIDER[/h3]
Bullpup Machine Gun's burst attack power in normal and HADES mode will be lowered, but the Sub Action's accuracy will be improved.
Its burst attack power will be decreased, but its magazine size increased, thereby improving its capabilities in prolonged combat.
In exchange for decreasing Bullpup Machine Gun's attack power in normal mode, we're making the G-Maneuver HADES easier to activate by adjusting the points required to activate it.
Bullpup Machine Gun
↓Damage: 58 → 55
↑Magazine size: 30 → 34
↑Shot spread: 1.5 → 0.5
↑Shot spread while moving: 1.8 → 0.8
↑Maximum shot spread: 7 → 2
HADES
↑Points required to activate: 9,200 → 8,200
Bullpup Machine Gun (with HADES)
↑Magazine size: 30 → 34
↑Shot spread: 1.5 → 0.5
↑Shot spread while moving: 1.8 → 0.8
↑Maximum shot spread: 7 → 2

[hr][/hr][h3]Gundam Dynames[/h3]
Its usage and win rate are both low, so we've made some adjustments centered around GN Beam Pistol.
Currently, GN Beam Pistol's usage rate is low, so we're adjusting both the bullet size and damage so it's easier to use.
GN Beam Pistol
↑Bullet size: 5 → 8
↑Damage 80 → 90

[hr][/hr][h3]Susanowo[/h3]
Both its win and usage rate were still high after the previous adjustments.
We're tuning down the damage of Beam Chakram, an easy attack starter with high restraining ability at mid-range.
Beam Chakram
↓Damage: 200 → 170
*These values also apply to use during TRANS-AM.

Matchmaking/Rating Adjustments
  • Adjustments to the logic of combat evaluation that affects rate increase and decrease.
    ・Units that tend to be responsible for repairing damage will be evaluated more accurately.
    ・Improve the accuracy of evaluation of some other units.