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  3. Patchnote [11.06.2025]

Patchnote [11.06.2025]

[p]The sound of helicopter blades is getting louder in the airspace,  and the ground is crawling with more patrols than ever.[/p][p]The military troops are moving to the North, slowly taking over the entire Zone. What are they preparing for? And what will the second week bring us?[/p][h2]Military patrols[/h2][p][/p][previewyoutube][/previewyoutube][p]
Military patrols are showing up in the most unexpected places — like someone’s moving figures across a chessboard.[/p][p]There are no safe paths in the South any more: helicopters roar overhead, radio chatter hisses constantly, and soldiers can be around any corner.[/p][p]But the North is not left out either. It seems the military found a way to get in there — rumour has it they struck some sort of deal with the Frontier. They have settled now: patrols are seen more frequently, and they’re reportedly stationed near the Barrier area.[/p][h2]Consumables increased prices[/h2][p]Attention, all Zone inhabitants! Military operations have severely disrupted supply lines — shipments from the Mainland are dwindling, and factions are already feeling the shortage. Prices are rising, and traders are feeling the pressure. If nothing changes, it won’t be anomalies that destroy us — it'll be inflation.[/p][p]Consumable prices have increased across all locations (except the Swamps and Frontier Base):[/p]
  • [p]Roadside — +10%[/p]
  • [p]The Bar — +25%[/p]
  • [p]North faction bases — +50%[/p]
[p]Thanks to the military, supplies at the Frontier northern base were not compromised.[/p][p]The changes also affected Session Battles.[/p][p]The price increase is temporary — once supply routes from the Mainland are restored, costs should normalize.[/p][h2]Temporary questlines[/h2][p]Gunfire echoes through Forge-11, helicopter blades slice the sky — the military has entrenched itself in the North. Everyone pretends to be in control, but no one truly understands what’s happening.[/p][p]Each faction has its own version of the truth, its own deals, its own goals. Some are trading with the military, others are on a watch, many are just trying to survive. But there is one thing that unites all: a growing sense that there is something more behind this invasion.[/p][p]What is the military really after? Why are they acting so cautiously — yet with unwavering resolve?
You’ll have to find the answers yourself.

Temporary questlines are now available — unique for each faction. They unlock after completing the southern Call storyline. You’ve got two weeks to complete them.[/p][h3]In the line of duty (Frontier)[/h3][p]The Frontier is backing the ongoing operation. Erzhan has commanded to find someone to help establish a beachhead for the SSPP forces. Time to step up.[/p][p]Our duty is to protect the Earth from the dangers of the Zone! The SSPP forces might be our best shot. Look for Dublekick at the Frontier base.[/p][h3]Military Targets (Mercenaries)[/h3][p]The Mercs have received intriguing contracts: eliminate key military officers and gather intel on their plans. Hurry to get your contract — these jobs are rare and well-paid![/p][p]For more information, contact Roger at Mercenaries base.[/p][h3]Exchange of knowledge (Rise)[/h3][p]Rise co-operates with the NBCP troops on mutually beneficial terms in an effort to unravel another mystery of the Zone. The Zone is a heritage for the entire population of the planet! If we can solve the next of its mysteries, there is nothing we will stop at. Neither prejudice nor old offences shall disturb our work!  [/p][p]Major Granitsky suggests we exchange knowledge! Find him at the Rise Base.[/p][h3]Good Samaritan (Covenant)[/h3][p]Holy Covenant warriors seek to punish the sinners who have set foot on sacred ground in righteous fury, but have been defeated and disappeared. Covenant, your brothers, did not heed the Metropolite's words and vanished. Each one of our lives is precious and sacred. We must help them! We must save them! Yeremy is looking for help in the Covenant Base — don't deny him.[/p][h2]Improvement of the season tasks interface[/h2][p]We considered your feedback and improved the interface of season tasks: we fixed a number of bugs and made adjustments to make it more informative.[/p]
  • [p]Fixed bug with missing task counter for weekly bonus for non-premium players.[/p]
  • [p]Weekly bonus rewards can be manually claimed. This prevents confusion when awarding them.[/p]
  • [p]Improved readability of a number of inscriptions on the season tasks screen, they are now brighter and more contrasting.[/p]
  • [p]Daily rewards receiving button is now highlighted. Also, the texts on the button have been changed to make it more informative.[/p]
  • [p]Fixed a bug with incorrect display of time to task update for some players.[/p]
  • [p]Bills season currency is now activated immediately, without reaching the personal storage. Please note that before the update, some season currency could get to the personal storage.[/p]
  • [p]Fixed a bug that caused the list of tasks, categories, and locations available for tasks to flash when scrolling through categories.[/p]
  • [p]Centred the text of the category descriptions.[/p]
  • [p]Fixed the premium description on the season tasks screen and in the shop.[/p]
  • [p]Updated sounds in the season task menu.[/p]
  • [p]Other improvements and interface changes.[/p]
[h2]Fixes of information about tasks and subjects[/h2]
  • [p]Added the Labyrinth to the Defence of Scientists from Mutants task as a suitable location for completion.[/p]
  • [p]Additional locations are listed for the Hunting the Behemoth task: Black Detour and Reflection.[/p]
  • [p]Expanded the list of locations to complete the Mutt Den task.[/p]
  • [p]Corrected the description of the Overdrive item.[/p]
[h2]Changes to daily tasks[/h2][p]Some tasks after the update caused bugs or created the possibility of receiving rewards unfairly, so they were removed:[/p]
  • [p]Ending the combats;[/p]
  • [p]Shooting at heads;[/p]
  • [p]Placing barricades.[/p]
[p]Instead, there will be new tasks in the future! [/p][p]We have plans to keep adding and updating the list of activities, giving you the opportunity to earn Season Pass points for activities that don't currently give them.[/p][p]Thanks to your ideas, we will continue to fix and improve the Season Pass.[/p][p]In addition:[/p]
  • [p]A number of balance adjustments have been made, including reducing the number of required completions for a number of open-world tasks to earn rewards.[/p]
  • [p]Collecting Red Ferns is now counted for the Gathering bush plants task.[/p]
  • [p]Added a task for Northern players to clean up the Ghoul Den.[/p]
[h2]Bug fixes and other changes[/h2]
  • [p]Fixed the movement distance of the fiend, dark ghoul, and behemoth.[/p]
  • [p]Fixed a bug that caused ghouls to attack a character with fire when attacking an Anomaly Research Installation.[/p]
  • [p]The Mercenary faction's daily quest to kill 15 enemies now counts new tasks.[/p]
  • [p]Fixed the appearance of the reward box for completing the Abandoned Outpost task at the Inflow location.[/p]
  • [p]Fixed the issue making outposts take a long time to appear.[/p]
  • [p]Removed open world activities erroneously awarding season points.[/p]
  • [p]For non-premium players, the number of available rerolls has been increased to 10.[/p]
  • [p]Updated the interaction sounds with  Desert Eagle, its variants and the Business Approach style.[/p]
  • [p]Updated FN Fal, AK-15, SCAR SSR gunfire sounds.[/p]