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Oddsparks: An Automation Adventure News

Oddsparks Patch Notes (v0.1.S18122)

  • Fixed a crash occuring after more than 10 markers have been placed on the map.
  • Fixed a crash connected to markers on shrines that get unlocked.
  • Savegames that were corrupted by marker bugs can now be loaded again without crashing.

Early Access Out Now!

It’s finally here!

We are very excited to announce that Oddsparks: An Automation Adventure has launched into Early Access.

You can now explore the Village, the Woodlands, and the Mountains, together with your adorable Sparks! There are plenty of new quests, items, buildings, and Sparks waiting to be discovered, whether you want to play on your own or together with friends in co-op multiplayer.

Check out our latest Devlog to learn more about what has changed since the demo.

[h2]Early Access Roadmap[/h2]
Now that the game is out, here is a first look at what is to come:


We are planning to release 3 big updates in the upcoming year with a few smaller patches in between and we will reveal more details of the roadmap as we move closer to each update. This allows us to listen to you and integrate your feedback into our own plans.

So, don't miss out on the fun - Join the Early Access of Oddsparks today and help us shape the game as we embark on this adventure together!

We also invite everyone to be part of our Discord Community to share your feedback and thoughts on the game.

This is just the beginning!

Devlog #6: The Demo vs The Early Access Release

Explorers, Automators, and Spark-Petters

Now that there’s we're counting the days before our Early Access release (April 24th!!), let’s talk a bit about what has changed between the demo and the Early Access and also talk a little bit about the roadmap for the future! You know that we’re adding more content, but we’ve changed a lot more since the demo, and we want you to be updated so you know what to expect.

Something important to note is that we will be taking down the demo when we release!

[h3]Spark Traffic[/h3]

Something really big and important is that we’ve changed how Sparks interact with buildings. Instead of being able to interact with buildings on their left- and right-hand side, we’ve changed it so that Sparks can now only interact with the right hand side of the path.



We’ve seen some of our players already talk about how to build The Perfect Base and this will change things a lot. The Spark Traffic system is not set in stone! We’ll continue balancing and figuring out what kind of late game builds we want to encourage and discourage.

With this change and other tools that you haven’t seen yet, we’re sure that it’ll change how you think about building. We can’t wait to see what you all come up with!

[h3]Send Feedback Directly From Game[/h3]

Previously, you could send us feedback via our Discord, the steam forums, or even by email at [email protected]. We’ve added a new way, and now you can now send us feedback and bugs directly from the game! You can open it via the in-game menu, or directly by pressing F8.



[h3]The Tutorial[/h3]

We’ve ripped out a lot of the tutorial and streamlined it. We want to try out something a little less intrusive than our previous tutorial setup, so that means fewer tutorial quests and in general, leading you towards the gameplay glossary.

[h3]World Generation[/h3]

We’ve been squashing world generation bugs and making it better. We’ve changed how waypoints are placed so it should be always useful and there isn’t two that are too close to each other, and there’s more ancient bases and now they spawn in a grid!



It might sound like a small change, but this will make a difference on how you look at the map and how you build your bases! The aim is to create something that you can replay a lot without giving you bad seeds, and still have lots of very interesting challenges each time you start a new save.

[h3]The Spark Keys[/h3]

The Spark Keys are out! So it was always a very temporary thing. We realized as we were finalizing the demo that the game wasn’t really telling you just how much future content we were thinking of having in the final game, or how we were planning to pace the game. That’s why we very quickly implemented the Spark Keys! We have a lot of content in mind and we wanted you to know that what you’ve seen in the demo is only a small amount of the game.

So now, they’ve been replaced with a new feature, Monument Quests! The monument now handles a lot of things related to the player and related to the shrines. So for example, instead of unlocking the Spark shrines individually, you’ll be unlocking them in the Monument. With the villager quests and the monument quests, we hope to create a more open ended progression that’s a lot of fun to go through and explore.



[h3]Build Mode[/h3]

Instead of opening the build menu every single time, we’ve streamlined the build mode so that it’s much nicer to build the same type of building over and over. Basically, you now have a history of the 5 previously built buildings that you can quick access, and you open that history first before you open the buildings menu. It's not perfect, but it's better and we'll continue working on the UX to make sure it's as good as it can be.

The current changes are a bit hard to imagine via text, but we feel like it’s a lot smoother now to build things repeatedly! You’ll thank us when you explore the mountains.

[h3]Mouse & Keyboard Inventory Shortcuts[/h3]

We heard that some of you find the mouse & keyboard inventory shortcuts annoying, so we went back to the drawing board. To be honest, designing the controls for this game has been pretty difficult. As a genre mix, we have different conventions pushing and pulling us towards different directions. It’s very clear to see which genre people like when they give us feedback!

We’ve made inventory management easier by adding two more shortcuts and overhauling the design. We’ve also made the shortcuts a bit more obvious, so you can get used to it a little faster.



[h3]Minimap, Map Marker & Controls[/h3]

You asked for a minimap and we now have a minimap! We had a lot of internal discussions about it because we wanted navigating and exploring the world to be part of the game, but we ended up seeing that it was more annoying than we wanted it to be.



