Patchnote [07.06.2025]
[p]
[/p][p]Hey![/p][p]Here are the very developers of Season Pass, still trapped in the basement and dreaming of food.[/p][p]We didn't waste time: we implemented important changes to the mechanics within a couple of days to fix the bugs that came out on release.[/p][p]Our particular thanks to those who gave us clear, constructive feedback — it helped us to quickly focus and make the right decisions.[/p][p]Now, let's move on! What's new:[/p]
[/p][p][/p][p]Furthermore:[/p]
[/p][p][/p]
[/p][p][/p][p]Apart from the interface, the exploration bonus has been adjusted as follows:[/p]
[/p][p][/p][h2]Compensations[/h2][p]Players who did not complete the full weekly bonus for closing categories will be compensated. Their progress will be transferred to the new weekly task system.[/p][p]Compensation for each closed category not rewarded will be equal to three weekly tasks completed.[/p][p]The compensation will be displayed in the weekly bonus section, indicating how many tasks are already considered completed.[/p][h2]Changing the Overdrive mechanics[/h2][p]Overdrive gives a bonus for the first 15 completed tasks in a day, even if they are repetitive. In other words, it can be activated again after every 15 completions, even if it's the same task.[/p][p]Overdrive bonus can be earned any time of the day, not only at the time of completing a task. If Overdrive is already activated, the bonus will still be received automatically;[/p][p]Now for convenience and understanding, the specific number of season points that Overdrive gives is listed, specifically 250 points.[/p][h2]Other changes and fixes[/h2]
Changes in Season Pass points gain
[p]We heard that many people miss weekly tasks, so we decided to remove the rewards for closing categories by adding points for weekly activities.[/p][p]This will help players who can't play every day not be as far behind those who play daily.[/p]- [p]For 15 tasks — 3000 points;[/p]
- [p]For 45 tasks — 5000 points;[/p]
- [p]For 100 tasks — 12000 points.[/p]
- [p]Reward is now given for any daily tasks. It will be the same whether you are doing the task for the first time or repeatedly;[/p]
- [p]Removed the gradual increase in difficulty of tasks after they are completed;[/p]
- [p]The outline around icons for Season Pass activities has been fixed to improve clarity;[/p]
- [p]Premium reward has been redesigned. It now grants extra vouchers for completing the weekly progress bar;[/p]
- [p]Exploration bonus has been moved to make it easier and clearer to display. It was also done since not all players liked getting the reward in every quest: too many clicks and interactions with the interface. Now all the rewards accumulate in one place, and by clicking once, you can pick it all up whenever you want;[/p][p][/p]
- [p]First 7 tasks — 500 points;[/p]
- [p]Following 8 tasks — 250 points each;[/p]
- [p]Following 30 tasks — 75 points each;[/p]
- [p]All the rest — 25 points each.[/p]
- [p]Events located in the South of the Zone are now counted in the Clearing-out enemy outposts task;[/p]
- [p]Fights on GOST-17 are now counted in the Completion of battles task of the Sessional Battles category;[/p]
- [p]Damage to structures is now not counted in the Dealing damage to opponents task of the Subdivision Battles category;[/p]
- [p]The Anomalous Rift event now counts as a weekly task.[/p]
- [p]The Chicken God artefact now correctly gives a separate buff for each reaction, rather than upgrading the same one;[/p]
- [p]Fixed failure to be able to select categories;[/p]
- [p]Fixed the sights on the QBZ-191 “Burevestnik” and FN F2000 Tactical;[/p]
- [p]Reduced the selling price of some items obtained from opening the Special Case;[/p]
- [p]Reduced the volume of loudspeakers in safe zones.[/p]