Season 4 ""BALLISTA"" May Balance Adjustments[Updated 5/23 (PDT)]
Effective Date
May 25 (after maintenance)"
Unit Adjustments
[hr][/hr][h3]Gundam[/h3]
Gundam's win and usage rates were lower than those of other ranged units. We will adjust its stats to make it better in shoot-outs.Beam Rifle
↑Damage: 230 → 240
Hyper Hammer
↑Area Damage: 100 → 150
[hr][/hr][h3]Gundam Barbatos[/h3]
This unit has had greater success than most other units in Ranked Matches. We believe that the reason for this is because there aren't many units that can combat it at close range and its ability to down a full health Sazabi with one combo. We will alter the damage numbers to balance things out.Unit
↓HP: 1,100 → 1,000
Mace (Smash)
↓Damage: 700 → 650
Sword
↓Damage: 400 → 350
[hr][/hr][h3]Methuss[/h3]
The changes made during ""Season 3 IGNITION"" combined with the adjustments to Unicorn Gundam's Psycho Frame Resonance resulted in a downward trend in both usage and win rates. Since the rate at which this unit can repair is where we want it to be, we will strengthen its offensive capabilities by increasing the number of rounds of the Arm Beam Gun and the damage of the Twin Shot.Arm Beam Gun
↑Magazine Size: 14 → 16
Twin Shot
↑Damage: 150 → 200
[hr][/hr][h3]DOM Trooper[/h3]
We have found out that the Suction Sensor Mines have very little impact. We will enhance their damage and reduce the cooldown.Suction Sensor Mines
↑Maximum Damage: 130 → 200
↑Minimum Damage: 50 → 100
↑Cooldown: 5 sec → 4 sec
[hr][/hr][h3]Guntank[/h3]
Guntank's Bop Missile will be buffed to enhance its effectiveness against fast-moving units.Bop Missile
↑Fire Rate (in Multi-Lock Mode): 0.14 sec → 0.12 sec
↑Damage (in Concentrated-Fire Mode): 21 → 23
[hr][/hr][h3]Mahiroo[/h3]
Since Mahiroo's last rework, its win rate has been lower than expected. Its damage has been lower than that of other ranged units, so we will increase the damage of its REN-DO Grenade.REN-DO grenade
↑Maximum Damage: 220 → 240
↑Minimum Damage: 80 → 90
[hr][/hr][h3]ZAKU II [Melee][/h3]
The cooldown of the Large Heat Hawk (Shockwave) has been shortened to increase ZAKU II [Melee]'s standoff capabilities at medium range or longer. Additionally, the damage reduction of the sub-action Guard Tackle has been increased to make it easier for the unit to close the distance with enemies.Guard Tackle
↑Damage Reduction: 30% → 50%
Large Heat Hawk (Shock Wave)
↑Cooldown: 8 seconds → 6 seconds
[hr][/hr][h3]Hyperion Gundam[/h3]
Hyperion Gundam has been struggling in close-ranged combat and has had a lower win-rate than other shielded units, so it will be buffed. Also, since it was having a hard time finishing enemies off, Armure Lumiere Lancer will now require fewer points to activate.Unit
↑HP: 900 → 1,000
Armure Lumiere
↑Cooldown: 14 sec → 12 sec
Armure Lumiere Lancer
↑Number of Points Required: 8,900 → 8,000
[hr][/hr][h3]Gundam Dynames [Updated 5/23 (PDT)][/h3]
Die Balanceanpassung für Gundam Dynames, die für die Wartung am 24.5. vorgesehen war, wird aufgrund eines Problems, das vor der Implementierung entdeckt wurde, diesmal nicht durchgeführt.
Wir entschuldigen uns aufrichtig für die entstandenen Unannehmlichkeiten und danken euch für euer Verständnis.
Map Adjustments
- Lunar Comm Station (Domination)
・The passageway that connects the objective areas A and B was too narrow, making it difficult for players to move through. We have widened it for smoother movement.

Matchmaking/Rating Adjustments
- The weight of the rate fluctuation based on individual performance will be increased.
・For high performing players, their rate increase will be higher after wins and their rate decrease will be lower after losses.