We also added a lot of quality of life features to the map itself. We changed the map controls to some player feedback and have made the map marker much better. You can now mark important landmarks on the map!

[h3]Single Spark Callback[/h3]

The callback has gotten a round of improvement so it’s easier to call back a single Spark. Maybe you accidentally threw a Crafty on a path when you didn’t mean to. Or you just want to micromanage combat more and call back a particular Stumpy before the Beelephant attacks it? Well, either way, it’s now much easier and smoother.



[h3]Better Button Remapping[/h3]

We’ve worked on the button remapping and have made more buttons available so you can play your own way. As we said before, juggling the genre mix of controls is not easy, so this way, you can set the controls to how you like it! This feature is definitely something that only gets better by player feedback, so if you have them, please reach out to us!

[h3]More Languages[/h3]

We already mentioned this, but yes, Oddsparks is being translated! Our Early Access release will have English, German, French, and Japanese. We’ll have all of our gameplay texts (e.g. Building and Item names, UI, quest instructions, tutorials) and our quest descriptions texts ready but likely not all of the dialogues will be completed at release.

That means that when you are playing in a language other than English, some quests will only have its description texts and no dialogue. We’ve tried to make sure that these are quests later in the game, so you will have a smooth early game experience, whichever language you’re playing in.

If you want to see the English dialogues in places where there isn’t a translation, there will be an option made available in the settings menu!

[h3]And even more![/h3]

This list is getting too long! We’ve also worked on balancing and quest progression and have done some big changes from the the demo. We’ve added in-game achievements (no steam achievements until we’re 100% sure that the achievements are staying how they are) and a lot more customization options, that are unlocked by the in-game achievements! A multiplayer room code system for crossplay between Steam and Epic. We now have UI Scaling!

Okay, that’s enough. Let’s talk about the future.

[h2]The Early Access Plan[/h2]

We're sorting out our roadmap and will reveal to you very soon. We want to keep things a bit more secret for now - after all, you have the whole Woodlands and Mountains to explore first! We’re still planning to update you at least once a month with a devlog so you know what’s happening with the development.

In general, we're planning for lots of room to not just build what we want but to listen to feedback and work with the community to make the game the best it can be. We have a big list of features you've already requested, we're already sorting them by priority and figuring out where they fit into our production plan.

Of course, you can also get more frequent updates by joining us at our Discord!

We’re all looking forward to you finally joining us on this Oddsparks journey properly with the Early Access release. We can’t wait to see your sprawling bases, your cool outfits, your surprise and joy at what the game holds.

So please tell your friends about us and we’ll see you for the Early Access Release on April 24th!

Our Sparks are learning languages

As we are moving ever closer to the Early Access release of Oddsparks: An Automation Adventure on April 24th, we’ve got some exciting news for you. We’ve always wanted to ensure Oddsparks can be enjoyed by as many players around the world as possible when the full release comes around, and we are starting this path now.

With the beginning of Early Access, Oddsparks will support English, German, French, and Japanese. A big thank you goes out to all the players from those countries who have expressed their interest and wishlisted the game.

We are currently on track to finish all the general texts, including building and item names, tutorials, and quest texts for the Early Access release, so hopefully, everyone will be able to get into the flow of the game quickly, understand what is going on, and how to play the game.

As the inhabitants of the world of Oddsparks are quite the talkative bunch, work on the dialogues will take a while longer and will not be completed in time for the Early Access release. While the dialogues do add a lot of flair to the game, most of them are not required to play the game or understand what is going on. This means that at launch, only English will include all of them, but we are planning to deliver a language patch soon after release.

So, if you are playing in a language other than English, some quests will only have the description and no dialogue. If you want to see English dialogues in places where there is no translation available yet, you’ll have the option to do so in the settings menu.

We can’t wait to have you all playing and enjoying the Early Access version of Oddsparks: An Automation Adventure! Join the Oddsparks community on Discord and stay tuned for more updates on the official Early Access start.

Streamer Shoutout: Avarenity

Friends and Soon-to-be-Friends,

We love to watch folks play our game, since everyone plays so differently and we figured you might too! Every few weeks, we showcase a lovely streamer or content creator that's showcased us and show off all the ways to approach the game and how different people build!

Today, we wanted to show off Avarenity, a streamer from Singapore who has been a part of our community since August 2023.

Avarenity has an amazingly diverse and fun library of games, from cute and cosy to straight-up Warframe! In their streams, they are wonderfully curious, silly and very engaged with their audience. It’s always a joy to catch their streams.

They were also the first to stream Oddsparks, you can still catch a part of it here:


We’re so fortunate to have them in our community. Their upbeat demeanour always makes us smile, and lately, they've helped us catch some nasty bots, too!
Thank you, Avarenity, for sticking with us these past months!

That's it for now! Wishlist us, tell your friends, come hang out and tell us who we should watch next at our Discord!

If you're interested in streaming or creating a video of Oddsparks, check out the Oddsparks presskit for logos, transparent promotional images for all your banner needs, and more.