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  3. Patchnote [07.06.2025]

Patchnote [07.06.2025]

[p][/p][p]Hey![/p][p]Here are the very developers of Season Pass, still trapped in the basement and dreaming of food.[/p][p]We didn't waste time: we implemented important changes to the mechanics within a couple of days to fix the bugs that came out on release.[/p][p]Our particular thanks to those who gave us clear, constructive feedback — it helped us to quickly focus and make the right decisions.[/p][p]Now, let's move on! What's new:[/p]
Changes in Season Pass points gain
[p]We heard that many people miss weekly tasks, so we decided to remove the rewards for closing categories by adding points for weekly activities.[/p][p]This will help players who can't play every day not be as far behind those who play daily.[/p]
  • [p]For 15 tasks — 3000 points;[/p]
  • [p]For 45 tasks — 5000 points;[/p]
  • [p]For 100 tasks — 12000 points.[/p]
[p][/p][p][/p][p][/p][p]Furthermore:[/p]
  • [p]Reward is now given for any daily tasks. It will be the same whether you are doing the task for the first time or repeatedly;[/p]
  • [p]Removed the gradual increase in difficulty of tasks after they are completed;[/p]
  • [p]The outline around icons for Season Pass activities has been fixed to improve clarity;[/p]
[p][/p][p][/p][p][/p]
  • [p]Premium reward has been redesigned. It now grants extra vouchers for completing the weekly progress bar;[/p]
  • [p]Exploration bonus has been moved to make it easier and clearer to display. It was also done since not all players liked getting the reward in every quest: too many clicks and interactions with the interface. Now all the rewards accumulate in one place, and by clicking once, you can pick it all up whenever you want;[/p][p][/p]
[p][/p][p][/p][p]Apart from the interface, the exploration bonus has been adjusted as follows:[/p]
  • [p]First 7 tasks — 500 points;[/p]
  • [p]Following 8 tasks — 250 points each;[/p]
  • [p]Following 30 tasks — 75 points each;[/p]
  • [p]All the rest — 25 points each.[/p]
[p][/p][h2]Task changes[/h2][p]Fixed bugs with counting the completion of some activities:[/p]
  • [p]Events located in the South of the Zone are now counted in the Clearing-out enemy outposts task;[/p]
  • [p]Fights on GOST-17 are now counted in the Completion of battles task of the Sessional Battles category;[/p]
  • [p]Damage to structures is now not counted in the Dealing damage to opponents task of the Subdivision Battles category;[/p]
  • [p]The Anomalous Rift event now counts as a weekly task.[/p]
[p]Changed the content of task categories;[/p][p]Changed the content of the open world events.[/p][p][/p][p]We've also added information about which locations you can find quests at to make it easier and more convenient to navigate.[/p][p][/p][p][/p][p][/p][h2]Compensations[/h2][p]Players who did not complete the full weekly bonus for closing categories will be compensated. Their progress will be transferred to the new weekly task system.[/p][p]Compensation for each closed category not rewarded will be equal to three weekly tasks completed.[/p][p]The compensation will be displayed in the weekly bonus section, indicating how many tasks are already considered completed.[/p][h2]Changing the Overdrive mechanics[/h2][p]Overdrive gives a bonus for the first 15 completed tasks in a day, even if they are repetitive. In other words, it can be activated again after every 15 completions, even if it's the same task.[/p][p]Overdrive bonus can be earned any time of the day, not only at the time of completing a task. If Overdrive is already activated, the bonus will still be received automatically;[/p][p]Now for convenience and understanding, the specific number of season points that Overdrive gives is listed, specifically 250 points.[/p][h2]Other changes and fixes[/h2]
  • [p]The Chicken God artefact now correctly gives a separate buff for each reaction, rather than upgrading the same one;[/p]
  • [p]Fixed failure to be able to select categories;[/p]
  • [p]Fixed the sights on the QBZ-191 “Burevestnik” and FN F2000 Tactical;[/p]
  • [p]Reduced the selling price of some items obtained from opening the Special Case;[/p]
  • [p]Reduced the volume of loudspeakers in safe zones.[/p]
[h2]Conclusion[/h2][p]That's all for now on the current changes. But don't even think that this is where we're going to end up! No. We won't be allowed to leave the basement for a long time: there's a lot of work ahead to finalise current tasks and add new ones, as well as to replace those that frankly didn't work. We'll be rotating the numbers in the dailies in parallel to equalise them in value.[/p][p]It's a separate motivation to keep working with the open world. Like finally getting to the Labyrinth and finally touch it. We are ready to fight.[/p][p]We will also continue to listen to feedback. We have already fixed, for example, poorly readable blackout of repetitive tasks. We also keep such little things in mind and will correct them as we go along. We'll keep it that way.[/p][p]Anyway, we're not relaxing. Because there's something in the basement with us. And we better not piss it off.[/p]