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Oddsparks: An Automation Adventure News

Make Music with your Sparks!

[p]Music Lovers, Instrument Makers, and Composers,

Today’s update includes bugfixes, hats for your Sparks, and a brand-new DLC!
[/p][previewyoutube][/previewyoutube][h3]Music is in the Aether…[/h3][p]There is one optional but cool feature we’ve always wanted to see in the game: Using automation and logic to make music with your Sparks. Whether you want to play little jingles when a train arrives with eagerly awaited resources or compose a song for your Sparks to play, this new DLC now offers the tools you need to include music in your automation. [/p][p][/p][p]Here’s a quick overview:[dynamiclink][/dynamiclink][/p]
  • [p]You can build notes and octave markers in the new Musical Workstation.[/p]
  • [p]You can build 4 different toy instruments in the Sawbench.[/p]
  • [p]Musical Pressure Plates can contain instruments (or any item), a note, and an octave marker to play back a specific tone.[/p]
  • [p]Metronomes slightly slow down your Sparks to keep them in perfect sync with the music.[/p]
  • [p]Musical Speakers can be triggered by logic and play up to 4 notes in quick succession.[/p]
  • [p]A new Spark showcase lets you create your own band of Sparks.[/p]
[p][/p][p][/p][h3]Hats for Sparks[/h3][p]Besides the music features, we’ve also been working on something different that will allow you to customize your Sparks. Their new hats don’t just look great, but also allow you to use them in more intricate setups: Imagine you want to let Sparks share a path to bring different items to a target. But on their way back, you want to filter the now empty-handed Sparks to different places to pick up more items? [/p][p]Just give them different hats and use Spark Filters to split them up![/p][p]
[/p][p]This new update just includes a sneak peek of what’s to come. You can now buy two different hats from the Tailor and equip your Sparks with them in a nearby tent.

[/p][h3]Bugfixes[/h3][p]The new patch also fixes some issues: [/p]
  • [p]Fixed an issue that would prevent items from stacking reliably in your inventory. [/p]
  • [p]Fixed achievement progress not being saved for clients in multiplayer. [/p]
  • [p]Fixed the fuel rate in the notebook not being displayed correctly in languages other than English. [/p]
  • [p]Fixed the scroll areas in the build menu being too small. [/p]
  • [p]Fixed heavy lagging for some Spark Thrower setups. [/p]

Oddsparks Patch Notes (v1.0.S31086)

  • Added the new Making Music DLC.
  • Added 2 Spark hats that can be purchased from the Tailor.
  • You can now put hats on Sparks or remove them at the tent next to the Tailor.
  • Sparks with different hats can be filtered with Spark Filters.
  • Fixed an issue that would prevent items from stacking reliably in your inventory.
  • Fixed achievement progress not being saved for clients in multiplayer.
  • Fixed the fuel rate in the notebook not being displayed correctly in languages other than English.
  • Fixed the scroll areas in the build menu being too small.
  • Fixed heavy lagging for some Spark Thrower setups.

Oddsparks Patch Notes (v1.0.S30972)

  • Fixed Cannon creating endless stacks of items. This fix doesn't remove stacks of items that have already piled up from the previously broken Cannon. You might want to remove them manually!
  • Fixed Spark Thrower/Spark Cannon despawning all Sparks as soon as one Spark dies.
  • Fixed Arty Sparks losing paint and Puffy Sparks losing gas when any Spark is added or removed (by equipping/unequipping other Sparks or throwing them on paths).
  • Fixed slimes sometimes being invisible.
  • Fixed duplicates of trains and wagons being displayed at the center of the map in the mountains.
  • Fixed Logic Ribbon being available in the build menu before you unlock it.

Get Ready to Sparkle and Roar!

[p]Time flies when you’re having fun![/p][p]It’s been almost a month since we released Oddsparks 1.0! It’s been a great experience to see so many people play the game for the first time or again after trying it out in Early Access. We appreciate all the feedback, bug reports and amazing mods you have already created![/p][h3]Tailor's Animal Costumes[/h3][p]While our coders were busy fixing bugs, our artists could focus on some new cosmetic items for your player character.[/p][p]The result is a new DLC with five charming animal sets consisting of 28 individual items that you can mix and match to create your own look![/p]https://store.steampowered.com/app/3678620/Oddsparks_An_Automation_Adventure__Tailors_Animal_Costumes_Pack[p]Here’s a complete overview of everything the DLC will add directly to the character editor:[/p][p][/p][h3]What’s next?[/h3][p]We are still collecting feedback and bug reports but are also working on exciting new gameplay related stuff. Unfortunately, we cannot talk about that yet, so stay tuned![/p]

Oddsparks Patch Notes (v1.0.S30876) and Modkit Update

[p]After two hotfixes close after release, we now have another patch with some changes:[/p]
  • [p]We have updated the modkit. Some existing mods might have to be rebuilt to be compatible with the new patch. If you are currently using the More Colours or the Ribbon Ops mods, you can switch to the new “previous_stable” beta branch for now until the mods are updated. This public beta branch contains the last build that was still compatible with the older mods and we’ll update it whenever a new update should break any existing mods.[/p]
  • [p]The last village construction site sometimes couldn’t be finished because of a stuck Spark. This situation should not be possible going forward, but if you already have a stuck Spark there, you will have to use a Puffy Spark and destroy them with miasma gas to progress![/p]
  • [p]Steam achievements that didn’t unlock correctly should now unlock. We check now at the start of the game to make sure to unlock any that are missing.[/p]
  • [p]A reminder has been added to the achievements screen when achievements are disabled.[/p]
  • [p]We unlocked a few more customization options earlier, so you have a bigger selection when the Tailor first appears in the village.[/p]
  • [p]We added a real world clock next to the compass.[/p]
  • [p]We added options to constrain the UI aspect ratio to keep it in the middle of the screen for widescreen users.[/p]
  • [p]We added a bindable key to delete all map markers.[/p]
  • [p]We fixed some smaller bugs, text issues and multiplayer crashes/desyncs.[/p]
[p]Please check if you are affected by the first or second change, as it might require some actions by you to be able to continue playing![/p]